OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: THobson on 30 Aug 2004, 17:37:56
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I recently de-pbo'd the 1985 campaign to have a look at "Wake up Call". Someone said it contained code that would cause an alarm if a dead body was seen, but not if the body had been hidden.
As far as I can tell it does not have any such code, but what I noticed was that a group of Russian infantry also had a marker grouped to the group leader. I have played around with this a bit and cannot find out what it does or why. I also notice that this marker does not show up on the briefing map and I am at a loss as to how they did that also.
Could someone enlighten me? I am just curious, this is not urgent.
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The marker is of type empty which is why it does not show on your map. You can change the type (ie the icon) of a marker during a mission with a setmarkertype command. I don't think you can select empty when you place it in the editor, you need to do it in init.sqs or somewhere.
If you group a unit to a marker (or a number of markers) it will make the unit start at either his placed position or one of the marker positions, chosen randomly. This is how I created the multiple start positions in the now famous Un-Impossible Mission. (Well, famous for a beta. ::))
Can't help you on the dead body code. I never bothered hiding dead bodies after a while playing CWC, I doubt that BIS ever got round to writing the detection scripts.
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u can put empty as starting type :P just choose it ;)
LCD OUT
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Thanks both. I had not realised an empty marker did not show on the map. That helps a lot. So does the randon starting points.
I sorted out the hide body thing. LCD as a neat script, but I did something dead simple in the end.
@macuba
I keep trying your mission. I am not so sure about the 'Un-' part