OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: SpecOp9 on 14 Jun 2003, 09:17:42
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Hi guys,
Here is the idea I was thinking of a while ago for a campaign...
3 Diff Islands, each with things to do on them. Like buy stuff, build houses ETC.
I also want to make it so you can travel from Island to Island whenever you want.
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I start on the Nogova Island, and lets say I collect 20,000 dollars from a small crate. I then purchase a house using the money, maybey a small hut or something.
I get bored, and decide to buy myself a flight to Everon. I got to the airport and hop on board, the END#1 trigger goes off, and the map loads up Everon.
Total, lets say I have 500 dollars left, how would I have the scripts remember how much money I had/have when I load and travel to new Islands?
Also, how would I make the campaign remember where I built my house?
I'm sure it is possible, because you are able to keep weapons in the Resistance campaign from map to map.
Any suggestions?
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There's a MOD doing exactly this somewhere out there... can't recall its name? :-\ ::)
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Everon Cartel?
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nope, its not them weedMofo's ::) its another one... sorry - too much weed I guess... :P
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well if it aint them weedMofo's..
Then what exactly was the mod about?
Something realistic? Or Wild?
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LOL!
"Weedmofo's" ?? :o ::) :P
I think Tomby was referring to this one:
http://mfcti.sourceforge.net/
Either way, it's kinda similar to what you're talking about SpecOp9. ;)
Asmo
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Well, yea, I know about CTI already, :)
Maybey he knows.. I'll ask this.. CTIMofo
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we r doin somin similar - but we r more mision based ;) ;D
bout dat thing
use da savevar 2 get varies from mision 2 mision in campaign ;D
LCD OUT
P.S weedmofos :wow: kool - mebe i shud vhange my sig 2
"Official WeedMofo" ??? ;D
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Yea sounds good to me ;D.