First Response by schuler
v0.95
Played with:
- ArmA v1.14
- Required AddOns
- Regular difficulty settings modified to Veteran settings (allows more than one save game)
Package:
Contains everything it needs. Nothing to change.
Overview:
I didn't really care for the image that much, plus it's also squished. It could also benefit from a border around it. A version number would be nice as well.
Intro:
It took a while for the intro to start so I saw the unit which was assigned as "Player" for a few seconds. I'd suggest starting the trailer through use of a script activated in the initialization line of a unit. That way it kicks in right away.
Briefing:
Contains different sections with useful information. It outlines the mission and breaks it down into two objectives. It also has a notes section and a fairly extensive gear selection. That brings me to my first issue - you can only select gear for yourself. I found it odd to have that much gear selection at my disposal and not be able to assign it to my units. There are also a few typos:
Plan:
... all are armmor is fighting... -> ... all our armor is fighting...
Notes:
... good command and wont run into RPG's... -> ... good command and won't run into RPGs...
Mission:
Though I do like the whistling to the tune of the OFP theme, taken from Blood, Sweat & Tears, no one appeared to actually be whistling it, so it felt a bit out of place. There is a song in ArmA that is a re-done version of the original OFP theme which would probably fit better.
I loaded my men into the Stryker and moved out. As we did, I came across these typos in the radio messages:
Bravo1 moving is moving out! -> Bravo1 is moving out!
... give us a sitrep when possible, copy HQ over. -> ... give us a sitrep when possible, over.
One we got to the town I ordered all my men apart from the driver to disembark from the Stryker. Contrary to what the notes suggested, I put "3" along with "2" as the driver and gunner of the Stryker and told them to simply return to formation. We ended up killing a sniper upon which we got the following message with a typo:
sniper is History -> Sniper is history.
As we moved through the city we encountered and took down multiple hostiles. I must admit, I liked having to keep my eyes open for suicide bombers. We got hit once by one in a Ural but it only took down one of my guys. As we progressed we came to one of the areas marked as a possible safehouse. I didn't really think that these guys would have a BMP, but they did. Perhaps you should state somewhere that they're quite heavily armed. One of my guys took it out, however, and we destroyed the safehouse. I liked the effect of the explosions as I shot the barrels. As we did so, one suicide bomber blew himself up and I got the following error:
(http://i225.photobucket.com/albums/dd320/zipper593/f621d6c2.jpg)
And then the strangest thing happened. I got this message, also with a typing error:
safe house destroyed -> Safehouse destroyed.
And it then cut to the ending credits way out in the ocean. It was slightly anti-climactic and "sudden", I must admit. The objective to clear out the town hadn't even been ticked. Once it blacked out, the mission didn't end, so I had to abort it, thus never got to see the debriefing or outro. Presumably, however, I completed the mission.
Debriefing:
Could not see due to aforementioned bug.
Outro:
Could not see due to aforementioned bug.
Overall:
A mission with a lot of promise though one I think you should take more care with. It was fun but it was also quite buggy. However, that's the point of these beta boards after all. If you fix these bugs and improve on the changes mentioned by myself and others, I think this could actually turn out to be quite the good mission. Keep it up.