many or "frew" polys looks very nice.
STGN
Rangers Weapons;
I have a book about the Rangers (from 2001) and I have not seen a single picture of a M4 with reflex or ACOG sight. All m4's were equiped with red-dot sight. Now, this may have changed a bit in two years (and I'm sure that the choise of optic is also based on the mission), but you might consider making a m4 with red-dot sight.
Also intersting to add is the Stoner SR-25 7.62mm self-loading rifle (I think it is sometimes called the special purpose rifle). This a very nice rifle for short-medium range sniping. (it was introduced to the rangers around 2001)
Current optics provide Close Quarters Battle (CQB) capability or the ability to improve target-hit probability at longer ranges, but not both. The ECOS will combine those capabilities in one optic. The SOPMOD Program is not seeking alternate sources for the current ACOG 4X (NSN 1240-01-412-6608) or ACOG Reflex sights (NSN 1240-01-435-1916), rather is interested in sources of COTS/NDI versatile, multi-function day optics with illuminated reticles for limited night use
On your site, you written that your a gonna make some choppers used by the marines, but... Are you gonna use some marines to use them?i dont think its needed that BAS makes Marines as Sucheys marines will do
We did make "default" troops, the "Soldier" units that come with the pack, they come with customisable arm patches so you can make them whatever you want, and they are just called "Soldier" so that you can fit any loadout.
I know you guys made the arm patch which can be changed to the 10th divsion, 75 divsion, 82nd division and 101st divsion
been keeeping a tab on the ballistics website... been a while since ive seen some new stuff, but im hoping this lack of updates means that you are all busy working on new stuff, and patches.
Evis you could get Domocles who i believe is in the Army as i to look at his March 2003 soldiers magazine which shows some airborne and rangers and the most common sight used is the m68 even nowadays :-)
-Blackdeath
@Raven - This is one of the issues being fixed in the update.
We don't condone hacking MLF... it will only end up with you having ...[pause] problems...
i removed it cause you could see more than you should have if u do a little digging
Ok if your not using the marines cos you going to support Sucheys marins is the same for the commanche you are wanting to make are you just going to support DKMs Commanche????
We don't condone hacking MLF... it will only end up with you having ...[pause] problems...
anyho... we [BAS] are not making an US Marines, but we are making helicopters and Vehicles for them. We are going to be supporting Sucheys Marines, as not only are they 100% up to date, but they are highly accurate too.
Not sure about the Comanche. The DKM one is more or less perfect but I for one haven't used it in a mission as it's future tech and ain't in service ::)
Understandable that you'd want to complete it, however, if work has already been done.
Now, if you really wanted to press our buttons, you'd trump Klink and squeeze a Harrier out before the Falkland's Mod... ;)
You probably caught us mid-upload chomps... wander over to the site and grab the official download of the pack ;)
Funny after I said that the seals picture was over at ofp.at the picture has been removed ;D
What was wrong with that BAS guys ???
Just a question, how can the .rar file be such a smaller download then the .zip file??
I just thought you guys would know.
Are you sure you didn't get mixed up with the Tales of War navy sealsNo it was BAS Seals I saw the picture and some news but after I said that there was a Picture of it at ofp.at 1 hour later booooom removed ???
No it was BAS Seals I saw the picture and some news but after I said that there was a Picture of it at ofp.at 1 hour later booooom removed ???
Really weird and look no BAS member says they were not at ofp.at I was not drunk only a little stoned but I saw them d**n if I had taken a picture of it to my HD I had showed it to all of you they looked really nice a picture of seals, zodiak(why no machinegun mounted zodiak BAS ???), A Seahawk and some terrorists.
BlubbDamn now I go crazy BAS was it on ofp.at too the picture or not I saw that same picture on ofp.at please say you are right or say hey stfu you was stoned out :P ;D
http://ofp-zone.gamesurf.tiscali.de/The_bas_interview.html
It seems that you were too stoned ;) Wrong site.
The shotgun on the terrorists the seals everthing looks beatifull can't wait vixer you live in NL right me too give me your adress and I come to your house and steal your PC than I have all the stuff ;D
1 questino to BAS those man that I said terrorist are those terrorist or anti terror team cause terrorists dont care bags like soldiers ???
Just wonderin If you guys started on the uh-1n yet cause if not I got a model for ya.
Then remove them from the squad loadout before you start your mission.
I find them to be a pain when AI comes accross a close 50m or so enemy he takes to long to switch to pistol especialy if he does it 2-3 times! he just winds up dead.
They are usefull as backup, however there is always enougth weopans on the battlfield!
http://www.fas.org/man/dod-101/sys/land/hmmwv_imgw_002.jpg
How about a Hummer with that colour scheme? I didnt even know you were making one but Coporal_Punishment said so. Yodle Yodle Yodle Yodle.
i) the status bars only in 25% repititions i.e. 0%, 25%, 50%, 75%, 100%
ii) are these the only projects you are doing.
some1's had too much time with animation ;)
That's Frucking Amazing Man! :D I'm Diggin the animations, they look like the ones in Ghost Recon (you know in the team selection... never mind) are the trucks part of the HMMWV pack? or are thoes old.
P.S. I have a half baked Idea That I expect to be Shot down with a "the engine says no" or a "that's now Realilistic" but try making an Armed 5ton, but like the Little bird with an M4 sticking out the window, I donno, I know BAS is booked until 2103, but it'll be cool none the less ;)
That's Frucking Amazing Man! :D I'm Diggin the animations, they look like the ones in Ghost Recon (you know in the team selection... never mind) are the trucks part of the HMMWV pack? or are thoes old.
P.S. I have a half baked Idea That I expect to be Shot down with a "the engine says no" or a "that's now Realilistic" but try making an Armed 5ton, but like the Little bird with an M4 sticking out the window, I donno, I know BAS is booked until 2103, but it'll be cool none the less ;)
HMMWV pack?
Why don't you make a 5 ton truck with a .50cal chucked on the top.
may we know how the new mh60l model is comming along?
