OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Krieg on 22 Nov 2009, 12:48:14

Title: Addon overload?
Post by: Krieg on 22 Nov 2009, 12:48:14
Recently, my OFP Resistance 1.96 stopped playing any sound. I used ECP for a while (sound worked perfectly),  but since it disables some scripting options (from what I know), I decided to re-install my OFP GOTY. I reinstalled and still had same problem. I suspected I had overloaded it with addons, so I deleted some (non-BIS made) ones.
Sound now works perfectly. So, my question is, was this caused by some bad addon or did I overload my OFP with addons?
Title: Re: Addon overload?
Post by: Gnat on 24 Nov 2009, 13:04:59
Hi Krieg,
Been a while since I used OFP, but I don't ever recall having "too many addons" or hearing about that as a problem.
How many addons are we talking about ?
I suspect its more likely that you have addon conflicts.
Title: Re: Addon overload?
Post by: Krieg on 24 Nov 2009, 18:25:10
Around 210 before I deleted 30 of them.
Edit: And the ones I deleted were RHS's Tanks, Naval, and Infantry addons plus Laser's Deltas and US Weapons.
Title: Re: Addon overload?
Post by: Walter_E_Kurtz on 24 Nov 2009, 23:28:50
There were problems with having too many addons installed, but I don't recall losing sound as being one of the symptoms. The general cure was to add -nomap to the shortcut path used to launch Flashpoint

ie. Target = "...\<OFP>\FlashpointResistance.exe -nomap"


As suggested before, the best method to avoid such conflicts is:

1. Use ModFolders - see Hawkins' Tutorial (http://www.ofpec.com/ed_depot/index.php?action=details&id=340)

2. Use Kegetys' OFP Launcher (http://www.ofpec.com/ed_depot/index.php?action=details&id=329)

If you use ModFolders, you won't have to re-install OFP since no vital files are overwritten.
Title: Re: Addon overload?
Post by: Krieg on 25 Nov 2009, 08:11:36
Thanks Walter_E_Kurtz!
That should solve my problems! :good: