OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: DeadMeatXM2 on 16 Feb 2003, 19:06:12
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well after a long wait, here it is!
you guys are in for a real treat :D
ADDON DESCRIPTION
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This addon provides a comprehensive list of 1st SFOD Delta and 75th Ranger Battalion units. Both Desert and Woodland versions are included and a new set of highly accurate weapons and equipment has been modeled and included.
Features include:-
- Highly accurate and comprehensively researched Delta units in Woodland and Desert camo
- Highly accurate and comprehensively researched Ranger units in Woodland and Desert camo
- New Kawasaki dirt bikes as used by special ops in woordland and desert camo
- Extensive weapons pack including a variety of M4's and other spec ops weapons in a variety of configurations
- Animated goggles
- New character models
- As an added bonus we have included a unit called "Soldier" and "DES Soldier". These units come with no sleeve patches and are designed to allow a mission maker to include their own custom unit patch. As a sample we have included unit patches for the 101st, the 82nd and the 10th Mountain with the addon pack. (see the BAS_DeltaCodes.txt for info on how to use these units - they use the setobjecttexture function).
During the development of this addon we relied on the input of many "real life" operators. Active serving members in the military and some Rangers. The addons you will see in game are the product of meticulous research and a commitment to quality by the BAS Team.
Every single member of BAS had input into this addon. The team has worked tirelessly to bring what we hope is one of the best addons out in the community. Personally, I (Tigershark) would like to thank them all for their persistence, belief in the end product and commitment to quality and craftmanship.
Big thank you goes to Frandsen..who joined up...started the inital models and then left for the Army....good luck Frandsen.
Enjoy the addon from the BAS Team!
go to Ballistic Addon Studios (http://www.concept-5.com/ballistic) and grab it...
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Finally!! Now we need mirrors, or downloading from the BAS site is gonna get reeal slow :P
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mmmmmm downloading now....damn my 56k modem! DAMN IT TO HELL!!!!!!
Vyper
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I've only had a chance to take a quick peek, and now I have to go out... :'(. These are amazing troops, good job BAS. Thanks especially for all the info in the deltacodes.txt file! That will save some time when making missions for these bad boys. I like the idea of the high dispersion AK too, that was a great idea.
Thanks again for all your hard work BAS!
Edit: Quick question regarding realisim in missions: Do Deltas and Rangers airdrop at all, or is it more realistic to have them fly in a helo?
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Really outstanding work fellas, and i only have 1 question. Do any of the units have the socom, or was that not included in this pack? Thanks again for all your hard work.
echo
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WOW :o that is quality!!! and the demo missions :o :o
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We didn't include the Socom for one reason only, we concluded that usely neither the Delta nor the Rangers wear that weapon. Normally the wear a Beretta or a Glock ;)
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I am dl'ing them now but i can say already say that they will be great just from the quality of the other addons you have made.
Can't wait to see them in game.
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Best
addon
ever.
:o
Well, at least in my opinion. Seriously, I have not even seen all the weapons and units yet, and well it was definitely worth the wait.
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"I thought I heard a Noise out Here" said Capt. Steele with a touch of Joy
"I heard You Boys Needed a lift" Replied Col. Mcknight with his steady "what Bullets?" type cool
My Boys Send Thanks for the relief ;D
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These have got to be the best modern troop addon's to date...bar none...I've been playing around with em for almost an hour...great job BAS!!..looking forward to the MH-60's.....
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I would have to say, based on my experience, on the whole, this has got to be the most well put together addon pack the community has seen ever.
I am especially pleased with the M24 sniper weapon system. Honestly, this thing should have been the official base sniper rifle for the western units from the begining. Its realistic enough to be fun and playable enough to actually work with the game.
Congrats, BAS, you have reinvented OFP. I'll be playing with these things until OFP loses my interest.
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:) :D ;D
GREAT GREAT GREAT
the fucking long crap waiting was justified
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WOW!!! is all i can say. Great job guys. now all i have to do is download the missions!!
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First your Delta/Rangers add-on is great. BAS always seems to set the bar for all other add-ons to be measured against.
Quick question. I downloaded the Ranger demo missions and was looking at the ranger raiders readme.txt and noticed one of the reqs was Bas_MH6185.pbo. I downloaded the A/MH6 add-on and could only find the bas_lbs185.pbo. Tried to rename the Bas_lbs185.pbo but it didn't help. Is there somewhere else I should be looking for the Bas_MH6185.pbo? The reason I ask is that, after the Ranger Raider mission intro, OFP crashes to the desktop. Figure that the pbo is the most likely culprit.
If there is somewhere else I should be directing this question please let me know. Once again great work.
Thanks,
Merrick
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I didn't have any problems with that mission.
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I couldnt even start up flashpoint, it all went wierd and the blue screen popped up saying there was a prob, then it just went beserk and screwed my pc up.
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Do you have both of these files in your addons folder:
bas_lbs.pbo
bas_lbs185.pbo
and are you running version 1.85 or above?
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Yeah I had all of em, it still screwed it up running 1.90 also
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I am running OFP1.90 and I have both the bas_lbs185.pbo and bas_soar185.pbo in my add-on directory. The other two missions from the demo run fine. That lead me to believe it was related to my lack of the Bas_MH6185.pbo. As an aside I downloaded the Littlebird Demo Mission and it exhibited the same behavior (i.e. crash to desktop). Is there somewhere I can download the bas_MH6185.pbo from or is it a component of bas_lbs185.pbo?
Thanks
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This is easily the best thing Ive ever seen for OFP.
The only problems ive encountered so far are:
The muzzle flash appears in the shadow of the M240(I think think thats the name of the gun)
And
theres 2 white squares on the back of the rangers helmets
But who cares? other than that this addons awesome ;D ;D ;D
(http://www.hallo-spass.de/smilies/smilie_tanz.gif)
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UK Ska..the white squares are called "cats eyes"..Rangers and Deltas put them on their helmets for night ops so they are visible to friendlies.
