OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: k.rob on 29 Jun 2003, 06:35:15

Title: Adding units to a group
Post by: k.rob on 29 Jun 2003, 06:35:15
Hi there, I've been playing OFP off and on for a while and have a small grasp of mission editing.  This weekend 5 of my workmates and I, had an excellent multiplay LAN game and it's inspired me to get back into learning to make missions  ;D

Now I've searched the FAQ and checked the forums but I haven't been able to find out how to add units to a group dynamically.

For example a squad of 3 men under your command is reinforced by another 7 men....these men are added to your squad allowing you to command them.

I'm sure this is probably a really simple question but I'd appreciate any help  ;D

Thanks
Title: Re:Adding units to a group
Post by: Knut Erik on 29 Jun 2003, 10:39:36
Try this !!! ;D

[Man1,Man2,Man3,Man4,Man5,Man6,Man7] JOIN Player

Man1-7 are the names of the units that you want to join.


Title: Re:Adding units to a group
Post by: Tomb on 29 Jun 2003, 21:56:11
:thumbsup: Yup! All ya need to do is to NAME each moron in a group,
and you can make arrays outta them unitNames: "man1, man2, man3" ... etc.  :-*

Like this:

        MyArray = [bob, rob]

or:

        MyDrunkenArray = MyArray + [Tomb]   :-X


 :D Ya could make an array outta guys from many different squads if ya like to.

Just put this in a trigger/script:

         morons = [a,b,c]; "[_x] join player" forEach morons

 :o All ya gotta remember is that groups can only consist of max. 12 units!
So if 5 d00ds wanna join yer team, ya better make sure that you only have 7 or less room mates already.


And units can LEAVE groups as well as JOIN groups,

 [bob, rob] join GrpNull

That would make bob & rob leave yer group of troopers, provided they're named bob & rob


Right, that'll be it.  *cough*  ::) ;D



Title: Re:Adding units to a group
Post by: k.rob on 30 Jun 2003, 08:22:19
Excellent, thanks for the help guys  8)