OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Mr.BoDean on 14 Jun 2003, 07:14:59
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I want to simulate a leaking fuel tank .
I know the script would have to use _vehicle SetFuel ammount then I would like it to decrease by .05 every second.
So, how would I do this, with no getFuel command? (I'm using ver. 1.46) Something like this?
;Theoretical Fuel Leak Script
#Leak
_Tank1 setFuel (_Tank1 getFuel -.05)
~1
goto "Leak"
??? non-scripted scripter :o Thanx :)
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Okay, I got this to work, although I forgot that only AIR vehicles have a fuel gauge, thus diminishing the visual effect. ::) But maybe there is a cleaner, more environmentally-sound way to do it? ;)
;Fuel leak Script by Mr.BoDean
M1A1 SetFuel 0.95
~1
M1A1 SetFuel 0.90
~1
M1A1 SetFuel 0.85
~1
M1A1 SetFuel 0.80
~1
M1A1 SetFuel 0.75
~1
M1A1 SetFuel 0.70
~1
M1A1 SetFuel 0.65
~1
M1A1 SetFuel 0.60
~1
M1A1 SetFuel 0.55
~1
M1A1 SetFuel 0.50
~1
M1A1 SetFuel 0.45
~1
M1A1 SetFuel 0.40
~1
M1A1 SetFuel 0.35
~1
M1A1 SetFuel 0.30
~1
M1A1 SetFuel 0.25
~1
M1A1 SetFuel 0.20
~1
M1A1 SetFuel 0.15
~1
M1A1 SetFuel 0.10
~1
M1A1 SetFuel 0.05
~1
M1A1 SetFuel 0
exit
WOW! My first actual working script!! :D 8)
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#Leak
_Tank1 setFuel ( Fuel _Tank1 -.05)
? fuel _Tank1 == 0 : exit
~1
goto "Leak"
LCD OUT
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#Leak
_Tank1 setFuel ( Fuel _Tank1 -.05)
? fuel _Tank1 == 0 : exit
~1
goto "Leak"
LCD OUT
Doh! Thanx, LCD , guess that is a little cleaner! 8) But now I can't take credit for it ...hehe. :P
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u dont need 2 :P
just solve da topic (didnt i told u dat b4 ::))
btw da moon - its not cheese - i proved it last night ::) made outa bread ;D
LCD OUT