It's not a bug.
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UK Ska..the white squares are called "cats eyes"..Rangers and Deltas put them on their helmets for night ops so they are visible to friendlies.
It's not a bug.
hahaha, you learn something new everyday. Or something.
Actually, I thought it could be something like these "cats eyes" you speak of. I just thought id mention it just incase.
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awsome awsome awsome awsome that's all i can say
increadibly done great job guys i can wait a year for your
next solier models ;D
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Outstanding work! I love every bit of them and will use them in my mission.
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i only have one knock on this addon the dester weapons. i mean that i dont think that delta or rangers would paint their mags desert along with the whole gun; maybe just 70-80 percent of the gun... ...enough of my bitching
great job!!!
any known release date for the uh-60's?
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The Cats Eyes have to be biggest suprise about the Deltas and the Rangers :D, If you all are wondering what this is for, its to help keep formations and To bascily keep track of the Guy in front of you. I know you think that these could be perverted into some kind of a target but when your not trying to use NVGs or you forgot them back at the Base, the Cat eyes come in quite handy :P
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Very nice pack guys I love the KLRs. Noticed a very strange thing with the goggles when aiming up and turning your head this happens -
[img removed]headcheck.JPG[/img]
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*sighs*
Wires mate..how are ya. If you get around to reading the readme file...check out the KNOWN ISSUES section ;)
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;D :o :o :o ;D :o ;D :o ;D :o ;D :o :o :o ;D ;D :o
these are so awesome im buzzing more then i have ever buzzed before
iv even had 4 energy drinks in 15 minutes and i wasnt buzzing this much
(although i dont suggest u try this) everything in the pack is awesome i love it so much everything is so dam cool just one question wheres the M24 with the night vision scope???
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Hey guys, wonderful addon, the best men made for OFP.
But i think that the body of the m24 should be rounded off towards the barrel and what happened to the wonderfully skinned m14 aimpoint? We now have the boring bis m21 without the scope, but i remember a realisticly skinned one on your site.
greetz
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I Haven't had the chance to use it extensively, but from what little I have seen, all I can say is SIMPLY AWESOME! Once again, BAS sets the bar for the OFP community just a little higher. I can't express how much I've anticipated this great addon. My campaign hinges on the BAS addons, especially the desert rangers and your Marine Corps projects. Eviscerator might remember I sent him the storyline a long, long, long time ago. I'm just that much closer to making it a reality now. Now only if someone would make some decent Iraqi units, Hmmmm, (Scratches his head)..... :) LOL, I especially like the M240 machine gun, as this is replacing the M60 in a lot of units and in my opinion is a much better weapon. It's certainly fun to put lead downrange with that thing in the game. 8)
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Great addon, superb detail and all. Only things I didn't like were M249 and M240 sounds (fortunately it was easy to change them ;D), most inventory pics (well who really cares actually :P) and AT-4 lacking detail compared to other weapons.
Now I just wish someone *hint* *hint* makes their Russian counterparts.
*EDIT*
Just found a graphical bug, not sure if this is mentioned in the readme but anyway. All Woodland Rangers have their goggles very blurred, all other units are fine. Check the attached picture to see what I mean.
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And compare it to this.
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:afro: :afro: :afro: :afro: :afro: :afro: :thumbsup:
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What helmet did you base the Delta helmet on. Also looks like you didn't go with the protecs in the end.
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What helmet did you base the Delta helmet on. Also looks like you didn't go with the protecs in the end.
these are so awesome im buzzing more then i have ever buzzed before
iv even had 4 energy drinks in 15 minutes and i wasnt buzzing this much
(although i dont suggest u try this) everything in the pack is awesome i love it so much everything is so dam cool just one question wheres the M24 with the night vision scope???
Ok now to answer some questions!
The helmets we modeled are the SPEAR / MICH TC2000 (Special Operations Forces Personal Equipment Advanced Requirement / Modular Integrated Communications Helmet) which are the current standard in ballistic protection, as well as the current issue helmet within Special Operations Command, and is replacing the PASGT in the entire US Army. Most US Army rapid deployable units have it already (Such as the 82nd Abn, 10th MTN, and 101st) or are in the process of upgrading.
These helmets provide better fit and comfort to the wearer, have much better ballistic protection then the standard PASGT, and dont interfere with line of sight or hearing. These helmets have a four point chinstrap system which is more stable, and is rated as jump capable without the need for the extra straps and pad that have to be added to the PASGT to jump it. The helmet can also mount communications systems, and well as allow the use of non helmet mounted commo without interference.
The Pro Tech helmet is not much in use, as the newer MICH systems in their various models provide better ballistic protection. The Early Pro Tech helmets had no ballistic protective properties, and were more for the prevention of blunt force head trauma.
The M24 with the night scope was removed from the addon for several reasons, here are a few:
The night vision functionality is not something that can be made to work within the game engine
The scope modeled is not the current version scope used on the M24, and in fact the Leupold scope is also being replaced by the current sight which is called the AN/PVS-10 Day/Night sight.
including the M24 with the night scope on it added unnecessarily to the total size of the addon
Damocles
-Ballistic Addon Studios-
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ok thanks for letting me kno i think the hole pack is totally sweat anyway
they fucking rock :thumbsup:
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ok thanks for letting me kno i think the hole pack is totally sweat anyway
they f**king rock
Hmm.... kno = know? The hole pack?? Or the whole pack?? Totally sweat?? Or sweet?
Less OFP more English class!! ;) :P
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hate to be a bastard but.....
