OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: CosmicEvo on 23 Jun 2003, 21:43:40
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Hey,
This is probably stretching it a bit, but does anyone know if there is some way for a script to know who the server admin is in a MP game. I want to give server admin a dialog screen of additional options in my CTI game, but don't want to force them into a set player slot.
Or maybe just which side the admin is playing on, so he can be EAST, WEST, Res., or Civilian --- and not just West player #1.... If it is possible, please tell me how.... (Though I will probably make it so that first west player decides on these options if the selection is made for admin choice.)
P.S. I already use the two listbox parameters in the team selection screen for time limit and starting credits.
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?(name player == "Admin's Name"): [] exec "adminscript.sqs"
Of course you have to change the mission when an admin comes/goes.
You can also add a password check to prevent people from spoofing the system by using an admin's name. Since you seem to know about dialogs, try a text box that checks the input string against a password string in the script. If the password is wrong three times, put that player in a seperate group and createUnit a gameLogic to his group to crash him :)