OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: IlikeOFP on 30 Jun 2003, 21:11:08
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During one of my cutscenes I want to destroy a unit with an explosion giving the effect of an artillery shell. How do I do this ???.
I think I might no how. Would you camcreate a sabot round over the tank ???. If this is correct are there sound effects imitating an artillery round wizing through the air ???.
Could really use the :help:, Thanks
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You could try the old facion "Setdammage" command.
This one is a bit more fancier :D
"Shell120" camCreate getPos YourTank
You might need more than one shell to destroy a tank though :P
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One 120 right ontop of it will at least immobilize it and/or take out it's turret.
If you want a complete destruction you'll need at least two.
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"laserguidedbomb" camCreate getPos YourTank
should do the trick. ;)
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Oh my bloody god
flare1="shell125" camcreate[getpos tankname select 0, getpos tankname select 1,50]
heat73 heat105 heat125
shell125 shell120 "RPG"
"LAW"
"Ch29T" "Zuni" "Maverick"
"LaserGuidedBomb"
Get my command list from http://www.ofpec.com/editors/browse.php?category=1_5 (http://www.ofpec.com/editors/browse.php?category=1_5)
O'Neil