OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Black Operative on 12 Jun 2003, 21:19:02
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Goddamn, I've reached the limits of OFP! :o ;D
Well, does anyone know a way around "too many groups" or, better, does anyone know what makes the game say that there are too many groups? Just making less groups is obviously not the key, I figure it has something to do with the "name" field of a unit, but I still don't know exactly what. I may also be totally wrong with this. ;)
Thanks for any answers! :)
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just group da lone soldiers 2gether ;)
after all - dat meny groups wil lag som comps ;) ;D
LCD OUT
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just group da lone soldiers 2gether ;)
after all - dat meny groups wil lag som comps ;) ;D
LCD OUT
Roger that, will do. Sad, but I WILL override this by grouping the lone soldiers together and then giving them move commands at mission begin. Unfortunately this is not going to be precise as soldiers tend to stop a few meters before they reach their destination... :(
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Use the group tool, m8. If u use one single soldier for everythin theyÂ'll run around like, like, like, sumthing and noon have controll what the other one do. Group em and yer invasion or whatever will look nice and tidy. ;)
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does anyone know what makes the game say that there are too many groups?
Well, having more than 63 groups is why. It's important to know that an individual unit is also a group. So one soldier is a group with one member and one tank is a group with three members (the crew).
And it's easier than you realize to go over that limit, isn't it? :) If we all had 3Ghz computers with lots of RAM that wouldn't be a problem. ;D (I don't have one of those :P)
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Roger that, will do. Sad, but I WILL override this by grouping the lone soldiers together and then giving them move commands at mission begin. Unfortunately this is not going to be precise as soldiers tend to stop a few meters before they reach their destination... :(
:D Hey d00d, listen up! If ya talk about plain GUARDS or like that, just group 'em anyway & then set their "SPECIAL" field to NONE (where default is "in formation"), And then just place the morons whereever and put a "DoStop this" in the INIT field of the guys.
(or put it in the INIT of the leader) : "doStop _x" foreach units this :-* 8)