Second, have you guys ever considered redoing (if it's even possible... I'm new to the OFP scene so I don't even know if one already exsists) the night vision goggle model? The "stock" one definately look like it's from 1985.
Also, as someone mentioned earlier, it's frustrating trying to the helicopters to go where one wants them to be. I was curious if it'd be possible to put a "commander" position, like that of a tank, into the helicopter, then have the ability to order the helicopter forward, and turn in certain directions, etc.
just curious:
are the seals going to have a swiming/diving ability like the new coc divers?
You'll have to wait and see
SO are you going to release the seals in seal groups or will they be released as a seal packIm pretty sure it says on thier news page they will be released by teams which makes sense
Lol, I don't care if you have to kill me afterwards, just tell me! It's worth it! :) (Don't worry, I won't ask anymore questions)Stop asking like little baby's ALL THE BAS ADDONS ARE WORTH TO WAIT AND DOWNLOAD ;)
Maybe a M60A4?
the SEALs look good BAS my only question is why make them in their ship boarding gear if you can't really do any kind of ship boarding on the game...
I'm guessing your having each team yall produce have a different game specialization so you could use one team for desert maps, another for woodland or what not....
Hey BAS, the Deltas and Rangers have the MH-47E and the Littlebirds, what will the SEALs have?
In the new pics you posted, there's a nice looking island. In this pics to be exact: http://www.concept-5.com/ballistic/images/dpv/dpv3.jpg
What is that island? :D
Hawkins
btw still odn tlike this merged Addon forum.
dosnt anyone read anymore
look on the BAS site it says clearly that they will be doing other SEAL teams
- We have more SEAL Teams planned...they will be released over time and as a gameplay decision we will make each SEAL Team specialise in a particular function, even though SEAL Teams are all trained for Vessel Board Seizure and Search (VBSS) and CQB. By this I mean, SEAL Teams based in Africa for example may ship with only Desert camo and desert warfare gear. Teams specialising in Artic may only come in snow version, etc. No point making each SEAL Team with a full suite of camo as there would be nothing to differentiate them.
I believe we do have plans for green berets...
green berets sound nice but to be bluntly honest I just wish they'd finish the projects that have been on the books since late last year like the MH-60's. I don't really know how BAS works or how they prioritize what gets released first but it would just seem like the Littlebird update, Delta/Ranger pack update and first version of the 60's should be top priority not Green Berets or SEALs which are being worked on by other groups. this aviators two cents :-\
@BAS gods:
What I miss in the Delta/Ranger addon is an unspecified medic (like the unspecified 'soldier' with no insignias). Would it be possible to see something like this in a future update?
LOL! Talk about being prepared Eviscerator! :o
@ Black Operative, I'll bet if you fiddle with the CPP, you could make your own ;)
green berets sound nice but to be bluntly honest I just wish they'd finish the projects that have been on the books since late last year like the MH-60's. I don't really know how BAS works or how they prioritize what gets released first but it would just seem like the Littlebird update, Delta/Ranger pack update and first version of the 60's should be top priority not Green Berets or SEALs which are being worked on by other groups. this aviators two cents :-\
If you have to ask...you need a better machine ;D
@TS are all thoes Rivets and such on the tail Modeled on or are they the result of really good Texturing?
(I'm not revealing the types oh UH60s at this stage).
i always thought the texture size was togglable through preferences, so you could actually get 1024 textures if you wanted.
I hope you make a generic improved UH-60 too (so I can swap it in the game with BIS's) :)
No, that sets the maximum texture sizes, so if an addon used 1024 textures and you had it set at 512 it would scale them down, scaling them up doesnt improve quality whatsoever.
If thats true, then why do the 1024 textures cause lag for ST? If I keep them at 1024 but people edit the preferences to jeep them at 512 wouldn;t that fix the lag issue?
No, that sets the maximum texture sizes, so if an addon used 1024 textures and you had it set at 512 it would scale them down, scaling them up doesnt improve quality whatsoever.
what edbud also said, when i 1st used the Nam Pack 2 i had my texture setting all low and with the cobra and Huey could not see the detaisl as the it was of lower quality, i turned them up to 1024 and the texture quality improved :/ or am i just getting it all wrong.
Hey BAS guys,
I've got a question.
Are you going to implement a working slide on your pistols? It was once implemented in an M1911 addon. SJB has it in his pack. This adds a lot of realism, since a handgun without recoil and a working slide is even worse than those cheap spring guns wich you can get at the local fair :P.
Your gonna have to explain what JAM is i'm afraid....I searched all my sources (ok search engines... :-\) but all i came up with was the sticky stuff you put on toast...FILL ME IN!!!!!!!!
whats the word on the Little Bird update, is that to be shipped out about the same time as the SOAR and MH-60's? I know you don't give release dates but it says complete on the site and i was just wondering (roughly) how far off we are.
10-15MB than it is 3 or 4 different versions right ;)
I wait with patience my friend take your time it would be nice if you release the H-60L with the new pilots ;)
Tricky bugger ;) I walked right into that one *slaps head* ::)LOL ;D :P
Man, it realy suck's of using only 1 machine gun :'(
But did you guys think about the other poeple who are making there blackhawks. Mabye (if its released) you could make a sugestion of that everyone who is making one sould make it of the same model as you did. Then you'll don't see the difference in (example) s-70 and a MH-60?
or is this an stupid idea? :)
Man, it realy suck's of using only 1 machine gun :'(
But did you guys think about the other poeple who are making there blackhawks. Mabye (if its released) you could make a sugestion of that everyone who is making one sould make it of the same model as you did. Then you'll don't see the difference in (example) s-70 and a MH-60?
or is this an stupid idea? :)
RE: BAS Blackhawks
The reason we placed a news ban on the blackhawks was stop questions such as "when will it be released", "what versions will be included" etc. We didn't want to create stress for our devlopers and also for you guys and gals by setting guestimates as to when it will be ready.
