OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Hit_Sqd_Maximus on 11 Jun 2003, 08:44:50
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After working on an island...... you start to notice little things about how BIS's island compare to yours, weird right?
I noticed that bis doesnt do anything special for intersections and they dont seem to flicker like the roads placed by me in wrp edit. Is there any way I can have overlapping roads that don't flicker?
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I think the key is to use the resistance roads and actually get them as close as humanly possible but without overlapping.... hard I know.. but I think that's about the only thing you can do about it ..
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Objects that overlap will flicker, because the game doesn't know which one to put on top.
Like Kaliyuga said.....put them very very close together (I actually use a slight overlap....in game space about 20cm). That's all you can do.
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I think the key is to use the resistance roads and actually get them as close as humanly possible but without overlapping.... hard I know.. but I think that's about the only thing you can do about it ..
What he said... ;) I spent hours on end trying to get Skye's roads looking the best... It was all those Islands that didn't have proper roads that drove me to it.... (Im a perfectionist). ;) ;D
Waterman. :)
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Is there anywere I can get a list of the roads in 1.46 and res? I have been using the config in the editor upgrade and that isnt showing all of them ???
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http://www.ciahome.net/modules.php?op=modload&name=phpWiki&file=index&pagename=ThumbKat
and
http://www.ofpec.com/editors/browse.php?category=1_5&start=25
There you go! :)
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and BIS didnt use wrpedit ::)
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:) some BIS roads overlap - AND flicker! Malden has a few, I know.
But making island is not this "every-mans-job" like many ppl seem 2 think;
in fact, only VERY few ppl should do this kind of work - people whom are willing to literally spend MONTHS :o before even revealing the fact that they are working on a new island!!!! And then, 3-4 more months (!) should pass before the first beta is released for public feedback etc.
Not childs play! :P :-\ :)
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Tis true.......some of BIS's roads do overlap a little and flicker.
Planck
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There is also another possibility to make roads look good without them flickering, but it only really works on straight roads as it requires some math:
When I was working on the GTA mod I had the rather unpleasent duty of making a city (get the first pre-BETA here:http://members.lycos.co.uk/ofpadved (http://members.lycos.co.uk/ofpadved). Bothe the site and the island were never finished btw). Anyway I was trying to make the roads fit seemlessly.... and then I had an idea - each of my road parts was a certain length (20m I think) and you can actually set the exact coordinates in the Object placement window in WRPEdit. So what I did was, I placed a road part at say [1000, 1000, 0] and then the next road at [1000, 1020, 0]. that way they fit absolutely perfectly, as you will see if you DL the map. This may be of help when making roads for other islands - exept calculating the exact positions for curved roads would be far more complicated. But possible, nevertheless.
MadDogX
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erm yer
i would have thought that entering coords was the only real way of placing roads and fences :-\
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Errm no. You can move objects by holding Alt and then clicking on the object and dragging it somewhere.
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yer u ca move objects with alt, i wouldnt suggest placing objects to precision with it, or u will get flicker
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unless its a dirt road, they have a lot more freeplay
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Use Visitor,
the original island editor which BiS also uses. No problems with lining out all the roads
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Hard to do when about 80% of the island is finished in wrp edit and importing wrp edit wrp files into visitor then trying to save doesnt work :-\
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I don't know how to do that. It's possible though.