OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: WizzyWig on 12 Jul 2003, 05:33:01

Title: Multi trigger name set
Post by: WizzyWig on 12 Jul 2003, 05:33:01
OK this is most probably easy as s**t but i cant remember if its possible OK i would like to place a trigger say like a boundary but instead of just killing it sets the units name to be "Long" be it in single or multi player or just one of them so if you cant understand this ill try this

:::::OK:::::

1. Place trigger
2. When a unit activates trigger its sets the units name to "Long"
3. Activates script called "phycoshift.sqs"
4. Nice one thanks in advanced
Title: Re:Multi trigger name set
Post by: WizzyWig on 13 Jul 2003, 18:51:38
any help would be nice
Title: Re:Multi trigger name set
Post by: Blanco on 14 Jul 2003, 20:43:10
...sets the unit name to "long"??

I don't think u can change units names ingame...

You can show his name on screen with hint/titletext format thats all imho

Title: Re:Multi trigger name set
Post by: peter on 14 Jul 2003, 22:27:42
if you like to change only the name you can change the identity to another one in your "description.ext" - file ...  >:(

 ??? ::) ???
Title: Re:Multi trigger name set
Post by: WizzyWig on 15 Jul 2003, 11:40:11
there must be away what it is is going to be a kill zone that give the unit a name then runs a script that targets that name and fires a ICBM or an air craft lunches and targets that player
Title: Re:Multi trigger name set
Post by: DrStrangelove on 15 Jul 2003, 18:13:27
If you know which unit it is, just type:

long = <my_unit>

after that, you can do things with 'long'. where's the problem ?