The 3 major devs on this project (myself, Ebud and TJ) have been extremely busy with real life stuff which obviously takes priority, causing delays in the progress. Because of these delays BAS have come to a decision which hopefully will please everyone. Rather than wait until the models, textures and scripts are 100% complete we have decided to release the blackhawk as a public beta to give people a chance to have some input into the final design. I would say the model will be 95% complete when it's released as a public beta (the last 5% always takes the longest ;)). Time frame for this will be in a couple of weeks.
(http://users.bigpond.net.au/SelectThis/BAS_mh60kbeta1.jpg)
Please, no more questions until this goes public.
SelectThisQuote
Also the screens for that land vehicle pack are stunning, has work begun on the mentioned woodland pack?
With the doors and things on the HMMWV's and maybe the others (didn't see working doors so dunno)...will they be action menu accesable or open when somebody gets in or out? I think the majority of the comunity would prefer the latter as when you wanan get in or out quickly i personally odn't fancy cycling through 10 actions before i get to the "get out" one....any chance you could let us know that one?
Good news on the doors there! So i'm guessing it will be that whenever somebody exists or enters the door will open, might whether you plan to have all doors open when somebody exits/enters or a specific door relating to their seating posistion and if so, how have you done that? Also how about the boot on the HMMWV? When does that open and close?
Vyper
And i know you wont say but on the offchance is there likely hood of any more russian stuff like soldiers or aircraft?
Vyper
No... as we have not had the same problem with spamers/flamers in this forum.
a lot of countries their vehicles are eastern bloc, this is the only reason we have the russian uaz and brdmActually The Russian AK47 for example is the Most Widely used Weapon in the world, and the T55, T72, T80, BMP, Etc are used a lot buy gurilla armyies as well as major armies like Iraq and North Korea.
You're My Hero TS! :DActually The Russian AK47 for example is the Most Widely used Weapon in the world, and the T55, T72, T80, BMP, Etc are used a lot buy gurilla armyies as well as major armies like Iraq and North Korea.
im gonna tray off a little but whats up with the NavySeals?I think they are waiting for JAM after JAM is released we will see alot BAS addons around us ;D
Im not sure what i said counteracts your statement, what i said was that their vehicles were produced by the Soviet Union/Eastern Bloc countries, the armies we have made are not russian, or part of the former soviet union.Yeah, that's what I said after the fall of the Soviet Union folks could get old Russian Gear Cheap, and so today many armies use old soviet gear
one last question about the OFOR pack will it be mainly BIS edited models or will there be a few sneaky new models on there?
Yeah, that's what I said after the fall of the Soviet Union folks could get old Russian Gear Cheap, and so today many armies use old soviet gear
I don't know if anyone mentioned this yet, but will the SAW be able to use the JAM mags as well as the SAW mags.
That's a point, since the Minimi is supposed to accept 30-round M16 magazines as well as belted rounds.
Well, actually the armies we have made were supplied during the cold war, not afterwards.
Yes i know that but that was also what i meant.
So let me change that question: How many difrent weapons are suported in the JAM project at the moment and how meny do you plan to end up with.
I think You're missing AK mags, cause I know for sure after watching an interview with Mikale Kalashnikov (I can't spell) the AK47 fires in Semi/Auto/ and 4 Round Burst, (but due to the game Engine I'm sure three is the limit, that will do I suppose) di I just Miss something, or did you or are we getting two different pieces of Info?
No, I'm Pretty sure he said Four round Burst, I'm almost certain there is a Burst setting on the AK, I know a guy who has one, I'll ask him next time I see him, but I guess You guys do hours and hours of research...
Does anyone know if the HH-60G pavehawk (not the blackhawk pack) will be released in a Gunship-grey camo or euro-camo. (or will the pack have both)
Personally I like the (very basic) gunship grey. It just looks great somehow. On the BAS-site it also says that the gunship grey varient is (perhaps) more often used for spec-ops than the euro-camo version.
If someone from will (please) be so kind to at least answer this little question? I already asked in in the other topic, but that one got closed leaving me without an answer
Does anyone know if the HH-60G pavehawk (not the blackhawk pack) will be released in a Gunship-grey camo or euro-camo. (or will the pack have both)
Personally I like the (very basic) gunship grey. It just looks great somehow. On the BAS-site it also says that the gunship grey varient is (perhaps) more often used for spec-ops than the euro-camo version.
nice tigershark, but you (still) didn't answer my real question;
Let me elaborate on Cpt.Frostbite's question.
At this stage we have reached beta version 7 of the MH60s during our internal beta testing. As a result most of our efforts have been concetrated in completing this addon.
As a consequence we have given little thought as to the direction of our HH-60Gs from the USAF. However, the texturing of these units has been set up in such a way (by master texturer Ebud) so that we can easily apply camo schemes with minimal effort. What this means is that conceptually, it would be relatively easily for us to simply play with the brightness levels of the MH60 all black textures to come up with a Gunship grey variant. So there is a good chance that this is an easy thing to accomplish.
However, the HH-60G project, although based on the pioneering work we are doing with our MH60s will require some modifcation. For a start we will need to create a new radar model (as HH60s have them installed on their chin) and this means new LODS and some new textures. I would also like to add something to the helos that differentiates them from other H-60s...like changing their weapon loadout for example. However this remains up in the air.
Like I said, we haven't exactly thought through the design issues yet as we are working diligently at completing the MH60s.
When we feel comfortable with it.....unknown how many test versions that will take.
In reply to some of the questions ;D
There will be tottaly new desert cammo weapons in the Delta/Rangers Version 2 probably camo-striping too ;)
The Delta/Rangers Version 2 will be released a little bit after the Seals, however both are waiting for the JAM project to be finnished :-\
And not asked but in advance, we are thinking on making some pioneer Scripts on both the Seals and Delta/Rangers ;)
Now please don't ask which scripts or when they will be released, it's a surprise it will be worth it ;)
;D Pioneer in this case means something new or very unusual ;)
re: non-spec op soldier,
there is a "soldier" unit in the BAS Delta/Ranger pack, which you can use to setobjecttexture your own unit patches (some have been provided in the addon). Check the readme.
