OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: gadolinite on 04 Jun 2003, 03:18:59
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In this script, game logics update their position every time the loop loops. The script 'impact' drops laser guided bombs on the game logics every incriment. The purpose simulates the blast radius of an atomic bomb. The cutscene part is buggy, so don't test the script, :'( if anyone could just tell me what is wrong, :) thank you.
The loop is what appears to not be working, and the result is (which I am seeing is those scorch marks staying in one place) seemingly the game logics not moving. I have both the scripts the situation involves (see attached)
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?incr <= 21 : loop
shouldn't it be
?incr <= 21 : goto "loop"
or has it changed after v1.46?
*edit: anyway, are you receiving any error message?
simon
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there is no error messages I am recieving, the loop is just is not working. I am using version 1.90
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i dont think it has to be in quotes, but I wil try just in case
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no it shud have goto b4 it nd between qoutes - simon is right dere ;)
LCD OUT
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LCD, Please word that sentance in a legible way
What is b4, should goto be in between the quotes?
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no but loop shud b :P
Please word that sentance in a legible way
we hgad thread bout dat ::) i won :P
al i said is dat simon is right
LCD OUT
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LCD dictionary
(I'd hate to see anybody not being able to benefit from his most excellent advice ..... just as much as I'd hate to see him change style.)
2 dos - to those
al - all
b - be
b4 - before
bout - about
c - see
cuz - because
da - the
dat - that
dere - there
on activision - On Activation
r - are
sec - second, 2nd
shud - should
triger - trigger
nd - and
u - you
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thank you
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rofl
Macca
tanks ;) - nd u didnt put transletion 2 dat ;)
(http://www.spielerboard.net/images/smilies/lool.gif)
LCD OUT
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:)thanks for the help, the problem is solved ;)