OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Knut Erik on 23 Jun 2003, 00:39:12
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I've seen it in a lot of missions, but I can't understand how they to.
So here is my Qs.
How do you make the fire burn from the start of the mission.
GOTYA! ;D ;D ;D ;D ;D
Now to my real Qs....
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I have a cutseene where one guy in your group hacks into a radio station.
I use these commands:
[Black2] join "GrpNull"
Black2 setPos getPos HackPlace
Black2 switchmove "FXStandRotateTable"
This works fine...
Now to the bad part :(
When he is done hacking, I want him to join my group again.
[Black2] join Player
Black2 SwitchMove ""
This part also works fine, the guy joins me and the switchmove is gone.
[size=10]BUT![/size]
He wont move. He just stands there! He refuses to obey my orders!
>:( >:( >:( >:( >:( >:( >:( >:(
What am I doin wrong ??? ??? ???
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u put "" around da groupnull :P
da code shud b
[Black2] join GrpNull
it may work now ;)
LCD OUT
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Awww!! Sorry, sorry, sorry :-[ :-[ :-[
I wrote wrong...
I don't have quoutes arround grpnull in my sqm file.
Everything works fine untill he is suposed to MOVE again.
He unJoins and Joins perfectly, but he wont MOVE
:( :-\ :P ??? >:(
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try
Black2 SwitchMove "null"
:-\
or if it doesnt work - attach da file here nd let da doc examine it ;D ;)
LCD OUT
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LOL!!! ;D
Found the problem. :P
I had made the blackOp stop using the Stop = True.
I just had to put in
Black2 stop False
Sorry for wasting your time :-\ :-[
*TOPIC LOCKED!*