SelectThis
Don't you mean a pioneering script in that case
i mean there are people out there that hang of your every word
thats amazing
Tim
Was this really necessary? >:(....we all understood what he meant and I would have expected a little more tolerance in this forum for non-native English speakers.
I'm sure Skaven's English is a sh*tload better than your Portugese Corporal.
ooooh , I thought you were going to equip those rangers with shovelsEven though I posted this, I knew what you meant. So don't worry about you english Skaven. I'm not english myself, so I sometimes type funny things aswel
Hi everyone
i was recently reading an article about the raid on Saddam's sons hideout and it mentioned that they used an avenger missile launcher which was mounted on 2 HMMWV's and i got me thinkin how cool it would be if somehow BAS could work this into the desert pack.
aparantly they were firing missiles into the house at a rate of 2 per minute
i just found that fascinating
cya
Tim
Actually I thought you can fire missiles from a weeled vehicle, just no GUIDED missiles. (which is the reason why you can't do the TOW and Avanger; you'll have to wait for OFP2).
Evis (or any other member of BAS)
you haven't answered my question, so here it is again;
the mirrors on the HMMWV have been changed to the A1 standard. Have you also changed the grill on the bonnet to the A1 standard?(I can't see it from the pics)
LOL, that's my third (fourth?) account at OFPEC, as i'm notoriously forgeting my passwords, anyway, here we go again...
Speaking of TOW, Marfy made a beautiful one on tripod, Is this particular tube among his addons that BAS agreed to finish?
Here are the pics:
http://www.volny.cz/marfy_maac/images/m220a2tow_5b.jpg (http://www.volny.cz/marfy_maac/images/m220a2tow_5b.jpg)
http://www.volny.cz/marfy_maac/images/bgm_3b.jpg (http://www.volny.cz/marfy_maac/images/bgm_3b.jpg)
If i remember correctly desert-storm-dude I think the little bird upgrade will be released when JAM is complete as the upgraded version will include the new SOAR pilots of which will come equiped with JAM compliant m4's.
incidently, we at PUKF adopt the same approach (and we are d**n lazy) :D
hi folks
question regarding the OPFOR pack or weapon addons in general:
are you going to include new/ altered BIS weapons like the ak74hd in the bas_weap pack, namely rpgs?
i came up with this idea because itÂ's so cool to watch the nampack rpg2 and 7s (?) shoot at helos.
iÂ'd fit perfect with the mh60l for all those BHD fanatics out there, for example. ;)
hope you like this suggestion :)
this way you wouldnÂ't need the whole nampack_wp.pbo or however its called and could still have this gameplay effect included with your bas- stuff missions
Can't wait to here'em.
Hope it will become a kind of a standard for all.
But still you cant make everyone happy at the same time, so i expect to hear some ppl moaning about the sounds.
To Cpt. Frostbite:
Do you guys use jam sounds in USMC beta testings?
would the JAM.pbo a big file or will it 49kb file for example ???
Will there be JAM ammo crates too? Just curious.
@ bas team:That would be nice and easy to find I agree totally with pang here ;)
you are going to make crashed versions of each chopper- addon, right?
so... could you please place them into the "empty/ bas - misc" editor class, instead of "empty/ objcets"?
with all those editor upgrades filling up the objects, support andsoon classes, its pretty hard to find the anything :P
thatÂ'd be a nice service, guys ;)
why not just place it in the normal empty section for the normal choppersthat's even better, under empty/bas special choppers/fucked-up version (or something like this)
Another nice addon for BAS to do would be a HMMWV with the Avenger missile system ;D. Maybe they could add it to the desert pack...
FAS Link: http://fas.org/man/dod-101/sys/land/avenger.htm
but this one could be made, evis; as a static version.
with a few desert camo nets covering the vehicle and streched as a tent around it. Just the way it looks when deployed in field. It could be a nice addon.
but this one could be made, evis; as a static version.
with a few desert camo nets covering the vehicle and streched as a tent around it. Just the way it looks when deployed in field. It could be a nice addon.
AA Missiles are becoming increasinly annoying in OFP...all the planes and choppers now have basically full proof defenses on them....automated flares that work 100% of the time on most models....making the missiles nothing mroe than eye candy...
Vyper
no, don't do that. You will probably suffocate ;DNah... You would just pass out and then start breathing again. My luck I would fall on a pillow or something and end up suffocating.
*sits down...pulls out pencil*
Mmmm....people to add to my sh*tlist.
*writes Skaven and all Portugese in one column....3 stars*
*writes Messy...5 stars*
Well...my work is done for the day....time to go play with my guns.
hey, I was just wondering if you guys decided to nix vehicle names on the bore evacuators of the M1A1, I saw you guys left an untexured place for them. Also are you guys going to change the unit identifiers on the side of the vehicles to represent different companies....ex ^ is Alpha > is Bravo < Charlie?......
Yes, yes and yes ;D 8)
I think the problem with that Mr. Pink (why can't I be Mr.Black) is that although you would hear the muffled sound, but the AI would not consider the weapon silenced.
As far as I know...there isn't a way to change the characteristics of a weapon in this way dynamically.
I could be wrong....I mean lets face it...I have been in the past....I once said publicly Messiah was a good bloke....how far from right was that! ;D
Messiah could be the brides maid
I could be wrong....I mean lets face it...I have been in the past....I once said publicly Messiah was a good bloke....how far from right was that! ;D
Forget the Stalin banner Tim...what you need is this. A Messiah poster.Lol TS just like the old times I hope you keep posting this funny pictures ;D
(http://www.ballistic-studios.com/Tigershark/downwithtiger.jpg)
We'll beat it out between us :D
TJ
They that Ghurkas are among best British troops, you should be proud Messiah :)
dude.... the Ghurkas are 5 foot 4 killing machines - heheheh ;D
moving at hilly high allittude terrain (which adds more hemoglobin in the blood, so you are a bit more fitter)
It doesnt make you fitter per-say, it simply means that your body is used to working in a oxygen deprived environment, which means when you are in an "oxygen rich" environmet, e.g. "normal" altitude then you can go on much longer, and work much harder, as your body is now fueled by the oxygen...
