OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Gooner861 on 08 Jul 2003, 23:15:02
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Cant be arsed to look in tuts, can sum1 tell me the command or wotever for an animation of talking.
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hi
:)To help you out...
;D In order for a person to perform a talk animation, (motion of the lips) you need to specify positions for the talkers lips :D which is a *.lip file. :PThis is a super duper headache :P
To get around it, we have a utility called wavtolip (it can be downloaded in the editors depot). :'( This is a very picky program which I and all my friends have had trouble with (some still are). ::) You will probably have trouble at first. Don't be freaked out (or think it's a :D jipper program) if you do, the program does work. For it to work your *.wav file has to meet the conditions (some may not be there) in the list below in order for it to work.
1.the wavtolip file needs to be on the C: drive root (C:\) or any drive root
2.Utility WILL NOT work with *.ogg files (only *.wav files will work)
3.*.wav file needs to have a constant bit rate (some wave studios and sound utilities have a converter option)
4.*.wav file needs to be 'mono', stereo *.wav files will not work
:afro:If it works, you should see a *.lip file appear in C:\ (or whatever root drive it's on)
once you have your *.lip file, move it into your mission's sound folder. Whoever speaks, will now have their lips move to the sound.
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Cant be arsed to look in tuts, can sum1 tell me the command or wotever for an animation of talking.
:hmm: yanno, pal - you should get yer f*t a** outta the chairX and take a peep at the lists, bro'
;) know what I mean! :o *WORKING* :o to get that mission on the tracks!!!!!!!!!
How'd ya think we all got it sorted.... by "arsing" around?? ??? >:(
Sory, m8, it just pee's me off when ppl make d00ds like me spend £/$/dkkr on helping lazy morons! ::) :-X
J/k man, if I wouldn't of helped I'd never reply here, matey! :-* ;D
:thumbsup: check this out m'man, get yer f*t a** outta the seat, and make a script like this:
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#loop
? endit: exit
Bob playMove "EffectStandTalk"
Rob switchMove "FXCivilLookaround2"
~2
goto "loop"
==================
fiddle with the delay.... and look in the referrences for more anims, man!
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Bloody hell m8 calm down, its not the end of the bloody world. ;)
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manname playMove "EffectStandTalk
and to end the animation
manname playMove "EffectStandTalkEnd"
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Bloody hell m8 calm down, its not the end of the bloody world. ;)
:noo: 'twasn't my fault - blame it on them czechs man ::) it was THEIR beer that got me all goofed up!
(still, though, even now that I'm partly sober, yer ass DOES seem a bit heavy! :-X ;D (j/k man!) ;) :-*
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Bloody hell m8 calm down, its not the end of the bloody world. ;)
lol. tomb was jus kidding around, buddy! :)
Tanks! 8)
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:noo: Noo! I would never mess around w/ anyone, no way! ::) (*angel*) :moon:
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It doesnt matter, those bloody Czechs!! ;D