OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Gielovic on 26 Jun 2003, 20:50:26

Title: Texture problem
Post by: Gielovic on 26 Jun 2003, 20:50:26
How, does anyone know how to do this better. I've a very big texture problem in Visitor. I thought my island looked pretty nice, but those textures doesn't look very good i think.
plz help me
Title: Re:Texture problem
Post by: xero on 26 Jun 2003, 23:42:10
What's the problem?  :-[
Title: Re:Texture problem
Post by: MI_Fred on 27 Jun 2003, 03:33:46
I too fail to see anything wrong with those... u did read that they look different ingame? Not much, but they do. And what comes to that 90degree angling thingy, it's just what Visitor does by default. It splits a secondary texture cell into 4 and fades 1 corner of each texture type to the other... so there u got 3/1 sand/grass. Or something like that  ;D There is an option in textures where u can change the surfaces angle interval but I doubt it works the way u think.

I'll just intrude this thread with one q I have. How do you not make Visitor do secondary textures? If possible. It's just that concrete and grass don't fade well. And that would save me some precious kbytes.
Title: Re:Texture problem
Post by: Garcia on 27 Jun 2003, 15:23:38
As they already said...there is nothing wrong there...it will look a bit different in game, but not much...

Fred, what do you mean by secondary texture? :P

Garcia
Title: Re:Texture problem
Post by: Gielovic on 27 Jun 2003, 19:03:50
Read the tutorial, it explains everything about sec textures.
I didn't mean it was wrong, but it just doesn't look nice, i would like to have a nice, (mmmm, difficult in english if youare dutch) know you know. I want a nice fade
Title: Re:Texture problem
Post by: Garcia on 27 Jun 2003, 23:58:43
hmm...

/me is too lazy to learn how to use visitor right now  :-\ ::)

well...there ain't much you can do about the texture problem :-\

Garcia