OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Kilo11 on 11 Jul 2003, 23:55:53
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Hello All,
I want a trigger to activate when the player (Name: AP) is detected by a *friendly unit. So when me (the player, Name: AP) is detected by a West soldier, the mission will end. Please help, thank you!
-=Kilo=-
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group uself 2 da triger
nd put detected by west ;D
LCD OUT
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It didn't wrok....
I made a Trigger, that was "Detected By West", and I grouped myself to it. And it doesn't work.
-=Kilo=-
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???
Is your trigger 50 * 50?
If so, the trigger only fires when U R in the tiny trigger & the westguy detects U:)
Make him bigger dude :)
axis a & axis b , U know on top of the trigger properties...
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Nope, even still, it doesn't work. I have the axis covering the entire island. And the following in the Trigger:
-Activation: Vehicle
-Detected By West
-Type: End #1
-On Activation: hint "You were detected"
-And I am grouped to the trigger (Its my leader)
I don't konw. I walk right by the west soldiers to test it, and it does not work. Nothign activates. Help.
-=Kilo=-
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Alright, i got it. Thank you for all your help
-=Kilo=-
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how did u solve it ? our way ?
btw da solve topic os somwere down dere - press it ;)
LCD OUT
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Acctually, another problem now mates. It just constantly activates the trigger no matter what. I think that the west units autmatically konw where my player is. And suguestions?
-=Kilo=-
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i think it wont work this way, if you group a trigger and a unit usually only the grouped unit can activate the trigger ...
i would use a trigger and put in the condition-field:
(grpW1 KnowsAbout player >= 1)
grpW1 can be a group or a unit, so you may have to use
(grpW1 KnowsAbout player >= 1) OR (grpW2 KnowsAbout player >= 1) OR ...
for more groups/units