OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: wismer on 07 Jun 2003, 14:39:52

Title: how to disable a "H" ?
Post by: wismer on 07 Jun 2003, 14:39:52
Hello !

I have 2 "H" for choppers,  1 is maybe around 50m to the other (a kind of chopper base).

my problem is when I ask my group to get in chopper, the chopper fly to the next H !

Does someone know I could "disable" a H to make sure no chopper will go on it  ?

Title: Re:how to disable a "H" ?
Post by: Kaliyuga on 07 Jun 2003, 19:39:31
 don't think there is a way to disable it...   I've noticed that if you have more than one 'H' in the area.. the AI will sort of pick and choose which one to land on.....

Title: Re:how to disable a "H" ?
Post by: macguba on 07 Jun 2003, 20:00:42
Small variations in the position of the Hs may help.

Try putting several invisible Hs very very close to the one you want the chopper to use.

Place waypoints right on top of the H.
Title: Re:how to disable a "H" ?
Post by: Mike on 07 Jun 2003, 20:49:02
I have a sudgestion.. make the H invisible.. then put a gamelogic far away in an unused area, name it mover

now when you want to "disable" the helipad.. move it to the gamelogic

helipadname setpos (getpos mover)

might help.. might just add more confusion. I havent tried it
Title: Re:how to disable a "H" ?
Post by: Messiah on 07 Jun 2003, 22:54:53
or just use deletevehicle the H...
Title: Re:how to disable a "H" ?
Post by: wismer on 08 Jun 2003, 01:22:04
I dont want to use invisible H,  ;)
i put a second H just to have a nice base (there a chopper on at the beginning, and it leaves after a while...)

and it 's not very nice to teleport visible H :)

but maybe i can just make sure there a chopper on the other H when I don't want to land on it !
Title: Re:how to disable a "H" ?
Post by: LCD on 08 Jun 2003, 07:52:45
put a vehicle on da oder H - i donno if a GL wil do but choper wil b kool

LCD OUT