To put it simply, its like Nos gas in a car ;)
I personally blieve that the Ghurkas the the best natural front line troops in the world. Its a mixture of them comming from a dicipline background (which converts well into the army), training with weapons (the khurki) at very young ages, moving at hilly high allittude terrain (which adds more hemoglobin in the blood, so you are a bit more fitter) and dealing with death at a very young age (i.e. they slaughter lamb at like 5 years old, so that converts to being a hard warrior)
I thought this was the BAS forum about BAS stuff..... ???....and what better way to get back on topic than to tell us all where in blazes is this MH-60 that is so "dangerously close to release.
within a week huh? we're gonna hold ya to that ;D is that for JAM or the 60's or both ?
EVIS!
Now who let you out of your cage to post that??
Go get back in, you have only spent 14 hours on it today. If you continue showing that kind of apathetic attitude you will surely get kicked off the team.
Geez, it's now wonder its all taking so long.........
;D
TJ
I enticed a small child with my wily charm and good looks!??? sorry evis, but it this supposed to be funny? >:(
The new pilots will overwrite the old one right ???
And indeed the M60D is the correct name for the aircraft mounted M60, easy enough to tell apart as it has the same arse as the M2 with the two vertical hand grips, the M240 also has a version like this unsurprisingly called the M240D, as seen in the picture above.Ah yes, thank you. Although I believe the latest m60d's were based on the M60e3. It's good to see the m240(d) is in use now. I believe even the Seals use or used the M240. Am I right? It may be out of service already with the introduction of the M249 Mk48 Mod 0.
The M60E3 is a lightened version of the original infantry M60 (seen in ofp), it was made to fix some of the major faults, however it didnt do its job very well, hence the switch over to the M240.
btw; what's the chopper in the picture?? Is it a HH-60?
Just a general US Special Forces question...The first mission that lead to the formatian of the PJ's was in 1943;
Why do they call them parajumpers? I thought they were helicopter-based rescue teams, but I'm not well up on US units.
Who knows...
Whats the deal with the new cargo positions on the littlebirds?As could be seen on the pictures that BAS released, these new cargo positions are a more realistic (and much better looking) animation for the guys on the running boards.
And did anyone even read my previous post?No
the MH-6 pack is waiting for JAM (just as about every addon from BAS). The pilots (SOAR) will be released with the MH-60 pack next week and JAM should be released even before that, so might be looking at the new littlebirds in a few weeks (max).
Like for one thing the Stinger Missles dont appear on the choppers.
(...)
However, it has been mentioned that the MH6 can be used for Fast roping, and so discussions are taking place about that. My personal preference is to leave the fast roping with the choppers that can carry a whole squad, (Mh47 and MH60) but nothing is decided on yet.
TJ
Little update on the littlebirds.
They're all but done, I just have to add various FX scripts and dust etc, which I have actually had done for some time.
However, it has been mentioned that the MH6 can be used for Fast roping, and so discussions are taking place about that. My personal preference is to leave the fast roping with the choppers that can carry a whole squad, (Mh47 and MH60) but nothing is decided on yet.
TJ
btw; When is going to be released! (and there goes another kitten ;D )
actually the MH-6 does carry 2 bikes and 2 op's and can be deployed with in mins....and the MH-6 does do the rope infils someone ask'd this question on the BI forums and i post about it.....but the response i got back was a no go cause there seems to be NO pics on a rack system to put on the birds to have it look real :-[ BUT if a pic was found then "MAYBE" it would be consider in a updated version. But not this time around....sorry but the topic was closed on the BI forums so i cant say word for word just going off what i rember
go there and the pic at the bottom on the inside of the chopper maybe thats a rack they can use???...I see it in the lil birds pack already........but i would imagine that both bikes would sit half inside the chopper and other half on the bench held on with a strap...and the two ops sitting up towards the front.....
I am 100% that I saw a picture of the bikes that where on both sides 1 bike on 1 side it can be quikly taken off.
The rack is a small thing on the side 2 on each side you place the bikes wheel on the rack and there you go it would be nice to see it ;)
And 1 question to BAS would there be a flare system on the Littlebirds too cause some of the littlebirds have flare systems and missile warning.
I wonder if you have plans to make it in another update or maybe cause it is all scripts to make it work so a little delay 1 week and you got that options in it you already have the scripts in the MH-47E ;)
well i've emailed McDonald Douglas' and Boeing's historians to see if they can provide any reference material on the bike racks... if all goes well... you may have some pics :D
it will have the USMC stuff in itWell let me put it this way; the USMC pack will have the JAM stuff in it. (the M16A4 using the M16 .223 Ball Mag) But don't worry, the sounds are great.
My god coming to this forum is like a breathe of fresh air after visiting the official forums. :beat:
here's a question... is it possible for either:
1. to add the sniper rifle scope view into the game so we can access the scope view for cutscenes like we do with binocular view...
2. or make the .paa's of the sniper views and other sights available in the zip so we can use them for cutscenes... as its something i think would be a appreciated. :D
when in the world is the mh60 gonna be released? i saw the news at the BAS site and it said that the beta tests were done.
STT what island is that ???
