OFPEC Forum
Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: laggy on 07 Sep 2009, 18:39:13
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Hi all,
I posted an ad in the recruitment lounge as well:
http://www.ofpec.com/recruitment/index.php?action=show_request&id=33
Please delete this thread if it's against the forum rules to throw a "hook" out here as well.
I was wondering if anyone knows how to convert ArmA1 particle scripts into ArmA2 friendly solutions.
I have a quite complicated script that works perfectly in ArmA1, but many effects are not working in ArmA2.
I completely suck when it comes to particles, all - copy and paste/trial and error - for me.
Anyone?
I'll be gone for a week (starting tomorrow), but would gladly trade some work after that. I'll let this thread sit for a week and see if anyone is interested. I hope...
I'm pretty OK at:
-Making missions
-Sounds
-Music
-Dialogue
-Camera
-Simple scripts
-"Feeling"
Cheers,
Laggy
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Problem is that many A1 particles are now into universal. For example, for something like smoke:
_particle_shapename = ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8];
First number is fixed to 16, as it is the number of columns of the grid , second is the row you want to play, and third the number of frames to play. Find attached how universal grid looks like.
Last two rows are hard to see, as the original image is paa with white foreground there and then transparent colour. These rows have something similar to water effects.
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Thanks Mandoble !!!
Does that mean you are interested ? ;)
Laggy
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Anyone :dunno:
Would gladly trade some work.
Laggy