OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Sgt Butler on 16 Sep 2004, 18:05:52

Title: Request: AC-130 Gunship
Post by: Sgt Butler on 16 Sep 2004, 18:05:52
Hi there all. Been thinking for a while.
What would the chance of building a AC-130U (Spooky) Gunship addon.

I have never tryed making any kind of mod but a few thoughts if possable it could incoporate.

- 1x25mm Gatling Gun (1800rpm)
- 1x 40mm Bofors Cannon (100rpm)
- 1x 105mm Howitzer Cannon (6-10rpm)
- The Radar of the AC-130 has a huge range and pick up almost all ground units.
- Complete radar flight and fire.
- AI Flying takes it HIGH 10.000ft
-Very very accurate, First shot kills. (state of the art survalance radar each spooky costs around $72.000.000 each)  
             Example. Ground units give grid ref or a lazer target.  Once the target has been requested to the SPOOKY, the pilot can set a grid ref of the target and will begin a circle pattern around the target at any given altitude 200ft to extream 10.000ft even 30.000ft. With a HUD to tell him how much to turn into the bank to bring the wepons into line with the target.



 The gunner can then vew through a radar screen the target he is flying circling above. The gunner can make slight movement of the guns but the plane itself must be circling accuretly around the target. Once target is aquired the AI will shower the area with massive ordinance, or if played with a gunner, He has the choice of what and when.

A real Spooky is crewed by around 14 but obviously that would be a bit of  bugger to manage.
Tell me what you think. A big addon but would be a great Air support wepon that could be linked onto a unit for strikes or cover.  Thow some ideas hear and If a team of modders want to take it on, I would be very very happy. (A friend of mine says it could not be done, help me prove the bastard wrong)



 
Title: Re:Request: AC-130 Gunship
Post by: rOk on 16 Sep 2004, 18:48:48
Sometimes it's good to listen to your friends...
Flashpoint does not support multiple turrets ;)
Title: Re:Request: AC-130 Gunship
Post by: OrangeLeader on 17 Sep 2004, 02:19:51
there are multiple turrent PT boats, so it is possible.

There is a AC-130 script, that has a cool demo mission. It is scripted so it is more of a special type of air strick/arttilery. The Obsever gives a grid square and the "plane" kills every unfriendly in it. There is a second script that allows you to attach a spooky load out to any aircraft. I have not tested it, but it look promising.

The idea of building an AC-130 has been discussed, but why create a new unit that flies so high you can't even see it in OFP. If you want it for a cut scene, remodel a C-130 to add guns. But if it is for game play check out the script. They should be in the script depot.
Title: Re:Request: AC-130 Gunship
Post by: rOk on 17 Sep 2004, 13:44:36
@ Orange Leader

Even in Flashpoint you can't mix apples and oranges...(meaning=aircraft is not a boat)
Go and run your theory with ColonelKlink (author of PT boat) and you'll get a thorougher explanation of the problem...
I'm guessing here, but I don't think you know how it works,right?

#edit:

http://www.ofpec.com/yabbse/index.php?board=12;action=display;threadid=19485

take a look...
Title: Re:Request: AC-130 Gunship
Post by: m21man on 17 Sep 2004, 17:19:53
Quote
there are multiple turrent PT boats, so it is possible.
Boats do not bank unless they run aground, which makes multiple guns through setpossing possible. It's impossible with anything that routinely alters its pitch (Aircraft and ground vehicles).

The best that can be done is a script that makes a C-130 model circle a target area and then camcreates shells and bullets.
Title: Re:Request: AC-130 Gunship
Post by: DBR_ONIX on 18 Sep 2004, 12:57:16
I think it's noon's site has a C130 script..
I've linked to it before (On this forum) a  while ago
- Ben
Title: Re:Request: AC-130 Gunship
Post by: Unnamed on 18 Sep 2004, 15:42:58
Whats not possible is to have more than one weapon on a plane that the user can control properly, i.e. the gun would not move relative to the planes pitch and bank.

Take a ball turret on a Flying Fortress, it would not pitch or bank with the plane, and a human gunner could point the gun into the interior of the aircraft. Collision detection unfortunatly does not work with this method.

For AI guns it's is possible, using DoWatch and the pitch\bank functions we developed for MCar, you could make the AI turret look like it's conforming to the pitch and bank of the vehicle. But all of this would require a ton of scripting, for what would essentialy be, laggy eye candy.

