OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: eversman on 17 Jun 2003, 11:10:18

Title: problem witch animations
Post by: eversman on 17 Jun 2003, 11:10:18
Hi guys, can you help me???
I doing cutscene for my new mission and I wont to one solider crouch, but in ofp is so many animations that i can't find it.
Title: Re:problem witch animations
Post by: Burn on 17 Jun 2003, 12:38:05
try this ;):

Player setBehaviour "Combat"
Player switchMove "CombatToCrouch"

did that help? ::) :P ;D
Title: Re:problem witch animations
Post by: eversman on 17 Jun 2003, 14:36:05
No, it not work!!!
this guy is crouching but after few seconds he's hitting the ground... why????
Title: Re:problem witch animations
Post by: Black_Feather on 17 Jun 2003, 22:06:11
you need to use this

this removemagazines "handgrenade";this setbehaviour "combat"; this switchmove "combattocrouch"; this setunitpos "up"

you can leave out the handgrenades bit if they don't have them.
Title: Re:problem witch animations
Post by: eversman on 18 Jun 2003, 15:03:59
you need to use this

this removemagazines "handgrenade";this setbehaviour "combat"; this switchmove "combattocrouch"; this setunitpos "up"

you can leave out the handgrenades bit if they don't have them.

Thanks man, thats work, even witchout this removemagazines "handgrenade" command... just like you said.
So only one thing: i want add resistance tracks to my cutscene but i dont know how they are named.... tell me if you knew that.