Download Evil's Last Will for
Arma 3
here. (https://forums.bistudio.com/topic/193268-sp-evils-last-will/)
Read the review here:
http://www.ofpec.com/missions_depot/index.php?action=details&id=197 (http://www.ofpec.com/missions_depot/index.php?action=details&id=197)
Title: Evil's Last Will
Mission Version: 1.5
Author: Undeceived
Gametype: SP
Required Game / Patch: Armed Assault 1.14 or higher
Role of the player: Markus Berger, a soldier of the SKK (a special group of the German army).
Description: Eliminate a target person and witness how murder and hatred only stoke more fear and death in this land - when evil fulfills its last will...
Trailer:
A little video / slideshow about the mission.
(http://www.unterderbruecke.net/zeug/bilder/evltrailerbild.jpg)
Click here (http://www.unterderbruecke.net/zeug/arma/Evil'sLastWill_Trailer.7z) to download (high resolution - 26,7 MB).
Click here (http://www.youtube.com/watch?v=KYCRtqp5rfM) for the Youtube-Version.
Features:
- Full voice acting (German)
- English and German subtitles
- Weapon switching (you can carry two main weapons) and a lot of other great scripts
- Cutscenes
- Custom music
- Long length
- Enthralling story
- Addons to accentuate the story
(http://www.unterderbruecke.net/zeug/bilder/evilslastwill1.jpg)
Story:
To Markus Berger, Sergeant First Class, Marksman, Spezielle-Kräfte-Kompanie (SKK):
You know that Sahrani, an island located in the pacific ocean, has been at war for one month and a half by now. The renegade Russian Major General Anatolj Mislajew already controles wide pieces of North-Sahrani.
Your task is to eliminate Colonel Valesh Wissarijan.
Colonel Wissarijan is accused to be responsible for numerous practices against the civil population, which reach from exploitation to murder.
He is also an important strategist of Major General A. Mislajew.
The overall situation is critical, Gentlemen. The civil population is getting exploited and is treated badly by the enemy forces.
(http://www.unterderbruecke.net/zeug/bilder/evilslastwill2.jpg)
(http://www.unterderbruecke.net/zeug/bilder/evilslastwill3.jpg)
Required Addons:
-> "BW Flecktarn & Tropentarn" by Bionic (Version: 1.04)
http://www.armaholic.com/page.php?id=463
-> "Chechenya War Mod" by Chechnya War Mod Team (Version: 1.0)
http://www.armaholic.com/page.php?id=3182
Important note: The addon CWM_UI.pbo caused an ArmA crash for me, so if it happens to you, just remove it from the addons folder. It is not needed by the mission anyway.
-> "Russian Federation Units" by Skaven, Shadow NX and Cameron McDonald (Version: 2.00)
http://www.armaholic.com/page.php?id=1712
-> "Freedom Fighters" by agamoth (Version: 1.0 beta)
http://www.armaholic.com/page.php?id=2888
-> Editor Upgrade (contained in the mission package)
Notes:
- This is a complex mission. I experienced scripting problems (among others) while playing it with ACE mod... :( Regarding mods I think the less the better for the performance and the playability of the mission.
- The SKK is a fictitious special force of the German army. I did not want the player to be a soldier of the KSK, becaues the KSK has a very different combat mode than given in this mission.
- Please give this mission a chance, despite the amount of required addons.
- At the moment, the Freedom Fighters unfortunately still are in beta status. This means that the following details are not working on them:
-> Facial expression
-> Lip movements
-> Blood textures
Unfortunately it seems that the authors of the freedom fighters abandoned the work on them so I don't think there will be a new version... But still I don't want to replace them completely by another addon because they fit perfectly in the story I developed and symply because they are still the best in their style.
- Make sure you read the Readme!
Version history:
Version 1.0
The download was removed due to some strange bugs and sudden showstoppers... Of course they never appeared when the mission was still unreleased, so I'm pretty f***** up...
I'll work on it and put it in here A.S.A.P.! Sorry, if you tested it and experienced these bugs.
I eliminated some serious bugs now and it should run from the beginning until the end. Here's the file again. Thank you for trying it out...
Version 1.01
Objects that required Queens Gambit were removed. Some bugs were fixed.
Version 1.11
Some major and many minor bugs were fixed. Click here for details (contains spoilers!) (http://www.ofpec.com/forum/index.php?topic=31964.msg220287#msg220287)
Version 1.2
Many many bugs were removed and some parts were optimized. Please read the details, thanks. (contains spoilers) (http://www.ofpec.com/forum/index.php?topic=31964.msg222611#msg222611)
Version 1.25
Bedges' cool "shaky cam" script was added and bugs were eliminated. Other parts were optimized.
Version 1.3
More bug fixes, new cutscenes, new custom music, new recorded voices, new objectives and a cheat console by Wolfrug for better beta testing. ;)
Version 1.4
More bug fixes, little optimizations. Coming to an end of the beta testing phase...
Version 1.5
Some bug fixes and optimizations and it seems that the end of the beta phase has been reached. :blink:
Download:
DOWNLOAD - "Evil's Last Will (v.1.5)" (http://www.unterderbruecke.net/zeug/arma/EvilsLastWill_15.zip)
(34,7 MB)
Thanks for beta testing and great help:
Cheetah, Wolfrug, Zipper5, bert, mathias_eichinger, johnnyboy, Tyger, Sponbo, NightJay0044, savedbygrace, schuler.