Copied from the readme:
"KNOWN ISSUES
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- Warped Goggles when in vehicles. Sometimes the goggles will appear warped when a unit is sitting in a vehicle. We believe this is caused by the treatment of animated objects in cargo proxies but have yet to identify and correct this issue.
- SOFLAM pop-up on AI units. When an AI unit equipped with the SOFLAM readies the weapon for use but before selecting it as the primary weapon, the model will shift from his back to a raised position. This is in fact a change in models since we had to use two different models to get firstly a good position when equipped and secondly a good position when it is stowed on the back. The pop-up is caused by the some delay with the modelspecial game code. The SOFLAM will pop back down when the unit uses the rifle to shoot. No solution has been found to prevent the pop-up at this stage."
Where here does it say thet the goggles stay put when turning your head in 3rd person while aiming up (or down I think)?
I do love the pack, the textures are excellent in the detail department. The sounds are..... well each to their own. And as always the models are supurbly detailed, really sets the standard (Damn you BAS! Now I have to lift my game at the ADF Mod :P ).
Sorry for bringing it up :-[ who actually looks around like that in any case?
Guess this is a bad time to ask who I should talk to about possibly using bits and pieces from the pack for my mod?
Wires
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Just found a graphical bug, not sure if this is mentioned in the readme but anyway. All Woodland Rangers have their goggles very blurred, all other units are fine.
I think that might have something to do with the light in the game or something, but now that I think about it the game engine wouldn't be that good, unless it has to do with DirectX or some thing? :-\
I would also like to add that the Pack is superb, I love the M4 SOPs they look and sound Great! :D
I noticed a few Bugs that you might want to be aware of, when rideing in the MH6 and you use the eventhandler code to lower goggles, the pilots have bands over their eyes that you can see through the Pilots face, I do have a sugesstion to fix this, you could add a visor to the pilots that can be lowered, or tell people not to use the eventhandler all together ;), the other thing was the unit patches on the soldiers are barely noticeable and extreamly blurry.
But Great job even with the bugs ya'll ge a perfect 5 out of 5 in my opinion, thanks for doing this for us!
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Very good addon but the desert m4 was a bit blurry but it could be my geforce 1 graphs card???
But i didn't find anything else to be anoyed about but im not any military expert... :P But very good work and I think that you guys will fix many of these buggs in the future and I have to say that I gunned down 4 squads of NVA's with the m4''s and i could go on about how good you are but I just have to try them in Lan to this wekkedn maybe or something ;D
Well keep up the very exellent work!
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im getting the bas_mh6185 error when trying to play the missions :(
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@Wires...sorry about that...you have to extrapolate that whole statement out a little...the goggles in general cause a few problems due to the engine.
What are you issues with the sound and do have any better recommendations?
Which pieces we you wanting to use Wires?
@Commando...the Desert M4 textures need improving..it aint your card.
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Hi guys, I love the addon, but I was a bit dissapointed when I saw there were no US flag armpatches on the soldiers. Also in regards to the goggles, I have the same problem with the Woodland rangers, thier goggles are realy opaque. Not like the Delta or Deset ranger counterparts. Their's are translucent, which the Woodland rangers should be. I assume it would be a problem with the model or somthing, maybe an older goggle model for the Woodland ranger? Well, you should check out that bug. Also on the woodland ranger necks, when you move your head around, the area where the neck and the shoulders are is a tan texture bug, shouldn't it be a cammo pattern around there? Also, maybe an exclusion on weapons, but you seem to have forgotten the ACOG M203 verson of the M4. And by the way, see if you can do something about those units not having US flag armpatches on their right shoulder. ;D I LOVE UR ADDONS BAS,
PS: to TS it's be BAZ
PPS: About the neck texture bug, you can see a little bit of what i'm talking about in this picture.
http://www.ofpec.com/yabbse/attachments/blurredgoggles.jpg
You can see, that around his chin strap is a bit of tan around the contact area of his neck and body
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Yeah I understand the goggles issue. i noticed they aren't effected by recoil either, wierd huh. The sounds just seem a little too hissing if you know what I mean, almost like they have been washed out a bit. Have you heard the sounds for the ADF_M4 pack? I like them a bit better (obviously I put them in there ;) ) I'm not sure about which parts I would like to use for the ADF mod just yet i have to discuss it with the researchers ect and make sure of what the ADF actually uses ect but most likely a couple of your sights and corresponding optics and maybe a couple of things from your soldier models like the camel back with textures would be really good.
Wires
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So will there be a version compatable with 1.46? It seems like you're really limiting your audience by only making it compatable with an addon. I was so happy to get this until I realized it wouldn't work...
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Loukas...no version for 1.46 for so many technical reasons I don't know where to start.
Buy resistance...it must be cheap by now.
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TS, plz reply. I think I found a very noticeable bug, go back to my post and reply. THX :)
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The Ranger units are the perfect units for Operation LoJack, so when I release the resistance-compatible version of LoJack, it will include those units.
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It seems like you're really limiting your audience by only making it compatable with an addon.
Only 20 bucks!
http://www.gamestop.com/product.asp?product%5Fid=644957
http://shop2.outpost.com/product/3345672
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If you have the money you should get Resistance. It adds so much to the game. It would take too much room to list all the little things that are better. It is also getting better with every new patch.
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What do you mean no arm patches ???
Try reading the Readme File, you'l see our boys wearing any arm patch you want ;D
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I forgot to mention this in my earlier post but i found something...
when i try to play any single player mission, haven't tried the mp missions yet there's a missing addon about "mhl68" something im not sure if the numbers and ect are correct but what is that fpr addon? ???
I got the littlebirds and your chinook.
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Well looks like you did take my advice to use the TC2000 instead of the Protec.
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Rangers are using the TC 2000, the Delta the TC 2002.
