OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: mr.sert on 16 Jul 2003, 03:20:22

Title: Trigger for too many dead civilians..
Post by: mr.sert on 16 Jul 2003, 03:20:22
I want to make a trigger that would end the mission if too many civilians were killed. What is the easiest way to go about this? Thanks in advance....

- Mr. Sert
Title: Re:Trigger for too many dead civilians..
Post by: deaddog on 16 Jul 2003, 06:10:06
Try this:

Place a large trigger over the map, type "civilian present", non-repeating, on activation: civies=+thislist

Now, place an "end" trigger, condition: "alive _x" count civies <=2

I used four civilians.  When there were two (or less) left, the mission ends.  You can change the number to your liking.

Or you can do this:  make the large trigger activation line : civies=+thislist;civy_count=count civies

and the condition line of the end trigger:
"alive _x" count civies <= civy_count/2

This will end the mission if half of the civilians get killed.  This way you can place as many civilians as you want and not have to worry about changing your trigger.