OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Shalashaska on 09 Nov 2004, 18:33:44

Title: AH-64
Post by: Shalashaska on 09 Nov 2004, 18:33:44
I'm planning to make a special AH-64 Super Apache, taken from an old PSX game, but I absolutely need the help of a great Script-Maker and a tutorial for changing textures and weapons characterics.

Please conctact me!!!

The script I need is related to the new abilties of the chopper, but I won't tell you more until I got something sure on my plan  8)  8)  8) !!!
The weapons are AGM-114 Hellfire K and Rockets, but probably something more...
Textures are very similar to the original ones, but... you'll find it soon!
Title: Re:AH-64
Post by: Dubieman on 09 Nov 2004, 20:29:25
Put a thing like this in the recruitment depot, no recruiting here, I hear the mods have upgraded from sticks to rather large nun-chucks. :D ;D :P
Title: Re:AH-64
Post by: General Barron on 09 Nov 2004, 21:22:08
You mean the helo in the Desert/Jungle/Urban/Soviet/etc Strike games? That winch sure is handy....  ;D
Title: Re:AH-64
Post by: Dubieman on 10 Nov 2004, 02:21:39
Hehe Jungle Strike... remember that old game, used to have it on a floppy disk...where did I put that... ;D
Title: Re:AH-64
Post by: Shalashaska on 10 Nov 2004, 13:33:55
Well, you caught the chopper !  ;)
Soviet Strike is still one of my favourite games for PSX, simply wonderfull !!!  :o   :o  ;D

About recruitment depot... I'm doing it right now!
 :)
Title: Re:AH-64
Post by: US-Marine on 20 Dec 2004, 22:45:14
And to how much % is the Chopper ready? :) ;)
Title: Re:AH-64
Post by: Shalashaska on 21 Dec 2004, 18:25:45
I had problems with O2, but yesterday I finally solved them.
Now Xmas holidays are starting, I'm going to work a lot on it!


I have just an Ask.
I need to open an already existing version of an Apache, but with the files I tried, there is an error.
Someone told me a bit ago that is caused by a different format version... what do I have to do?
Title: Re:AH-64
Post by: oyman on 21 Dec 2004, 18:54:03
you need odol explorer, you can grab it off ofp.info i think  :)
Title: Re:AH-64
Post by: US-Marine on 21 Dec 2004, 19:34:14
Or you use the modells from BIS but havn't the link yet
Title: Re:AH-64
Post by: oyman on 21 Dec 2004, 22:04:02
just to save you the time

http://home.earthlink.net/~r_sandoval916/ah64.rar (http://home.earthlink.net/~r_sandoval916/ah64.rar)

theres the mlod ah64, its a rar file so you need winrar to open it  :)
Title: Re:AH-64
Post by: Shalashaska on 23 Dec 2004, 18:18:53
thanks man!
This will save me a lot of time.

My idea is to make different loadout for the chopper... What do you suggest: 3 different models (
AGM-114--Hydra ;
AGM114-AGM114 ;
Hydra 70--Hydra 70 )
OR   using (thousands of) scripts?


After this, you will probably be able to choose the special weapon:
Fuel Pods,
AGM-84    or
ECM.
Title: Re:AH-64
Post by: US-Marine on 23 Dec 2004, 18:32:38
You can make that the chopper has Flare too ;)
would be nice because you don't get hit by every missile
Title: Re:AH-64
Post by: oyman on 24 Dec 2004, 00:18:02
it would be better to have different models, so you dont have a 12000 polygon heli flying around the level :)
Title: Re:AH-64
Post by: Shalashaska on 24 Dec 2004, 17:37:37
Well, ok!
Now, I'm making the Radome of the Apache, after, I'll take care of weapons and special stuff...
So... we'll have... 4 + 4 + 4 = 12 different models!
I think that's enough...  :-\
Title: Re:AH-64
Post by: oyman on 25 Dec 2004, 06:54:56
well, whatever you think is best for your addon :)
Title: Re:AH-64
Post by: Shalashaska on 25 Dec 2004, 15:23:29
I finished the Radome over the AH, and I've also made the special hook.

Now I have to make the different weapons.
But I'd need some help in scripts, this is my 1st addon, and I don't understand almost anything about scripts and CPP files.  :'(
Title: Re:AH-64
Post by: Shalashaska on 29 Dec 2004, 16:40:50
I finished the standard Weaponry.
Here it is another pic, showing the Standard attack model.
Note the AGM-88 on the wingtip and the radome over the helo.

One ask: the cannon has the fire-sprite painted (sorry for my bad english, but I can't find a better way to tell it  :-[ ).
In other p3d, there isn't. Should I delete it?
Title: Re:AH-64
Post by: US-Marine on 29 Dec 2004, 16:43:03
if you delete it there is no flash if you fire with the cannon , there is only dust
Title: Re:AH-64
Post by: Shalashaska on 30 Dec 2004, 09:34:34
thanks!  ;D

Ok, one big ask for who knows well enough OXY2.
Is it possible to create different faces linking different point already existing?
I'll tell you more: I created a box, but I had to delete some parts, so now some faces are "missing"... is there a way to
re-create them without making the original box once again?
PLEASE, answer now, really urgent!!!  :o
Title: Re:AH-64
Post by: Planck on 30 Dec 2004, 19:58:59
Select the vertices and press F6 to make a new face with them.


Planck
Title: Re:AH-64
Post by: Shalashaska on 07 Jan 2005, 17:04:34
I finished all th models, bit now I need the textures.
Can someone help me? I'm not good at this.
Sorry.

By the way, is here anyone of OpFrenchPoint  and Marine_Assault_Pack TEAM ?
Title: Re:AH-64
Post by: Shalashaska on 20 Jan 2005, 14:36:52
If someone is interested in making textures, send me a private message.
This is gonna be locked... NOW !  >:(  >:(  >:(

:gunman:   :'(    :'(