Goggles problem noted. It's all my fault, I was attempting to put in custom goggle lenses but ran out of time, Must have left some of the R&D objects in the main file :(
As it's not a game threatening error there will be no immediate patch, same for the other bugs that we have reports on. Keep the bug reports coming so that when we make the next version we fix everything that we can.
If you feel there is a technical error (eg The SPW should be 2 cm shorter...) with the addons then please give reasons/proof and info on what you think the situation should be.
SelectThis
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Just two questions...
On the rangers, right below the neck, there is a small spot of tan, almost skin color texture on the closest LOD, is this supposed to be the soldier's skin, or is it some kind of tan undershirt?
Also, just curious, what is the blue piece of cloth opposite the American flag on the Delta Operator's vest?
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What do you mean no arm patches ???
I did read it, and I put in the codes and all but they were very blurry, and hardly noticeable even at a very close distance, but I was using the color patches I'll try useing the subduded when I get home, and I'll post a pic to show you what I mean
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This is probably posted before, but still.
As all Deltas have healing capabilities they also try to heal themselves during combat. When I'm playing as Delta Operator and got wounded I can't stop the automatic healing of myself. It gets very annoying if this happens just when you are trying to take out the soldier who tried to kill you. Because I can't do a thing during healing, the enemy soldier kills me. So if there's something that can prevent this "autohealing" please post it.
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I think i have the same prob like PunkerSXDX !
the armpatches for the RANGERS doesn't work!
Plz help BAS-Guys !! ???
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I think i have the same prob like PunkerSXDX !
the armpatches for the RANGERS doesn't work!
Plz help BAS-Guys !! ???
The arm patched dont go on the rangers. They go on Soldier and Des Soldier. But they are VERY blurry.
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Awesome pack!! Some thing need to be fixed, though (see previous posts, I agree with them).
This links shows you a pic of 10thmt in afghanistan. See the soldier right soldier; he comes very close to the model made by BAS (great work BAS!)
http://www4.aixgaming.com/opend/10th_Mountain_Division/d_mtn05
However, one thing really bothers me. In one of my posts in the other topic about bas delta's rangers I requested for a machinegunner model, diffirent from the standerd ranger/delta model. One with (2) large magpouches for his 200round SAW ammo box. See the left soldier on the pic from 10thmt. A SAW-gunner with m16 mag pouches looks really stupid, unless you load the SAW with m16 mags (which is possible!). I really hope you can change this in an updated version of the pack. It would make it more realstic.
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A SAW-gunner with m16 mag pouches looks really stupid, unless you load the SAW with m16 mags (which is possible!)
Actually thats not possible with the SAW variant armed on the machinegunners, anyhoo, adding a new model for every type of soldier would greatly increase the download size, it also isnt that much of a problem, the same with many of the bugs mentioned earlier, they are very minor, we know of the bugs now but there will not be a rushed fix as they can wait, there will be an update with new weapons and the bugs fixed in a few weeks, so please try not to repeat bugs if you've seen them mentioned earlier in the thread or in the readme, after a while as im sure you can understand it gets kinda depressing after all the hard work (Not aimed at Cpt FrostBite)
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Take your sweet time guys you earned it! :thumbsup: :toocool:
and for thoes of you with the SEB Nam Pack check this out! ;D
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one thing you can play with is the flags in the BIS flag pack, try adding them to the deltas ;)
STT
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Bugs or no bugs.
This is one of the most detailed and well done models for the entire game since release. Being a somewhat closet modder myself, I could not imagine the time and research that was spent getting as far as they did, which IMO is pretty darn close to the real thing.
I say bravo guys. I personally do not need to see a patch for these models anytime soon.
Well done BAS team! :)
Orion8th
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Time ;D More or less two/three months ;D
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Great job guys! :D
It was kinda like Christmas starting up OFP and running around with those Rangers and Deltas!! ;D
I love what you've done and have a lot of respect for your skills. The weapons look fantastic and the details on the units is hands down the best I've personally seen. 8)
:thumbsup:
TO you guys! ;D
Asmo
P.S> I'm using them in a mission of mine... (City of the Dead) They work perfectly! (Gotta take out all of the backup that was in the mission though... These guys can hold their own!) ;) ;D
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Asmo you have a mission using our boys ???
send it to me, send it to me ;D
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Yep, here's the mission in the wonderful BETA testing board: (You all need to go there and help all the mission makers out there!) ;)
http://www.ofpec.com/yabbse/index.php?board=23;action=display;threadid=6527;start=%200#lastPost
I hope the mission comes close to doing justice to the addons. ;) ;D
Asmo
P.S> By "You all" I mean of course, the OFP community.. ;) (I'm tired.. am I making any sense?) ::)
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Actually thats not possible with the SAW variant armed on the machinegunners, anyhoo, adding a new model for every type of soldier would greatly increase the download size, it also isnt that much of a problem, the same with many of the bugs mentioned earlier, they are very minor, we know of the bugs now but there will not be a rushed fix as they can wait, there will be an update with new weapons and the bugs fixed in a few weeks, so please try not to repeat bugs if you've seen them mentioned earlier in the thread or in the readme, after a while as im sure you can understand it gets kinda depressing after all the hard work (Not aimed at Cpt FrostBite)
hey relax, no offence taken >:( :gunman: :beat: ;D
And I didn't mean models for ALL soldiers, just for the sawgunner. I don't expect you to change this right now, but if you would have some spare time (yes, I know you don't have too much time) you could do it someday. BUT; As you said; it's a minor thing, (and I wouldn't really mind if you don't change it at all) but it would be nice.
