OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Iwesshome on 13 Jul 2003, 03:55:29
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What are some reasons a game would crash during mission editing?
My friend and I creating a mission and when we are testing it the mission can go from 1 minute to 20 then the game will crash. I feel that it ties to the mission design but I am trying to figure out some possibilities of why this is happening so we can search for the culprit.
Thanks
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Deletevehicle this
crashed my mission.
Cheers
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yeaaaahh....
You don't want to try deleting a vehicle from the activation field of one of it's own waypoints... ;)
I think it's one of those space/time paradox issues... how can OFP execute a deletevehicle command if the unit (and it's waypoints) no longer exist...
or did they exist the millisecond before the command was called, but now don't?
Or is the command initialized at the start of the mission, so when it's called the unit no longer exists for the command to be called on...
or....
;D ;D
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ARGH
SUI!!!!!
You've just given me a major headache!!! ;D
About the deletevehicle, I use it in a waypoint and it doesn't cause any problems for me.
But then is the keyword here, this?
As I put in the specific unit name.
ex
Deletevehicle chop1
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No deletevehicle is the mission... It is a multiplayer map and so there is a lot of respawning. I have searched and searched and I can't figure out why it is having trouble.
Thanks for your info though ;)