How to escape (SPOILER for h-):Since this is the first time I have ever been in this house how would I know which door is which ;)
What concerns me the most is the CTD after watching the introIt happened right after pressing 'Continue', I'm assuming when the mission intro cutscene should start playing (the one in which the guys sit around and the priest comes in).
I know about your passion for camSetTarget bouncy camsI simply can not fathom why BIS has made it so that when using that command the camera a) points to the center mass of the unit (because actor's face is what you would obviously aim at) and b) why it then follows the up/down movements of the center mass.. :no:
Since this is the first time I have ever been in this house how would I know which door is whichSorry! :D After leaving the room where the uncle lies go straight (don't take the exit door on the right), then follow the corridor to the left and arrive at the back door.
the player will now have five or six.I assume that one of those is setting the tire heap on fire? :whistle:
You say the one with the blue shirt (Elias) disappeared after the surprise attack. Are you 100% sure that he wasn't behind the crates? This is where he crawls as the sniper starts shooting.He was nowhere to be seen, I actually ran around there at some point when searching the smokes (I think the crates were actually destroyed by me with the car in the beginning or the sniper shot them to pieces).
Dragging Manos - this should work in all cases - with a rifle, with a pistol and unarmed - I tested it just now... You're not using other mods apart from the required ones, are you?The only extra mod I had running was 3DEN Enhanced and that can't interfere with anything outside the editor.
I assume that one of those is setting the tire heap on fire? :whistle:
What good would it do to burn the heap?Tires smoke like crazy when you burn them, but obviously it would depend on the wind whether it would help or not. :P
I will make some kind of hint for the player in case he really goes to the little island.They could just wonder among themselves that since there seems to be nothing there maybe they missed something and should head back to shore and investigate :dunno:
That godlike AI is really a pain in the assI have recently spent a lot of time with the AI (while updating that old mission of mine here) and it is really annoying on all fronts (the autocombat being the most annoying), civilians probably have really bad camouflage value not helping the spotting issue. :hmmm:
Hope you can finish the campaignHope springs eternal, after 8 times watching the slow-mo cutscene and trying to hipfire the gun not hitting absolutely anything I'm pretty much ready to call it quits. :dry:
when I get the task to find Costa he's standing right next to me, he actually came back right after the shooting started
How can I make the player move through the area with an eye and ear and being open minded for all these possibilities?In Hitman (the old ones) the player's character would turn it's head to look at interesting things around it (if close enough). Of course it's a 3rd person view game so would not translate directly into this but maybe something similarish :dunno:
I tried approaching a couple of them but no actions or anything popped up, tried shooting at one or two which had no effect so gave up.
Can you elaborate a bit more on that?Not sure if I remember even, it's a bit crazy to play two campaigns (one in A1), try to fix my own old mission(s) and code an eternity project mod of mine simultaneously (and work in a dayjob in two shifts) :P
For a start, I guess I'll tune down the sniper a bit.It creates a nice mood for the mission though so don't tune it down too much, just a hair.
Which campaign end did you play?The one in which you kill the killer guy at the marina.
Error in expression <awn DAC_fShowRadio;
_searcharea = call compile ((_zskill select 10) select 0);
>Error position: <compile ((_zskill select 10) select 0);
23:47:03 String STR_manos2305 not found
23:47:03 String STR_quadtipp3 not found
Probably wise to snap him back to whatever modes Costa was prior joining player's group if the player OKs him to show his idea.Will do, thanks for the idea!
You are a fan of melodrama I guessHmmm, guess so. :D Can't do anything about it as it seems. :D :D
if you had the mission fail because the player left the area without the crucial information, then that would solve that problemI thought about this too. It's extreme but the mission is quite short so I think it would not hurt that much.
mixed messagesPoint taken, good thought.
The process for reviewing this particular section of a mission/campaign has been made more challenging now as the Steam Workshop allows for additional images to be incorporated in the 'overview', so to speak.That said, maybe OPFEC could expand their review contents a bit. But on the other hand I fully agree: The review is very important, and this is especially true for the Steam Workshop, where thousands of projects are listed on every page and you have to stand out with your overview to raise interest. I like how OFPEC emphasizes this part of a project.
The text however is also a little small to read in placesThat's an interesting point - you mean the subtitles in general? Could it be related to your interface size?
maybe OPFEC could expand their review contents a bit
What were your problems with the revive scripts? The only thing I remember was that sometimes the progress circle would disappear if you didn't look at the wounded which could be confusing (like as it would have aborted the process). Other than that it was quite solid, better than the former one (Psychobastard's AIS, which over the years has gotten some serious stability problems). I'm using exactly the same settings in BL. Would it be better to decrease the reviving time a little bit?
That's an interesting point - you mean the subtitles in general? Could it be related to your interface size?
Your feedback on the cinematics (really thanks, much appreciated!) got me seriously motivated to implement voice acting for the next projects again (in fact Underdogs is my first project without voice acting apart from BL for Arma 2, but this I still consider WIP), but given the size e.g. for Black Lands, I really don't know where to find enough actors who are up to that amount of text.
Do you have any other thoughts you would like to elaborate on when thinking about upcoming projects of mine?
"Click to see 1 other mission by this author." Actually there are two. For The Life Of A Friend was reviewed here, too.
Was there anything you wanted to get my opinion on?No, nothing special at the moment.