To all people; don't get me wrong; I DO love the pack, and I don't mean to kill them after all they've done, just because of a misplaced pixel in the dark area on the bottom of the boots on the delta sniper model(or something like that ;)). What I post is meant as a suggestion and not as I-know-how-it-is-supposed-to-be-and-BAS-got-it-all-wrong. Well.. this should limit the number of threats I'll recieve. ;D
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But its a big bug i think i found :( I can't start any of your *** demo missions at all because of that missing addon :P
this is serious! :'(
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read the readme for the missions:
ADDONS REQUIRED
===============
* Operation Flashpoint: Resistance v1.90+
* Ballistic Woodland Rangers (BAS_DeRaW.pbo)
* Ballistic Weapons Pack (Bas_Weap.pbo)
* Ballistic MH6 LittleBird Pack (Bas_MH6.pbo, Bas_MH6185.pbo, Bas_soar.pbo, Bas_soar185.pbo )
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love the missions althought i can play them i et no intro on the delta misisons :/ as it tells me i dont have the mh6 addon althought i just re-downloaded them, also a suggestion could you make a few missions where you are one of the troops instead of the team leader.
btw AMAZING units and weapons.
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yes, Eviscerator, very nice but I (and I think all the people that can't get the mission to work) have the BAS_lbs.pbo and BAS_lbs185.pbo, NOT the BAS_mh6.pbo. This has been mentioned before, but you haven't given us an answer.
Now, before I start downloading the whole thing for nothing (with my **** 56k modem); Does the version on your site contain the BAS_MH6.pbo or the BAS_lbs.pbo, and what's the difference???
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I have only BAS_lbs.pbo and BAS_lbs185.pbo in there and it works fine for me, it was probably just a typo by nagual
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Ever since i got the pack I have done nothing but play with it. It rocks. I read the headlines at the BAS site and all I can say is that i would help you if I could.
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What I don't understand is Y are the goggles tinted yellow? On the BAS screenies, they are clear and nit tinted at all? http://www.concept-5.com/ballistic/images/Eviscerator/WallpaperWoodland.jpg
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;D Well, that's becasue the pics where taken from a beta version, we've been updating them ever since ;D
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Skavy, my man - a sloppy kiss to YOU! :-* good work, son! :)
;D
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I like the tinted yellow goggles, in real life they would help a great deal like how skiiers use tinted goggles to prtect them from the glare, my Dad's goggles were clear but he's an officerin the reserves and probly wouldn't have the top of the line goggles ;D
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sup al I was wondering if there was any word on the new cargo "stances" for the little bird...they look really good and wondering if the update was soon or far.....thanks in advance...
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Hey, I just saw the pics of the Mk23 SOCOM. It looks really cool, and the detail is f*****g amazing! You can even see the markings clearly, I look forward to firing it. Hehe!
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Ok I got resistance just for this addon. It was worth it. I just wonder if its possible to change the m4 firing effects. It sounds a bit unrealistic. The new updated firing sound for the orginal game's m16/mx sounds very realistic. As it is now, I just don't want to use the m4's with this pack because I feel liked im firing a cap gun. Other than that I have no complaints at all.
Do you guys plan to add more weapons common among the delta operators? Maybe another assault rifle that isn't 5.56mm. Im sure the delta guys know how easily that round's trajectory can be thrown off even by twigs and brush. What other types of weapons do they use in forest/bush type areas?
Also, do they really prefer the 9mm pistols? The glock I can understand because of its reliability and adaptability. Currently our troops in Afghanistan are reporting that their Berettas are complete junk. They are also reporting that it can take 3+ shots to take these fanatics down - 1. They are fighting a "jihad" and just get back up firing, 2. The 5.56 round goes way to fast to preform the "tumble" inside the body that it was designed for, 3. The shorter m4 barrel.
What is delta doing about these problems? I don't expect you to know, but its food for thought for the next release.
Great job!
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I've only seen clear and smoked goggles. I havent seen any yellows. I guess its artistic liberty. 8)
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PV any update on your USAF skined C-130?
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sup al I was wondering if there was any word on the new cargo "stances" for the little bird...they look really good and wondering if the update was soon or far.....thanks in advance...
Soon...
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I donno I kinda like the sound, mainly cause I have a really slow computer and if the sound is too long It'll be cut off when it's on fullauto and all I hear is poping, even with FlipeR's M4s it cuts off, but he got the sounds from Ghost Recon
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The soldiers are superb quality, but there's a few hiccups with the weapons. The M24's stock seems a little too blocky and all the weapons have a little too much texture stretching and look a bit bad in first person view. The M24 also fires at superhuman speed, you can fire another round off even if the bolt hasn't been manipulated yet. The M249 and M4 both sound off as well, and a new sound for the M14 would be nice.
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ok i finally figured out something that would be cool
the medics, theres no way to tell them apart from except for having the mouse corsor on em
well what about making a backpack similar in the way the radio works so u can tell the diference between the medics and the rest of the squad it get anoying gettin shot then looking for a medic (espically when theres 24 or sumthing other rangers like on the demo mission)
and are u doing any SOV's for the rangers
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i dl the littlebird addon for ofp cold war crisis and it doesnt work for me. i have the files <bas_lbs146> <bas_lbs> <bas_soar146> and <bas_soar> it said somewhere in the readme that u dont need to include something, but its not in it. my friend also dl it and said it would work for his, only resistance. plz help me :-\
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Yea; sry man but these addons only work in resistance; resistance is realy worth its price, you will see a great difference in OFPR from OFP, so if u want the addons to work; get OFPR
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ATTN ALL PEOPLE.
Do not trust the versions of the LB's from other sites. If you are having trouble getting missions to work due to LB problems make sure you download the latest version (1.1) from the BAS site and follow the installation instructions carefully
Also...remove all traces of other LB's before installing the above mentioned version.
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First off, fantastic stuff as ever from BAS!!