Thank you very much, guys!
I've started to beta test this mission, and I must admit, it's very good so far. I've always had a fear of thunder, and the custom thunder crack sounds you use make me jump every time I hear them. Plus, the whistling of the wind, and the part where the fog set in... Jeeze... This is going to take me longer as I'm constantly walking slowly rather than jogging/sprinting, hehe. Expect a report sooner or later, though! :D
Well, I finished it, and here's the report:
Evil's Last Will by Undeceived
v1.11
Played with:
ArmA v1.14
Required AddOns
Regular mode modified to Veteran settings. (Allows more than one save game)
(http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/statistics_th.jpg) (http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/statistics.jpg)
Package
Contains everything it needs: 3 promotion pictures showing aspects of the mission, a readme in English and German, and the mission file itself. Nothing to add here.
Overview
Has a good picture showing Colonel Valesh Wissarijan with the name of the mission included. Underneath is a brief plot synopsis that entices you (at least, it did to me) to play it. Nothing to add, again.
Intro
Very good camera angles, good music, excellent voice acting. Not at all rushed either. Makes you wonder what the mission is about and entices you to play it. Perfect.
Briefing
Fairly detailed with multiple sections with working links between them outlining different subjects. Includes reconnaissance pictures/photographs of the camp and target. It also outlines the objectives, though it's obvious that there will be more. Eventually, when these other objectives are activated, they spill on to a second page. Not such a big deal, however, as at least the information that makes it do this is useful and needed to complete the mission. It also has a section detailing how to use both of your weapons (great feature to use).
Mission
I just want to say that I found this mission to be incredibly good. Probably one of the best, if not the best, missions I've played so far for ArmA. The voice acting, cinematics and mission design are all really well done and make the mission a joy to test. Obviously, there were some English grammar and spelling mistakes, but the author's first language is not English so it's understandable. Plus, even though they are there you still understand what's being said.
After killing the Colonel I picked up an enemy weapon in my Secondary Weapon slot instead of the MP5SD. Thankfully, this didn't break the mission in any way. In fact, when you finally contact the Resistance I advise you do take a weapon from the crate as you'll need the ammo to wipe out the Black-Venom camp. There were actually only a couple hitches in the mission:
1) an error popped up at the beginning of the mission (pictured below).
(http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/error_th.jpg) (http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/error.jpg)
2) while the cutscene before you execute the Colonel happened, you could see a muzzle flash on the Rsc you used (picture below).
(http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/rscMuzzleFlash_th.jpg) (http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/rscMuzzleFlash.jpg)
3) when I met up with Falke at the edge of the forest, at first I couldn't find where he was. I sped up time, expecting that he would come running from somewhere, but he didn't. I recommend cutting immediately to a cutscene or something similar with him already there. I found him, eventually. He was just well hidden in a bush. Once I did find him, however, the mission continued fine.
4) when I attacked the convoy, only a T72 and Shilka showed up. We took them down (where I had my only casualty) but nothing happened (pictured below). I sped up time, waiting for more, but nothing came. I walked down the road they came from, still nothing. So I just retreated south into the forest again and Fauchsbau said I only damaged the convoy, not destroyed it. I presume more was supposed to be there but for some reason it didn't show? Anyways, the mission still continued fine.
(http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/destroyedConvoy_th.jpg) (http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/destroyedConvoy.jpg)
At one point, close to the beginning, I ran into an enemy camp with a BMP patrolling it. Basically I said "f*** that!" and sprinted around it. Now, shamefully, I resorted to the age-old art of beach walking to avoid the enemy. I don't know how, but I ended up taking a really long walk along that beach. Mainly because I had no idea what I would find on the road or in a town. I'd recommend placing some patrols on the south side of the road heading east from Hunapu as then it won't be a way to exploit the mission, I suppose. "Bypass" what's supposed to happen.
(http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/enemyCamp_th.jpg) (http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/enemyCamp.jpg) (http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/beachWalking_th.jpg) (http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/beachWalking.jpg)
I didn't see the Resistance get in the truck, because I completely forgot to watch it. But the mission moved on ok. Now, I was expecting something to happen at the extraction, but much to my relief nothing happened. Eventually, the MH6 came and took us away. It didn't order us into another vehicle either. And that was that. Mission completed.
(http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/workingHeli_th.jpg) (http://i225.photobucket.com/albums/dd320/zipper593/ofpec/evilslastwill/workingHeli.jpg)
Outro
This was actually still part of the mission. It showed stuff that happened during the beginning of the mission and related back to the intro. After watching this, you realize that the intro was actually a flashback of what happened. The credits were so well done and in a really cool style that they were just fun to watch. Good cinematic angles, transitions and effects. Nothing to change here either.
Overall
A truly excellent mission, very highly recommended by myself to those who want a challenging, well-made mission. The voice acting was superb, the cinematics were great to watch and the mission design was relatively flawless. Even though the addon requirements are fairly large, they're very well-made and well-chosen. Plus, they add a lot of quality to the mission. If you refuse to download this mission because of the addon requirements, you are nuts.
Very well done, Undeceived. :D