Side doors yes....pilot doors.....wait and see what we have planned there.
talkin about the weather in the BAS thread....umm this ain't good :'(
Full JAM...although it will be refined based on peoples feedback...you can consider it public beta.*Cough*
*Cough*
No you cant...its finished. It will be updated at a later date, but this is a final addon :)
The "final" version for JAM released for Digitalgrenade; Is it the same as the final version now up for public (or do I have to DL it again, just for the readme)
It seems to lack the two ribs on top of it. And it almost seems round, while it realy is a box-like attachment. (the plate sticking out the rear is for example not round, while it does look like it in the screenshots).Nice to see that the detail on the nose of the MH60K/L and the HIRSS are correct. The HIRSS looks just like the real thing.
what island?WHAT? Have been living under a rock? Nagual is making an island for BAS. REALLY NICE. Check out the picture of it on the official forum and the video on Naguals page;
Another thing i've never seen - hotkey assignment to action menu items. With the growing list of action menu items on some vehicles, especially BAS, and with the direction it's taking in it only getting to be a longer list - is there anyway to segrigate a common function (a handy one I like is EJECT right-f'n-away) and assign it to a hotkey - or is that another game code only item such as Night Vision?I don't it's possible to assing hotkeys. And I think BAS did a great job trying to keep it down a bit. For example, as a pilot you can't open/close the sidedoors.
PS - forgot to ask - did the woodland camo SOAR pilots that came with the OH/UH-6 littlebird packs get overwritten by the new BAS_SOAR.pbo? If so - any plans to have a woodland camo based SOAR pilot still on the roster?Yes, they get overwritten. As for camo pilot; you can use the woodland (camo) crewchief as a pilot. SOAR in RL however, wear green flightsuits (in woodland missions that is).
You still may not like the color (i'll check the color vs the soar color tonight as I did both), but at this point it will not change. For any future addons (such other Seal Teams) i will be moving the colors of the uniforms more toward the colors on Naguals island. But like I said the new deltas and rangers have new cammo, and it amy be more to your liking... or notYeah, I already thought the D/R wouldn't change anymore. I hope the current "new" camo is a bit less white, though. It should really be a bit (just a very little bit) more (desert-)yellow. You made the BDU's a bit faded look. I think this is not the right way. You can better make em look more used (dirt ect) than faded.
PS - forgot to ask - did the woodland camo SOAR pilots that came with the OH/UH-6 littlebird packs get overwritten by the new BAS_SOAR.pbo? If so - any plans to have a woodland camo based SOAR pilot still on the roster?
I don't it's possible to assing hotkeys. And I think BAS did a great job trying to keep it down a bit. For example, as a pilot you can't open/close the sidedoors.
Yes they overwrite them, and I do not think the old ones will be compatible with the new 60s.
No, only the wodland crewchief has cammo, and I do not plan on changing that unless someone finds more that a few pics for reference as I have yet to see a helo pilot wearing anything other than the standard flight suits. I know there are new cammo nomex flight utilities coming out, but I've yet to see pics of them in use. Sorry, but the flight suits will stay for a while. I spent more than a few hours getting them done and making sure the seams line up (more than a little frustrating), and hope to keep them. :)
( dude where's my map pocket attached to my leg? - kidding...)
Holy dogpoo batman!
I've never had this for another chopper, so I don't know if it's a BAS-added effect, but some little bastard shot a hole in me fueltank.
And I was way out over open water!
Jeesh, I managed to get over land before I ejected, but that was ferking nervewrecking.
Good work on these things y'all.
WHAT? Have been living under a rock? Nagual is making an island for BAS. REALLY NICE. Check out the picture of it on the official forum and the video on Naguals page;
http://www.ballistic-studios.com/nagual/ (http://www.ballistic-studios.com/nagual/)
After reading all 48 pages of this thread in one sitting it's evident you can count on Frostbite here to give kudos to BAS and make it sound like I was critisizing the work - dude your lips are numb - all I want to know is if it's possible - it's something evident no matter what vehicle you use, be it BAS or not.LOL. No poncho I did not want to sound like I thought your message was critisizing the work. I just said it's not possible; to you, and than after that I showed an example of the work that bas did to keep the action menu from filled with useless action. The latter was not aimed at you, but meant as a message in general to everyone reading. I however indeed very often choose the side of BAS, because they do a hell of a job, anb because they get flamed at in the official forums a lot (although it doesn't happen in this forum)
Since BAS and other modder's have extended the vitality of this game they would be the authority on that, no?
And if I were a pilot i'd be very worried if I could open/close the side doors while in flight.
Good work BAS ;D
quik question... For some reason now I have a AH-64 Apache (A) and AH-1 Cobra (C) in my BAS - Vehicles section...
Good work BAS ;D
quik question... For some reason now I have a AH-64 Apache (A) and AH-1 Cobra (C) in my BAS - Vehicles section...
Good work BASI am searching and searching and all I see in the readme files are the Blackhawks, SOAR and JAM... ??? Heads back to search some more
quik question... For some reason now I have a AH-64 Apache (A) and AH-1 Cobra (C) in my BAS - Vehicles section...
R E A D
T H E
R E A D M E
REPAIRH addon by SelectThis
This addon adds a simple automated repair H for helicopters.
T0 use it, just place the relevant RepairH (found in BAS - Misc) on the map, then copy the following into the init of the helicopters that you wish to use it.
[this,0.6] exec "\bas_repair\repair.sqs"
The second element (0.6) is the damage level at which the helicopter breaks off and goes for repairs (0 = undamaged, 1 = destroyed). You can vary this according to your needs.
The addon also adds a few targetable versions of the BIS helicopters.
since JAM is out, when are the Navy seals gonna be released?
its done when its done
and just another thing was the grenade vest, its a really good idea but it seemed a bit unrealistic that you didnt have to reload a grenade, all u have to do is wait.
It may be an addon causing conflicts with our, however this is very very strange, specially cause your the only one with this problem. :-\
Try to do the oposed, take all the downloaded addons from your Res and Normal folder and see if it works this way.
BAS: Quick question about JAM, how did you get the M-60 MMG to take up only one slot rather then the traditional two slots???
George
weaponType = WeaponSlotPrimary;
Choppers r greaaaaaaaaaaaaaaaaaaat :)
JAM is nice :)
I have question about 40 mm grenades.