I didn't see this in the readme, or in this threas, but forgive me if it's been mentioned already. When playing the delta demo mission at the factory, equipped with the MP5 SD Aimpoint, every time I fire a single shot, I hear about 5 rounds being fired at about 1 second intervals (roughly).
Anyone else experienced this?
Cheers,
Teeps
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I haven't played any of the missions yet, but It sounds like you have a slow Machine I get that too
Da..........Mnn.........................Si........x......is..is..is..is..Dow.Down... >:(
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The machine is 1.2 Ghz Athlon with 256 Mb RAM, GeForce 2MX400 as the weak link. It doesn't have any problems with the other Delta mission, even without choosing the 'lite' option. When the MP5 fires the gameplay continues, everything else is normal, just for each shot I fire I hear 6 rounds going off at intervals.
So something else I think, but thanks for the suggestion ;)
Teeps
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its me again ! i found the right one but i dont remember where. so it works in cold war crisis now !!!! ;D
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To all those with queries on the tinted goggles:
What you may know is the fact that the human eye can benefit from different color variations. The reasoning behind the illumination of Night Optical Devices in green is due to the fact that images are best defined in green, and therefore, the eye and mind can capture the "picture" of the environment best. Generally, this is common knowledge.
What may not be known, however, is the fact that motion to the human eye is best defined in yellow. With camoflauge giving enemies the opportunity to blend into the environment, the best way to detect presence is through the eye's recognition of movement. Anything to help better detect and define movement gives information on your surroundings and knowing your surroundings is a key to survival. With this, you will often find goggles tinted in yellow.
Cheers mates - Any other questions, feel free to queue up and ask...
ofpeditor
ofpeditor@concept-5.com
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Fair nuf ;D
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Is it really just me then? If so I guess it must be some conflict with another add-on...
Teeps
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teeps - we're looking at it mate, see if it is a problem at our end, if not (we don't know yet), it must be your soundcard...
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Just out of couriosity do you guys at BAS have any Idea how many people have the Delta Pack?
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If its any help in your looking into it, the sound card is a VIA ac97 built in to the mobo (I know it sucks, but not a cash priority!)
Teeps
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teeps,
Via AC97 onboard sound units tend to have bad latency and i have seen them slow down applications like you would not believe, especially games. That onboard sound unit could easily be the problem, especially since they are not 100% hardware accelerated like most other sound cards today.
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Indeed Teeps, that may be where your problem lies...
After your complaint/suggestion/pointer I dusted off the old 16 bit soundcard (I normally use a SoundBlaster Audidgy Platinum 6.1 digital balh balh blah) an whacked that in, and with considerable numbers of units I noticed 2 things:
1. Your "echoy" shots
2. The Machineguns (all of them, even the BIS ones) "popping" as the sound doesn't play properly...
so... I'm afraid that it might be your sound letting you down teeps... it might be time to invest in a new one... (in the UK they range from £30 to £200, depending on what speakers you wanna drive...)
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or in my case, have a doody sound card, which is shite ::)
the old soundblaster sblive card is a great card, just happens that on OFP it gets MAJOR static after a while in gameplay - nornmally set off by explosions... damn things.
lol
great pack - wish i could play on it more, but i am slightly crippled at the moment, so quite hard.
well done BAS
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Well thanks for looking into it DeadMeatXM2 anyway. One day I'll invest perhaps, but I have more RAM in mind for Forgotten Battles first...
Wasn't a complaint BTW, I love the units, they are fantastic, all hail BAS, etc! ;D
Cheers,
Teeps
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I've been playing through the Delta campaign on your site... all very entertaining. The models and weapons are great.
One thing I've noticed, is that (on my machine at least) there is a sound bug with the mp5 aimpoint which makes the gunshot repeat until you start walking again. Doesn't happen with auto fire, just single shot. This may merely be a prob with my computer, yet it does only happen with this one sound file, everything else is fine. ???
Cheers, as ever, for the great addons. :thumbsup:
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@strangelove, you may want to look at the Previous Page ;) Dead Meat X talks about a story simmialr to yours
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Bollocks... I got an onboard soundblaster that I have never worked out how to disable (not, I can assure you, for want of trying). Upgrading would mean new board, memory, processor AND soundcard. :(
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If you would want to dissable that on board soundcard; You would have to do so in the BIOS. I had to do a similar thing with my on board vid. card when I bought a geforce 4 ti4400; I had to change the mode to AGP from the BIOS from what the Inboard card had in lamens terms; My vid. card that I had before was attached to my mother board; then I bought a new card and had to dissable the inboard one so that the Geforce 4 would be both detected; and Used as my video card for my screen to use.
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Are we getting close to release date of the MH-60L ???
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Are we getting close to release date of the MH-60L ???
Yep and there's a Release Date too, BAS is aiming for
WHEN IT'S DONE!!! ;D
sorry I couldn't Resist, but I too await Patiently the Release of the MH60L :-\
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when is it done? = soon
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know what?
a crashed version would be sweet, kinda blackhawk down- style.
so we could make some "capture the electronical equipment" or "resue he pilots" etc missions ;)
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this is not a bad idea! I loved the wrecked MT-LB in the MT-LB pack from MAAC&MARFY (project Lavos). Wrecked versions of the addons are great for mission making.
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Seconded... err, thirded.
Also, thanks for the various replies/messages vis my soundcard. Yes, I've disabled it in the bios, but it just goes nuts when I put my old a3d card into it, period. WIRES has suggested I just run it simultaneously with the onboard card and simply select whichever device I want in game. Sounds feasible, though when I think of disrupting my system again a chill hand grips my bowls... :o I may have built the thing, but don's ask me how it works. ::)
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know what?
a crashed version would be sweet...
brilliant thinking :-*
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A crashed blackhawk along with the existing BAS Delta/Rangers and the recently Mogadishu map would be a great combination.
