OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Zombie on 12 Jul 2004, 12:13:11

Title: setacctime in MP environment
Post by: Zombie on 12 Jul 2004, 12:13:11
I have tried to use the setacctime command in a mp cutscene.  When viewed in the editor, or alone on my computer in mp, it works just fine, but when viewed on the server with several people connected time moves as normal, neither sped up or slowed down.  Is this an MP thing, or do I need a server command or something else?
Thanks
Title: Re:setacctime in MP environment
Post by: ponq on 12 Jul 2004, 12:23:31
sadly this doesn't work in mp.
Title: Re:setacctime in MP environment
Post by: PheliCan on 18 Oct 2004, 22:42:19
sadly this doesn't work in mp.

I just have to slap you on your fingers there. There are other ways to accelerate time in MP-games. Use skipTime instead... (And make sure you do this on every player-machine, not just the server!)
Title: Re:setacctime in MP environment
Post by: Korax on 19 Oct 2004, 04:17:39
But that does'nt give the slow-motion or fast-foreward effect that setacctime does  :(