OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: knepo on 08 Jun 2003, 03:05:31
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This is a great addon, verry cool buildings to build a verry good base.
But how do I make trigger so i can open the doors?
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ObjectName Animate ["Door", "close/open"]
So if you wanna open the door it shut be :
ObjectName Animate ["Door", "open"]
But my friend - its all explained in the Read me file who comes with the add-on :o)
Ryan
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a great example of RTFM ;)
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a great example of RTFM ;)
OMGWTFBBQ, you're totally right Messiah.
[/L337]
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Uhm.. Do you guys have a different readme than I do?
BARACKEN ADDON UPDATE
*********************
Thank you for downloading this addon.
Content of ZIP file:
Baracken.pbo
barackenworld.pbo
liesmich.txt
readme.txt
baracksdemo1.Eden
lightdemo1.eden
What is what?
The Baracken.pbo is the addon itself. Copy the pbo into your Res/Addons folder. It SHOULD work with 1.46
too but its untested. You can find the objects under Empty/Mapfact Objects
barackenworld.pbo is a small island which should show how to use the baracks on you own island. Further instructions
later in the readme. The file should be in Res/Addons too.
readme.txt you are reading this
liesmich.txt the german readme.txt
baracksdemo1.Eden is a demo mission how to build a base with the addon. Copy the file to Users/YourName/missions
lightsdemo1.Eden demonstrates how you can use the current house to switch off and on the lights in a mission! Really nice
for spec ops
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USAGE OF THE ADDON IN WRP
To use the baracks in WRP, you have to copy the baracken.pbo into your OFP DTA folder.
Now you can place the buildings in WRP. When you have finished, delete the pbo in your DTA folder!
Now the island has baracks. If you want to play the island, the island.pbo and the baracken.pbo must be
in the Res/Addons folder.
Please give JörgF a credit if you use it
CREDITS
Models, textures, config: JörgF
Config, barackenworld, making the baracks working in WRP and Readme: MP Studio
mp-studio@mapfact.net
www.mapfact.net
www.mapfact.net/forum
Write in the English Corner to the addon!
SPECIAL THANKS TO LESTER!
DISCLAIMER:
USAGE ON YOUR OWN RISK! Not supported by BIS or Codemasters!
MAPFACT.NET TEAM
:hmm:
Asmo
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*quickly removes statement*
::)
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Seems so . This is the read me in my add-on !
-----------------------------------------------------------------------------------------------
The Barracks Addon
You can find the barraks in the Editor under àempty àMapfact objects
Here are the names:
CreateVehicle Name English Editor Name German Editor Name
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Brown_Baracke01 , Brown Quarters-Barrack , Braune Unterkunfts-Baracke
Brown_Baracke02 , Brown Radio-Barrack , Braune Funk-Baracke
Brown_Baracke03 , Brown Garage-Barrack , Braune Garagen-Baracke
Brown_Baracke04 , Brown Medical-Barrack , Braune Sanitäts-Baracke
Green_Baracke01 , Green Quarters-Barrack , Grüne Unterkunfts-Baracke
Green_Baracke02 , Green Radio-Barrack , Grüne Funk-Baracke
Green_Baracke03 , Green Garage-Barrack , Grüne Garagen-Baracke
Green_Baracke04 , Green Medical-Barrack , Grüne Sanitäts-Baracke
Grey_Baracke01 , Grey Quarters-Barrack , Grau Unterkunfts-Baracke
Grey_Baracke02 , Grey Radio-Barrack , Grau Funk-Baracke
Grey_Baracke03 , Grey Garage-Barrack , Grau Garagen-Baracke
Grey_Baracke04 , Grey Medical-Barrack , Grau Sanitäts-Baracke
BarackeSupports1 , Barrack-Base 1 , Baracke-Sockel 1
BarackeSupports2 , Barrack-Base 2 , Baracke-Sockel 2
BarackeSupports3 , Beton-Base 1 , Beton-Sockel 1
That are the symbols:
xxxxxxxxxxxxxxxxxx
Importend information:
To open a door by script or trigger, you have to know the name of the door.
The first door in each barrack is allways call Component02,
the second one is call Component3 and the third Component0
The open or a door by trigger or script:
open:
YourBarrackName animate ["Component02", 1]
close:
YourBarrackName animate ["Component02", 0]
JörgF / www.mapfact.net
-------------------------------------------------------------------------------------------
Ryan
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*is suitably weirded out*
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BARACKEN ADDON UPDATE
*********************
Thank you for downloading this addon.