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OK, I found a pretty major bug. The units are invisible through the windows of gubas house. I places one outside, I went inside and looked out of the window, I couldnt see him. This has happened with the Woodland Ranger and the Desert Delta. It probably happens with the other units and through other windows but i havent had time to experiment.
Im sorry if its been mentioned, but i quickly searched the whole thread for the words 'Invisible' and 'Window'.
Done.
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OK, I found a pretty major bug. The units are invisible through the windows of gubas house. I places one outside, I went inside and looked out of the window, I couldnt see him. This has happened with the Woodland Ranger and the Desert Delta. It probably happens with the other units and through other windows but i havent had time to experiment.
Im sorry if its been mentioned, but i quickly searched the whole thread for the words 'Invisible' and 'Window'.
Done.
I think and I am sure that is not a bug in the delta & ranger pack that must be the bug in the game self ;)
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Actualy I think it's a Pre Resistance thing since Kolgujev was made Pre Resistance, and there is a issue with windows, actually I think that may be a Engine, on the O2 board someone mentioned that :-\
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I think and I am sure that is not a bug in the delta & ranger pack that must be the bug in the game self ;)
Like i said, I didnt have time to experiment.
Done
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its all to do with Z-Buffering, and as some people have pointed out, its a game engine bug...
As a lot of addon makers will see, if you place alpha channel over a solid object it can often disapear... this is simply a game engine bug, and there is nothing we can do about it :(
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You'll also notice this bug if you look at a solid object though a muzzle flash at the edges things can disappear :-\ Nothing to do with BAS just the engine as DeadMeatXM2 said.
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and sometimes the eyeglass Proxys do weird things too :D and Taiwan Workshop's SAW pack, all strange things
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little updat on a crahed blackhawk, check it out;
http://robbo.breezeland.com/pmaddon.htm
It didn't make it. all credit goes to 'P MACHINE ADDON STUDIOS'.
To BAS;
Maybe a great to change textures and model a bit so it resembles your model
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One question about the rangers.. What can be done with the radio?
Can you use it for something or is it just eyecandy?
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1 question about the sniper rifles you can't zoom in or zoom out are these sniper guns that way or is it a bug ???
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You know the campaign Nagul made for this addon on 24th Feb? The link on BAS' page is down. Anyone got a mirror?
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@Fiendish: The radio is there mainly for eye candy, but with some clever scripting it can be made to function, and call in evacs and CAS...
@BoNeCoLLeCToR: This is a fixed power scope, so you cant zoom with it (not a bug in other words)
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@Fiendish: The radio is there mainly for eye candy, but with some clever scripting it can be made to function, and call in evacs and CAS...
@BoNeCoLLeCToR: This is a fixed power scope, so you cant zoom with it (not a bug in other words)
Ok thx for info m8 cause I was not sure you guys are getting info from reall experts so you must know better I only thought I ask them asking can't hurt ;)
But it is now empty without a MH-60L ;D
And Seals how is that going can you give some info what weapons what vehicles would be there in the pack ???
p.s:Don't get mad I dont ask for pictures only some words from you guys at the BAS well actually a pic would also do the words you know they say 1 picture tells 1000 words ::)
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They also say Patience is a virtue...
seriously tho... a few weeks and you guys will be up to your ears in addons...
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yeah, promises. Sorry deadmeat, but after what you guy's did with your previous addon I'm a little sceptical (It was worth the waiting, though)
Have you looked at that crashed blackhawk? (my previous post)
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They also say Patience is a virtue...
I'm an atheist, I don't read the bible. I believe in myself and that's it
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yeah, promises. Sorry deadmeat, but after what you guy's did with your previous addon I'm a little sceptical (It was worth the waiting, though)
How do you mean?
If you are refering to the long wait on the Deltas/Rangers... that was due to several reasons... but we have no need to apologise to anyone for that, the situation was explained, and the addon delivered... for free
Have you looked at that crashed blackhawk? (my previous post)
Indeed... we MAY look into it...
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I have an Idea, how about we NOT B(yell)h at BAS any more, they released the Deltas and Rangers I'm happy about that :) (Smile) and if we keep complaning about the past we won't get any where and we all know how TS can be he may get up set and not release any more stuff, that would make me mad >:( (angry face) and sad too :'( (emo tear) but any ways at DeadMeat don't worry about what others say and take this message to your superiors: We can hold all day if we must just remember No One Gets Left Behind ;D
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How do you mean?
If you are refering to the long wait on the Deltas/Rangers... that was due to several reasons... but we have no need to apologise to anyone for that, the situation was explained, and the addon delivered... for free
Yo!! No offence, dude!! I said it was worth the waiting(I LOVE it, really). I know why it took so long (I've been waiting since the very first screenshot form skaven, so I know all about it). I think I wrote it a bit like an insult (like it was your 'fault' that it took so long), but I didn't mean that.
on the blackhawk; You said it would be 'not long now' some time ago; you decided to change the model even more and 'not long now' was changed to a few moths. I know you only try to make the best of it, but sometimes it seems you just keep finding things that can be changed. This is a good thing, but was a liitle bit disapointing (We get a better bird, but it takes longer). So every time you say it takes a bit longer, it's a good and a bad thing. In my post I was focusing on the bad thing, sorry.
I apologise to you and the other members of BAS. I should not have posted it. The progress on the Rangers/delta-pack can not be compared with the MH-60L. I appreciate what you do for the community 'for free';
And remember you don't do it completely for free; you make a lot of people happy with your work(yes, including me), and that's worth a lot.
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sorry punker. Read my previous post. I apologise to the community
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I wasn't aiming that ONLY at you that's for all of us, even me! ;D I just hope BAS will release a gnarly assed bird, sometime, before my computer Dies ;D which will be soon :P "Dude, yer gettin' a Dell" and a headache!
