OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: BHD Mod on 01 Jun 2003, 02:53:46
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I am new to WRP Edit. I have made a map, but how do i get it into the game. I tried using pbo tool on it and then putting it into addons, but that did not work.
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As a minimum, you need to PBO your Wrp file along with a config.cpp.
Put the resulting PBO file in your Addons folder.
Planck
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Sample config.cpp:
// MyIslandName
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 16 // secondary weapons
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class MyIslandName
{
units[] = {};
weapons[] = {};
worlds[] = {"MyIslandName"};
requiredVersion = 1.30;
};
};
class CfgVehicles{};
class CfgSurfaces
{
class Default {};
};
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class MyIslandName: DefaultWorld
{
access=3;
description="MyIslandName";
icon="_training.paa";
worldName="\MyIslandName\MyIslandName.wrp";
plateFormat="ML$ - #####";
plateLetters="ABCDEGHIKLMNOPRSTVXZ";
startTime="7:30";
startDate="10/4/82";
startWeather=0.400000;
startFog=0.000000;
forecastWeather=0.400000;
forecastFog=0.000000;
seagullPos[]={8897,4349,100};
ilsPosition[]={0,0,0};
ilsDirection[]={0,0.080000,1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
centerPosition[]={9735,3964,0};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
};
};
};
class CfgWorldList
{
class MyIslandName{};
};
Just replace MyIslandName with, ahem, your island name ;D
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I had the same question before so if you use the search function youll find a good thread about this.
in the line
worldName="\MyIslandName\MyIslandName.wrp";
the first myislandname is the name of your .pbo file without the.pbo extension (took me awhile before I figured that out heh.
I made a map called Devil.wrp
So I made a folder called Devil
in it i put my map devil.wrp and a config file config.cpp (Those are the only 2 files you need)
then I knew I vould call my pbo file Devil1 so in the worldname in config I put:
worldName="\Devil1\Devil.wrp";
Hope this helps.