OFPEC Forum

Addons & Mods Depot => ArmA - Visitor 3 and Terrain Editing => Topic started by: Domador on 16 May 2009, 21:33:50

Title: Shadow problem
Post by: Domador on 16 May 2009, 21:33:50
hello
the project i working on , have a high hill maybe is too much.... or maybe im doing somethig wrong any sugestions?

(http://s3.subirimagenes.com/otros/previo/thump_2548338shadows.jpg)
Title: Re: Shadow problem
Post by: Gnat on 17 May 2009, 03:08:55
Hi Domador
Sorry, can see much in that picture .... got a link to the full size one ?
Title: Re: Shadow problem
Post by: Worldeater on 17 May 2009, 12:42:46
Try this link (http://s3.subirimagenes.com/otros/2548338shadows.jpg).
Title: Re: Shadow problem
Post by: Domador on 17 May 2009, 18:45:55
thanks Worldeater , the thing is this ugly shadows , dont know if is something wrong with the .pbl (i suspect that) , i used many textures in diferent quality , but allways appears. Maybe the whole map is to close to the sun or too far.... here is the code of the .pbl (i changed many times the height parameters and but doesnt work)

class cfg
{
PNGfilename="lol.png";
squareSize=20.000000;
originX=0;
originY=0;
minHeight=-150.420013;
maxHeight=876.810001;
};

Thanks.
Title: Re: Shadow problem
Post by: kju on 17 May 2009, 19:48:26
What is ugly about the shadow?

To me seen the HQ texture from the distance is weird instead.
Title: Re: Shadow problem
Post by: Domador on 18 May 2009, 17:28:42
Ugly because is too strong and dont supose to be like that , even in short distance the texture is completly black! i never seen this kind of shadows in any map.
Title: Re: Shadow problem
Post by: kju on 18 May 2009, 18:33:36
Well it is a shadow - so it moves right?

As no texture (properly assigned) results in complete black look too.
Title: Re: Shadow problem
Post by: DeanosBeano on 18 May 2009, 19:19:13

 Have you applied some textures to this map or is it naked (so to speak).
 if its textured then open bulldozer and  hover over this area and press "T" or is it "S" i forget and displayed will be an RVMAT number  acess this rvmat in text editor and post here , if its binarised upload it and we can unbinarize and see what is happening
   maybe something can be worked out, but i am thinking that your "maplegend" your layer.cfg and colours in sat_loc and Mask_lco are problem here or if lucky maybe its simple problem of converting layers to PAA :).

 
Title: Re: Shadow problem
Post by: Domador on 18 May 2009, 22:26:08
Tanks a lot !!! u are rigth deanosBeanos the colors in the mask doesnt macht at all whit the layer....
this is how looks now

(http://s3.subirimagenes.com/otros/previo/thump_2560619fotfantasma1.jpg)

thanks again guys