OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Grinning_Giant on 08 Jul 2003, 15:00:02
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Hey Chaps.
I'm making a cutscene which uses the "DoMove" Command
I want my AI character to move to a Logic called "BossChat", and I want him to do it slowly.
here is an excerpt from my code:
_Unit2 setSpeedMode "LIMITED"
_Unit2 doMove getPos BossChat
I exec this and "_Unit2" still runs to the BossChat logic. What do i need to do to make him Schlow Down?
(http://homepage.ntlworld.com/topchris175/Pictures/Schtop.JPG)
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:) a normal "limited" WP with a "Careless" behaviour should do it, m8
but if you wanna use a slow walk (playmove/swissccchhhmove..), try this :
bob setDir 234; bob playmove "standWalkF"
or some of those similar spells - check the referrence! :-*
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Cheers Tomb...
I guess I'll have to use a waypoint. The playmove will require loops and I just can't be arsed ;)
BTW "_Unit2" is a civilian.
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Cheers Tomb...
I guess I'll have to use a waypoint. The playmove will require loops and I just can't be arsed ;)
;D LOL
:o But you SHOULD be arsed, man! >:( :D - 'tis the only way to supercool missions/cutScenes etc. 8) :-*
An' it doesn't take much:
[bob] exec "play.sqs"
...and the scroll goes...
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#Play
? endit: exit
unitName playmove "EffectStandTalk"
~0.2
goto "Play"
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so when "endit" becomes true in some trigger or whatever, the scroll ends! simple as that, m8
put it in the mission folder and let bob fire it - you WILL do that! >:( ;D ;)