HEDP should take about 50 mm armour (http://www.fas.org/man/dod-101/sys/land/m433.htm), so i thought i should take BMP-1 in 1-2 shots... and i had to fire about 10 rounds to destroy it.
And if it is possible to call CAS by radio, it would be possible to call extract same way?
! Unexpected end of archive
! C:\Documents and Settings\Bernard Lambij\Bureaublad\Ofp rough\Des\BAS_Kiowapack1_1.zip: Either multipart or corrupt ZIP archive
OFP.Info has a working mirror of the OH-58.
Was this the one that caused you guys to cancel your comanche?
I found it. And allso a Comanche (great thing, that) Was this the one that caused you guys to cancel your comanche? Becouse DKM really did a great job on it. (I still like BAS Choppers better, but that's becouse I'm more into the whole spec op kinda thing, rather than crude warfare :p)
Sorta right up there with Trebuchet's and Longbows...crude.......but effective......very effective especially the romans and i think the person meant like it not being an attack helo all of its operational lifespan, but also performs stealth insertions
Yup, Updated desert Rangers wearing RACK and SPEAR bodyarmor.
Weapon is an M14 DMR? Great for shooting big holes in people.
I don't know evis. I can't really see the RACK, but aren't the colors a little bright for woodland?(the vest looks ok). And the gey whatever around what looks like the bottum part of the ammo-pouches; Isen't that supposed to be dark green fabric, for holding two shotgun shells. I remember this old picture of a torso with RACK. If I remember correctly this picure had these thing correct. And one other thing; all M14DMR's that I've seen where more or less camoufladed. I hope you will put at least some form of camo on it. (and hopefully even make two; desert and woodland)
little questions for ya;
why did you change the goggles from yellow to white??
I thought that the newest assault goggles are in fact yellow. That's because the eye defines movement in yellow (like in defines shape in green). Becides I really liked the look of the delta machine gunner with the balaclava and the goggles lowered. This gives the guy a real bad-ass look ;D
Have you added M4's with Red-dot aiming sights?? (pleae). I ask this because the only unit I've seen using reflex sights are the PJ's. All other units (including guys from TF20) are using red-dot scopes. I guess the specops don't like to rely on electronics that can fail.
Have you added the Stoner 25 sniper rifle. It's the sniper rifle now used by the rangers a lot. (Guess it must use the M14 JAM mag). Not much defference with the m14, only that the Stoner 25 looks better :)
One question. Will they have the NVGs as well?
?
(http://www.ballistic-studios.com/images/RACKRangers.jpg)
why did you change the goggles from yellow to white?
I don't know evis. I can't really see the RACK, but aren't the colors a little bright for woodland?(the vest looks ok). And the gey whatever around what looks like the bottum part of the ammo-pouches; Isn't that supposed to be dark green fabric, for holding two shotgun shells. I remember this old picture of a torso with RACK. If I remember correctly this picure had these thing correct.
they anyway? handgrenadepouches? And is that a drop-leg gasmask pouch?
as for the colour of the lens in the goggles.... check this out:
http://www.blackhawkindustries.com/product_detail.asp?product_id=2838&d=
there are several variations of coloured lenses... and as any skiers out there will tell you, when its a white out on the slopes (cloud meets snow = no shadow = no definition of hill ot gradient etc = hard skiing) then yellow lenses (or in my opinion) are the best tint to help you get down in one piece - and when its fresh powder in the morning - thats a great thing ;D
http://www.blackhawkindustries.com/product_detail.asp?product_id=2037&d=
just a wondering if you're adding medic packs to the medics....
Why yellow is the best in doing this is still something that is not entirely certain, but it is.
Maybe yellow is the best colour to subdue the spectrum (as you've stated) while enhancing daytime contrast?
That or maybe the rods & cones in your eye's react differently to the singular colours.
Yellow reacting better with the rods (movement interpretation) while green reacts better with the cones (image definition)...
This is only conjecture on my part, but it seems to make sense from what little I could find on the net.
:-\
<[SF]All_Killer> whats a DEV?
<[DEV]Abraxas> It's a person who is asked infinite questions at every moment of the day...
yea setobjectexture should work.... And It wouldnt be usless.... It makes them more... customizable... And if you add vipers suggestion to tint the screen you could deicde weather you want it tinted (yellow googles) or not tinted (clear goggles)..... I think that would be awsome...
Besides customiing units I think would make them more realistic... and it says right on your website your purpose is to make realistic addons...custumising is the keyword in specops
Eh, I don't really like the idea of making the screen have a yellow tint. But, now all of my old SOAR pilots and crew have on completely white uniforms. I think it is just the lack of texturing, but what is causing this?? I had them before, but now with the new helicopters I seem to have messed them up. The new SOAR pilots work fine. MH-47 addons are in the addons folder, as is Kiowa and 1.46 littlebirds. Should I just get the newer littlebirds?
As i said, they will be customized enough as it is, theres no point adding something so petty and, well, crap onto them. You are very rarely going to sway any of our plans with posts on these threads, we know what we want to make and make them how we like.point taken. Although it was a nice idea on it's own, it's not something I like to see (yellow tinted screen). btw; very rarely is not never ;)
What *is* up with that Kiowa 1.1 pack link? Does anyone host a valid achive of it anywhere? I've checked a few places and can't find a valid 1.1 anywhere.
Hmm on the BAS-Page the project-status bar ist on 50% for Pavehawks? But the choppers don`t look like 50% to me ... are you sure? How about a small "status-bar update".
It truly will be one of the best islands ever released. Have we let you down yet with claims like this ;)
(http://www.ballistic-studios.com/nagual/images/s/basisle1.jpg)
(http://www.ballistic-studios.com/nagual/images/s/basisle1.jpg)
Where can I find the BAS version of the Delta Ops?
Wow. The shots of the island don't look like they've come from OFP at all...That's because they're not. These are just pictures taken from militaryphoto sites and edited to make it look like OFP. Stupid Hollywood shit. Don't believe it.
