OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: hcpookie on 06 Sep 2002, 04:04:52
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I have a modified Bomberman mission based in the Ia Trang valley that is 99% done.
I have changed the date/time on the mission, and during the intro it now says:
Bomberman 2.0 - Ia Trang Valley - Assault on Plei Me Base
Saturday, August 31st.
However, on the watch that you use in-game to tell the time, it still defaults to Thursday!
I am certain there is a line that I must add to either the mission.sqm file or the description.ext file, but so far I have found no reference with this information.
My question is, what must I do to change the date on the watch?
Thanks!
- Jerry
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In the editor, look in the top right corner, there's a field where you see time of day, date, weather and so on. Double click there and you will get a window where you can change these things.
Cheers, KTottE
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You gotta change the date/time them for each of them, intro mission, and both outros seperately, useful for saying, "2 days later" and that bieng true.
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Or you write in the description:
onLoadIntro="Day 1"
onLoadMission="Day 2"
That overwrites the normal text at the beginning of a mission.
Greetz
Plage
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go into the mission sqm and change the date, time, month, whatever. like this:
====================================================
randomSeed=15632387;
class Intel
{
briefingName="Red Horizon";
briefingDescription="You are part of a massive offensive to gain territory on the island of Malden. You and your team of specialized Rangers are to take out the main defences in the Houdan Valley and sieze Houdan. ";
resistanceWest=0.000000;
resistanceEast=1.000000;
startWeather=0.500099;
startFog=0.756877;
forecastWeather=0.406404;
forecastFog=0.193899;
month=6;
day=12;
hour=4;
minute=35;
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Or you write in the description:
onLoadIntro="Day 1"
onLoadMission="Day 2"
That overwrites the normal text at the beginning of a mission.
Greetz
Plage
That is what he has been doing, he wanted to know how to make the in-game time change. Not just appearances.
And why bother going into the mission.sqm?
When all you have to do is click a window in the editor, change some values, and you're off.
Cheers, KTottE