OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: k.rob on 07 Jul 2003, 13:35:27

Title: Dynamic "playable" setting
Post by: k.rob on 07 Jul 2003, 13:35:27
Sorry if this seems an easy question, but I'm working on a mission where a squad of 6 ambushes a convoy, once the convoy is destroyed an APC (with another 6 soldiers) arrives to reinforce you, with the 6 guys in the APC being added to your squad.

Now I've set it up so that to get a full squad of 12 once you're reinforced the APC starts empty and the 6 soldiers get in and head to the reinforcement point.  (this of course avoids having the APC gunner and driver as part of your squad) Now because I've started it empty, I get no option to make the APC playable as "driver" or "gunner".  I would like to be able to get in as the driver or gunner, but because I can't set it as "playable as..." it won't let me  :(

Is there any way I can make the vehicle playable as driver/gunner once the mission hits a certain point ?

I hope that all made sense, it's 23:13 here and I'm tired  :P
Title: Re:Dynamic "playable" setting
Post by: LCD on 07 Jul 2003, 15:48:44
i dont think u need 2 have it playble as somin 2 allow da player get in :P

mebe u made it locked ? in da lock setings ?

LCD OUT
Title: Re:Dynamic "playable" setting
Post by: k.rob on 08 Jul 2003, 11:16:39
I can get in the back of the APC fine, but I have no option for driving or being the gunner ???
Title: Re:Dynamic "playable" setting
Post by: LCD on 08 Jul 2003, 12:33:07
u sure u told da ppl in driver nd gunner positions 2 disembark ?

r u da leader of da group ?

LCD OYR
Title: Re:Dynamic "playable" setting
Post by: k.rob on 11 Jul 2003, 08:55:25
Just went back to it and for some reason it works now.....

*wonders if he's losing his mind*