Content of ZIP file:
Baracken.pbo
barackenworld.pbo
liesmich.txt
readme.txt
baracksdemo1.Eden
lightdemo1.eden
What is what?
The Baracken.pbo is the addon itself. Copy the pbo into your Res/Addons folder. It SHOULD work with 1.46
too but its untested. You can find the objects under Empty/Mapfact Objects
barackenworld.pbo is a small island which should show how to use the baracks on you own island. Further instructions
later in the readme. The file should be in Res/Addons too.
readme.txt you are reading this
liesmich.txt the german readme.txt
baracksdemo1.Eden is a demo mission how to build a base with the addon. Copy the file to Users/YourName/missions
lightsdemo1.Eden demonstrates how you can use the current house to switch off and on the lights in a mission! Really nice
for spec ops
----------
USAGE OF THE ADDON IN WRP
To use the baracks in WRP, you have to copy the baracken.pbo into your OFP DTA folder.
Now you can place the buildings in WRP. When you have finished, delete the pbo in your DTA folder!
Now the island has baracks. If you want to play the island, the island.pbo and the baracken.pbo must be
in the Res/Addons folder.
Please give JörgF a credit if you use it
CREDITS
Models, textures, config: JörgF
Config, barackenworld, making the baracks working in WRP and Readme: MP Studio
mp-studio@mapfact.net
www.mapfact.net
www.mapfact.net/forum
Write in the English Corner to the addon!
SPECIAL THANKS TO LESTER!
DISCLAIMER:
USAGE ON YOUR OWN RISK! Not supported by BIS or Codemasters!
MAPFACT.NET TEAM
thats my readme - version 1.1 remember - there mite be a change between versions...
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Well as long as the door opens - - ::)
Ryan
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lol, good point Cpt Ryan!
I just wanted to make sure nobody else said anything about "read the readme" when it wasn't in there! ;)
But yeah, that should definately work. ;D
Is your problem solved knepo?? If so, can you hit the "problem solved" button?
Thanks!
Asmo
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Hey thanks guy's my problem is solved :). I always red the read me
Capt Ryan ;)
But I just got a new problem.
I downloaded an island that uses the baracken addon but I can't figure out how to open the doors when i don't edit them in myself. ::)
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ehhh i am not quit sure but, i think it shut have an ID on map and you have to use that instead .
Ryan
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Gday guys..
Great addon..
This is excellent..
Great for a variety of era's..Binarized for WRPedit.. excellent :)
If i could say though..
How do you open doors of objects placed in wrpedit..also power module..incorporating that with power shutdown..
Obviously i mean opening doors in mission editor :)
Finally.. If an update is coming.. consider checkered barbwire..great for WWII POW camps..Is it possible to get a searchlight in a tower happening..???
Thumbs up though...
MadAussie out...
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There's a demo mission that shows how to use the "current house" to kill the power to a town. It's pretty cool, one day I'll get off my lazy arse and work out how to do it myself :)
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Cmon guys..
No input.. if i place objects in WRPedit.. how can i set doors etc to open in mission editor.. same theory with power building.. Ive seen Demo Mission but it doesnt help with this specific question..
Also is there something i should do in WRPedit so that power boxes affect only certain areas of towns..???If impossible to do in WRPedit.. can placing a power box in mission editor be used to only affect area's of towns.. my map has very large cities on it..Industrial area's etc..
MadAussie out......
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Is it possible to get a searchlight in a tower happening..???
Thumbs up though...
MadAussie out...
Searchlights - havent seen that yet - but instead you can use the east troopers with flashlights if you know them - i cant remmember the names but i have the add on somewhere - place them in guard tower and you have some sort of searchlight -
I like to c some searchlights for anti air - ww2 style so i fiddel a bit with vectorbosson drop ccommands ::)
Ryan
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you gotta find the name of the lights using some detective work then in the editor with the shownames command to match up the spot.
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I know I'm thick but I can only get one of the double doors to open using a trigger.
I'm trying to open the Grey Garage-Barrack
To be safe I enter the following in tha activation field:-
b1 ["Component0", 1] ;b1 animate ["Component02", 1];b1 animate ["Component03", 1]
All the doors should open but all I get is one large door and the small door.
If I try this with the medical building only one large door opens.
Can anyone get both large doors open and if so could you post your solution.
TY Skid
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Yeah, I downloaded that, I can't get the doors open at all! Not with that script, not in preview mode by walking up to it and going to Open door. There is no open door options! And there are no interiors! It wasn't like that before!
I'm so confused!
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I got the other door open
b1 animate ["Component04", 1]
Is what did the trick, I just wish he could of put that in the read me.