OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: gadolinite on 15 Jun 2003, 06:26:26

Title: importing *.max files into O2
Post by: gadolinite on 15 Jun 2003, 06:26:26
how do you import 3d studio max files into oxygen?

How do you scale them down into a desireable size for Flashpoint once they are on O2?

How do you do custom bustable glass shapes; no not shattering glass, but a custom shape that flashpoint's perspective of bustable glass.
Title: Re:importing *.max files into O2
Post by: swift88 on 15 Jun 2003, 22:51:08
ive been told that windows and glass are just transparent textures ???
 did u get my I.M ealier? about importing into O2. ive got a screen dump on behalf of the scale for ure model. u can either use the scale adjuster for either 2d or 3d models (seperate subfolders)
[img removed]screen_ddumo.jpg[/img]
 BTW, if the model has gaps or is transparent etc , copy and paste the model part and press W (sometimes  the polygon only has one side, so its best to make two shapes, because polygons in o2 only have one side when u create a polygon 8)
Title: Re:importing *.max files into O2
Post by: gadolinite on 16 Jun 2003, 03:42:50
How do you import .p3d files into 3d max?

I need to edit the CH-47 in 3d studio max
Title: Re:importing *.max files into O2
Post by: Kaliyuga on 16 Jun 2003, 08:22:21
well... not sure if you can so to speak...

as far as I know, the best you can do is turn that .p3d into a bunch of .obj files using the program P3D2OBJ that can be found here:

http://www.ofpec.com/editors/browse.php?browsewhat=3&start=25

I've always made my own models.. so I've never really used it.. but I have seen some addons...  soldiers If I'm not mistaken that included the .obj files in the .pbo so I opened it up one day to check out the .obj files and near as I can tell it cuts the model into pieces that you can edit then use OBJ2P3D to recompile it into a single model.
Title: Re:importing *.max files into O2
Post by: gadolinite on 16 Jun 2003, 18:40:39
this p3d to object utility does not sound good.  

I wanted to edit the ch-47 in 3d studio max because the original textures (3d max is better about textures, and everything of course) are very detailed and I need to know how to change the entire chopper to metal textures (with a practical way, of course).  How do you do this in oxygen without having to change the color of the detailed textures?  I have one of the detailed textures of the chopper and the metal texture I intend to use to replace these detailed textures (see attached jaypeg for metal texture).  The pac file is in another reply because 50k is the limit.
Title: Re:importing *.max files into O2
Post by: gadolinite on 16 Jun 2003, 18:48:12
Here is the zip file which contains the pac file. You will need the pac file viewer utility to view this file.  It is at this hyperlink:
 
http://http://www.ofpec.com/editors/browse.php?browsewhat=3&category=3_3