OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: HiReZ on 21 Jun 2003, 12:05:38
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I use CamCreate command to create eg. Shell125 or other on certain height. I want it to explode there, before hitting ground. How to solve this problem in v1.46 ?
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shels wil explode wen dey hit somin ;D
so create under shel nd make it hit it
LCD OUT
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Ok, thanks a lot. It fires just fine :gunman:
I just made new, simple AA artillery script, inspired by Johan Gustaffson's script.
An object (eg. marker) is needed to use it.
Init field: this exec "AAartillery2.sqs"
File is attached
First section is for edition.
Meaning of constants:
_Shell - ammo name you want to use
_Centre - this is not for edition ;)
_area - "radius" of hot zone (in truth it is rectangular)
_minZ - height of bottom side of hot zone (it is 3d zone :D )
_maxZ - height of upper side of hot zone
_freq - frequency of fireing (eg. 0.5)
_rounds - total number of rounds to be fired
Discover beauty in simplicity! :D