I would go with m21man's suggestion, at a push you could make it look like it's firing from multiple guns for cut scenes e.t.c
Title: Re:Request: AC-130 Gunship
Post by: penguinman on 23 Sep 2004, 05:18:09
ya but would if u had 1 gunner control all the weapons but 1 at a time just like the AH-64 in opf. then i bet it would work.  and just make a simple AI pilot circle script. i dont think 10000 feet is very good you wouldnt be able to see anything because of opfs wierd fog type thing. the highest u can go while in sight of the ground in opf is 446meters.
Title: Re:Request: AC-130 Gunship
Post by: shinraiden on 23 Sep 2004, 07:35:57
Iirc, there was a engine limitation comment that said that aircraft were restricted to forward-firing  but that doesn't automatically limit turrets to be fixed forward for aiming, does it? How about making a series of steerable turrets, but run the firing through actions? Ugly way to do it though. Combine doWatch/doTarget with unit action in scripts for AI minions. The action script would kick out the old camCreate ammo bursts.
Title: Re:Request: AC-130 Gunship
Post by: penguinman on 24 Sep 2004, 00:37:07
aircraft restricted to forward firing. but what about the blackhawk MG that comes with the game. or the chinook with the MG coming out of the side.
Title: Re:Request: AC-130 Gunship
Post by: bigdog632 on 24 Sep 2004, 00:38:32
Fixed wing aircraft can only fire forward...rotary can have moveable guns perhaps?

im a crappy playing expert but im not game engine expert ;D
Title: Re:Request: AC-130 Gunship
Post by: penguinman on 24 Sep 2004, 00:58:47
that could be it .
Title: Re:Request: AC-130 Gunship
Post by: Homefry31464 on 24 Sep 2004, 03:41:54
aircraft restricted to forward firing. but what about the blackhawk MG that comes with the game. or the chinook with the MG coming out of the side.

Helicopters are a different class than aircraft, which is why they support the MG's on the side....
Title: Re:Request: AC-130 Gunship
Post by: penguinman on 24 Sep 2004, 06:05:05
well is there any way to class the plane as a helocopter just put like an invisible rotor on the top I dont know...    I dont really know anything about making addons.  
Title: Re:Request: AC-130 Gunship
Post by: bigdog632 on 05 Oct 2004, 03:39:32
isnt the AC130 the spectre gunship...anyway


the addon they just released flies nice and shoots well, but the guns are WAAAAAAY overpowered
a slight adjustment on it would clear it up
Title: Re:Request: AC-130 Gunship
Post by: bigdog632 on 05 Oct 2004, 03:40:04
sorry
http://ofp.gamezone.cz/index.php?newlang=eng heres the link
Title: Re:Request: AC-130 Gunship
Post by: Dubieman on 07 Oct 2004, 02:17:50
I like the idea of having the existing C130 given some circular WPs and use a script like the spooky gunship script or something resembling it to simulaate a low flying AC130.

I'd be kinda put off from waking up a base if the reinforcements was an infantry squad and an AC130, scary... :'( :'( ::) ;)

Why go through all the trouble of banking and pitching turrets? :-\

Title: Re:Request: AC-130 Gunship
Post by: bigdog632 on 09 Oct 2004, 23:47:06
i found a bug on that the AC130 side firing script kinda bleeds over to other air addons i was messin around and found out all my planes we shootin sideways
Title: Re:Request: AC-130 Gunship
Post by: The_Bishop_Ghost on 19 Oct 2004, 21:48:55
I saw that somebody was creating an working AC-130. Anybody that knows anything about that?
Title: Re:Request: AC-130 Gunship
Post by: HUSTLA23 on 11 Dec 2004, 05:17:15
Dude! I think I know a sort of ghetto solution to the multiple turret thingy. You have all three turrets, but 2 are dummies, and 1 shoots the minigun, 25mm, and 105mm rounds. You just switch weapons. I saw something like this in an addon called "dreadnaught". Sorry, no link.  :-\
Title: Re:Request: AC-130 Gunship
Post by: bigdog632 on 11 Dec 2004, 07:42:21
i remember that CH47 helicopter dreadnought, lol that was totally unrealistic, but fun 100 2000Lb bombs and 20 tomahawk missiles each capable of wiping out about 20 tanks it was great fun


Title: Re:Request: AC-130 Gunship
Post by: greg147 on 11 Dec 2004, 09:32:07
2 people are making AC-130s. This guy has finished his, but it has no gunners position:

http://ofp.gamezone.cz/index.php?showthis=7233

And this ones still in the making:

http://ofp.gamezone.cz/index.php?showthis=7269