OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Nobby on 07 Jul 2003, 15:30:37

Title: Using setacctime in an instance
Post by: Nobby on 07 Jul 2003, 15:30:37
Is there any way to setacctime to jump say 1 week in game time in just an instance?

I'm asking this just as a mess around type of thing because it enables time travel into the future...

setacctime means the players will continue on as normal whereas skiptime just moves time on and not the players.

I tried setting setacctime to something ridiculous like 2,000,000 but it just made play impossible.

Cheers.
Title: Re:Using setacctime in an instance
Post by: LCD on 07 Jul 2003, 15:46:29
u can use da skiptime command ;D

skiptime 1

will skip 1 hr

calculate how much is week nd do it ;)

LCD OUT

Title: Re:Using setacctime in an instance
Post by: Nobby on 08 Jul 2003, 00:04:54
All skiptime does is just move on the time, and not gameply;

settacctime moves on the gameply as well as time, so, if you set a guy off to walk from one end of an island to the other then setting settacctime to a higher amount will make him do it quicker, skiptime won't make him move any quicker but will just make time move on.
Title: Re:Using setacctime in an instance
Post by: LCD on 08 Jul 2003, 02:00:40
i kust cant get wat u wnat

u want 2 speed gameplay or u want 2 skip time ::)

if u want u can just use very fast setacctime - but 4 v. short amount of time ;) ;D

like u want everythin 2 do 1 weeks thingy in 1 sec ?

setacctime 6300
~6300
setacctime 1

or did i miss nythin else ?

LCD OUT

P.S sryi didnt read ur msg 2 da end on 1st place ;)
Title: Re:Using setacctime in an instance
Post by: Nobby on 08 Jul 2003, 16:48:27
that looks cool mate
Cheers

Peace Out.