OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: TAPNKEGS on 13 Jul 2003, 00:36:43
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I took a good look at the new release V1.3 I believe of the F-18 hornet pack.. great plane btw
One of the loadouts had a nuke version which when used has a really great effect to it.
Anyone know (because i'm still a novice at this) how I can do a cam create of that weapon to spawn and go off via a trigger?
if someone could give me the exact procedure and what i need to type in I would be most grateful
thanks again for input in advance
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it should say in the readme the name of the nuke?
anyway... "nuke_missile_name" camcreate getpos trigger1
or something close to that.
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upon a couple different attempts, this did not work. I tried to pull apart the PBO to find docs on the weap name but was unsuccessful.
Does anyone know of a good nuke script that can be placed at a game logic and triggered via radio????
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alright !! got the weap name for the nuke. now the dumb part.
what do i type in the activ line in the trigger to make the weap go off when i use a radio trigger.....
i think it something like
"RAD_B61" CAMCREATE GETPOS LOGIC1
i do this but, all i get are a bunch of errors (btw LOGIC1 is the point i want to create the weap and explode)
any ideas???
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The syntax is
flare1 = "flare" camCreate getpos gameLogic_1
You might need to create two at the same location to make the wretched thing go off.