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Back to the topic;
to BoNeCoLLeCer
And Seals how is that going can you give some info what weapons what vehicles would be there in the pack
The crane m4 is in use with the DEVGRU; Naval Special Warfare Development Group. These are seals (i think) so expect this one to be included.
see this link for pics of the DEVGRUin afghanistan (and of the crane M4);
http://www4.aixgaming.com/opend/devgru
it's a very interesting site with alot of pics. Not only on afghanistan, but also about other conflicts and training.
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Back to the topic;
to BoNeCoLLeCerThe crane m4 is in use with the DEVGRU; Naval Special Warfare Development Group. These are seals (i think) so expect this one to be included.
(http://www.concept-5.com/ballistic/images/Infantry/SEAL/cranem4.jpg)
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Thanks evi, but I was indeed aiming at that pic. That's why I mentioned the crane M4. I thought Bonecollector visits your site as well, so I didn't mentioned that the pic was on your site. It looks great!
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I've been playing through the Delta campaign on your site... all very entertaining. The models and weapons are great.
One thing I've noticed, is that (on my machine at least) there is a sound bug with the mp5 aimpoint which makes the gunshot repeat until you start walking again. Doesn't happen with auto fire, just single shot. This may merely be a prob with my computer, yet it does only happen with this one sound file, everything else is fine. ???
Cheers, as ever, for the great addons. :thumbsup:
Could you mirror that somewhere?? Or contact me and Ill do it
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I was surfing the net and game across this
http://thebayonet.com/stories/022103/02.html
Its a new lightweight shotgun that can be attached to the M4 be cool instead of the masterkey in the current weapons pack specially if u had standalone version like in the pic
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Not sure if this is the right topic, but quick question about the MH-60L
Is repelling going to be a feature on it?
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Not sure if this is the right topic, but quick question about the MH-60L
Is repelling going to be a feature on it?
I realy hope they will include it in the all the choppers they make ;)
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I think they allready posted some things about repelling on their site some time ago;
They said that repelling isnot possible without a script, so maybe they'll write a script, but repelling will NOT be a "feature" on the BAS birds.
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They said that repelling isnot possible without a script, so maybe they'll write a script, but repelling will NOT be a "feature" on the BAS birds.
Yes it will...
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Am I hearing you correctly??? Repeling will be possible with the BAS birds????? will there be a 3D model rope??? or just people hovering twords the ground; like in other repeling scripts??????
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well... that would be telling wouldn't it ;)
(You'll have to wait and see...)
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Wow, :D but sounds like it'll be something I'll have trouble getting to work properly :-\
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Wow, :D but sounds like it'll be something I'll have trouble getting to work properly :-\
Our scripts are inbuilt in the addon, nothing needs doing to make them work, unless you want to turn them off.
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Evis, this is gonna be cool, ur addons with Cats afghan map D:D:D:D:
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Since you can build a script into an addon, could it be possible to put an airstrike or arty script into the radio for the deltas and rangers? So that if you're near the radio man you have the action to call in a strike
(I noticed that in the airstrike/napalm airstrike (not sure on the maker) if you put the script thing in the init field of a npc and go near him you can use the script, so it could work.....maybe.....)
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that would be a good Idea! But may take some doing... :-\
@ The_Dude, my dog's name is Dude ;D
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once again to the mh60l:
you guys have to include this cool cartidge case effect (like seen on the comanche 1.1) on the mh60Â's minigun.
thatÂ'd increase the accuracy of the addon big time ;)
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And The Lag too More than likely :D :-\
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once again to the mh60l:
you guys have to include this cool cartidge case effect (like seen on the comanche 1.1) on the mh60Â's minigun.
thatÂ'd increase the accuracy of the addon big time ;)
Actually when the M134 is mounted internally (MH-60/47) it normally has a chute to catch the ejected shell casings, although on the AH-6 they do fall to the ground...
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I thought they have a "tube" through which the shells fall from the gun to the ground (it's the yellow "tube" like on your MH-47 and on the early screenshots of your MH-60L)
The minigun's produce so many shells that during the vietnam war there was a guy assigned to remove the shells from the aircraft with a coal shovel (this was on the early dakota gunships). And this guy had to work HARD
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I thought they have a "tube" through which the shells fall from the gun to the ground (it's the yellow "tube" like on your MH-47 and on the early screenshots of your MH-60L)
The minigun's produce so many shells that during the vietnam war there was a guy assigned to remove the shells from the aircraft with a coal shovel (this was on the early dakota gunships). And this guy had to work HARD
Having the shells fall out the end of the tube would create an enourmous amount of lag, think 10 polys per shell, and 100 shells a second, also for very little effect...dont worry we have a lot more features in the works that will more than compensate for not having this on the chopper...
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dunno if this would lag the game. the bullet shells on the comanche work fine for my system (xp 2200+ :P)
an option would be:
having the effect switched off, but have an init command like "fx_bullet_shells = true" or something
anyways, i was just daydreaming about some eye candy on the mh60. iÂ'm sure itÂ'll give us a blast - with or without this effect :)
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Having the shells fall out the end of the tube would create an enourmous amount of lag, think 10 polys per shell, and 100 shells a second, also for very little effect...dont worry we have a lot more features in the works that will more than compensate for not having this on the chopper...
I think the addon he was refering to uses a simple sprite (is that the proper term for it?) rather than 3d models of shells. If you rotate around while you fire the cannon, you should notice that the casing is always sideways to your view. Each sprite I believe has a picture of a couple shells at a time, so it should not cause too much lag. It may look better if each sprite had a picture of a couple shells from various angles or something oh dear I have forgot what I am typing about....
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Ok lads (and Lasses) gone WAY off topic now.. so I'm gonna put a lid on this one...