OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Blanco on 05 Jul 2003, 16:49:31
-
Hello,
Finaly I found out how to attach a cam on a missile fired from a plane or heli.
I did it with an addeventhandler "fired" and in my camscript I used nearestobject.
But, i noticed a missile disappears after a certain distance? It keeps on flying (the camera follow) but the 3D model disappear.
I doesn't happen with the LAW or gustavlauncher (did'n't try shell125 yet)
Is this a OFP-bug, or is this done to save CPU-usage?
-
yeah, im pretty sure its not a bug, its just one of those "cpu savers"
-
Probably, ...
But I found it's not related to distance but to it's speed...so if you change its speed with setvelocity you can see the incoming missile.