OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Falcon988 on 03 Aug 2004, 02:41:21

Title: Smoke Missions
Post by: Falcon988 on 03 Aug 2004, 02:41:21
All right now we all know that smoke is an important part of any battle. Attacking, retreating, whatever. I know FDFMod fixed it so AI units can't see through smoke, and so now I'm curious if anyone knows how I can make a mass smoke screen? Big enough to allow several tanks, apcs, or trucks to drive through unhindered.
Title: Re:Smoke Missions
Post by: Dubieman on 03 Aug 2004, 03:32:09
Script loads of smoke grenades or there was a smoke generator based on the M113 chassis made by someone... :P
Title: Re:Smoke Missions
Post by: Nemesis6 on 05 Aug 2004, 21:18:51
The Lynx smoke generator. Here's a link - http://www.ofp.bmj.pl/pojazdy/LynxSmokeGenerator10.zip
Title: Re:Smoke Missions
Post by: m21man on 11 Aug 2004, 04:15:26
JAM includes sight-inhibiting smoke grenades.
Title: Re:Smoke Missions
Post by: dmakatra on 11 Aug 2004, 10:44:31
I am not sure if Lynx smoke generator supports not being able to see through. A better choice would be to camcreate smokenades.

:beat: *Gets Shot* :beat:
Title: Re:Smoke Missions
Post by: DBR_ONIX on 30 Aug 2004, 18:50:25
I am totaly sure I saw a script that changes the size of a smoke grenade..
Can't remeber where though..
- Ben