OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: CLITCOMMANDER on 12 Jul 2003, 06:14:09
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Hi, i no this is sort of like the other post about units and height but that one didn't really help me out all that much. I have a trigger and i want it to go when a unit is a a certain height in the radius of the trigger. Im making a CTF map and the flag is at the top of a building but all you have to do is walk in the field at the first floor to score and i want it so that you have to be at the top of the building for it to work. I'd appreciate any help you can give ;D
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:-\there is a command called 'position' (check "official" command reference). I have never used it. Try and play with this command with the z axis component array. There is probably an easier way, so someone may be along to point it out.
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position is da sameasgetpos :P
da answer is like dat
make da triger covering da area u want - nd group it 2 da vehicle u want - nd put poresent dere
now in da conditionfield put
this and (getpos vehiclename select 2 > num)
*note : num - is da high of it ;)
in da on activistion put watever u want ;)
LCD OUT
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*note : num - is da high of it ;)
:D so *num-num* would be twice as high!! :o :-X ;D ( ::) )
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:wow:
tomb is genius
tomb = (http://www.spielerboard.net/images/smilies/lool.gif) = LCD
:P
LCD OUT