I found this at Opflash.org:
(http://www.opflash.org/news/images/PureMassacreNews/basisleii.jpeg)
What about the navy seals? did you pause the project or something?
No the SEALs are not paused :)
can you guys(BAS i mean) just give a estimated guess of when the SEALS or Nagual's island are gonna be released?
No. Sorry.That was the answer I was expecting ;D
Erm whats the progress on the updated rangers and littlebirds??ummm....ditto ???
The sound for the rangers m4's will be the same as the Pilot's M4. Because they both use the JAM addon. If you don't like the sounds of JAM, you have a problem since a lot of teams will use JAM.
But if you really don't like JAM; The R/D addon will still have the old mags and these can be used also.
Or will you change the sounds and ballistics and only keep the original mag name.
will the pavehawks come with new pilots? instead of those old BIS ones.Ever notice the new pilots in the MH-60 pack :P?
Can you tell us some of the new weapons the Deltas/Rangers and SEALS will have, or are those secret?
Yeah, You can do real good covert and SpecOps missions with this. My EDD (Estimaded Distance of Detection) is 25m-30m tops. Perfect for the OPRA (Observe, Plan, Reveiw, Attack) 'Way of Entry.' They willn't be able to detect you if do the Behind Flank 'Way of Entry' either! ;)
anyone having trouble trying to get the 2nd video to run?no
was that a PSG-1 sniper riffle... couldnt really tell....I'm not sure either. Could be a Stoner 25 (in use with the rangers as sniperrifle).
i love violence and my dogs even love it more especial as they are allowed by law to bite if violance is getting out of hand
me and my dogs will protect the bas guys if nessecary :P
(airforce security K-9 unit )
Well, back to the island itself. Are there any special features in the island? And what units are included with it.
no, I'm not confused. He's with an airforce k-9 unit. Which is a security unit with dogs (big mean ones). He'll protect the BAS guys from all the guys who will use force to get their hands on that island. Nothing to be confused about.
"done when its done"....i think thats BAS's catchphraise?i would't say it better ;)
I'm happy to wait, not like we're paying them!
Vyper
thats because you couldn't....i was agreeing with you
take the hard line....if you want a great island now! spend some time and make one....otherwise just hold your horses....patience is a virtue ladies and gentlemen
Vyper
Has anyone noticed the Landrover SOV in the projects bar on the Ballistic website.
I'm sure this island is great, but darn 56k!! The screens look great though.
==========================================================
Tonal (The Lost Isle) 1.0
OPFOR 1.0 (African)
by Ballistic Addon Studios, 2003
http://www.ballistic-studios.com/
OFPEC Code: BAS
01 October 2003
nagual@ballistic-studios.com
==========================================================
Island by Nagual
Textures by Ebud, Nagual
Modelling by Nagual, Eviscerator, Ebud
Scripts by Rom, Nagual, TJ
Music by Cassandra G (cassie)
Special Thanks to SelectThis for misc model and jungle tweaks and addon making advice, Agent_smith for the warehouse, Leone for runway textures, Bn880 for video dialog scripts, Rom for taxiway coding and technical advice/assistance and Snake_man and the wrptool team for wrptool beta.
Special thanks to Katerina and the BAS Team for beta testing.
Special thanks to Ebud for endless work on the textures.
Special thanks to Cassie for all the excellent music.
Special thanks to the friends/girlfriends/wives ect who put up with us while spending lots of time making the island and opfor.
==========================================================
INSTALLATION:
==========================================================
Place the PBO files in Addons\, Res\Addons\ or a mod folder in your Operation Flashpoint directory:
* BAS_I1.pbo 1.00
* BAS_I2.pbo 1.00
* BAS_O.pbo 1.00
* BAS_OPCPP.pbo 1.00
* BAS_OPFOR.pbo 1.00
* JAM_Magazines.pbo 2.00
* JAM_Sounds.pbo 1.00
The Island anim Folder must be placed in Res\Addons\ folder (not everyone has normal addons folder):
* BAS_Isle_Anim
Place the Tonal Folder in your Missions\ or Missions\Ballistic\ folder:
Tonal Folder
* BAS_Isle_JungleOp.bas_i1.pbo
* BAS_Isle_RebelRoad_v1.bas_i2.pbo
Place the Insurgency_01.pbo into the Campaigns\ folder:
* Insurgency_01.pbo
Place the MP mission files in your MPMissions\ folder:
* dm@ 10 elimination v1.bas_i1.pbo
* tdm@ 24 kimbeassault v1.bas_i1.pbo
* tdm@ 18 slumskirmish v1.bas_i1.pbo
* co@ 9 jungleop v1.bas_i1.pbo
* co@ 17 rebelroad v1.bas_i2.pbo
MP Insurgency Coops have at least 3 extra player spots not counted in name, for opposition forces:
* co@ 5 scoutpatrol v1.bas_i1.pbo
* co@ 14 closetohome v1.bas_i1.pbo
* co@ 16 militiadump v1.bas_i1.pbo
* co@ 20 internalconflict v1.bas_i1.pbo
* co@ 5 zinaba v1.bas_i1.pbo
* co@ 11 warpath v1.bas_i1.pbo
* co@ 17 holiday v1.bas_i2.pbo
==========================================================
Tools Used for island and object creation:
==========================================================
WrpTool Beta
Visitor 2 Light
WrpEdit
WrpBuddy
Oxygen 2 Light
The G.I.M.P (gimp.org)
Adobe Photshop
http://www.africafocus.com/
Misc sound and graphics tools.
==========================================================
Technical Details:
==========================================================
Tonal
WRP : 25kmx25km
Textures: 512x512 resolution ground textures
Objects: 130,000+ objects
Tonali 1
WRP : 12.5kmx12.5km
Textures: 512x512 resolution ground textures
Objects: 60,000+ objects
==========================================================
Notes:
==========================================================
Tonal Isle is a large world map for Operation Flashpoint: Resistance.
Set on the south east coast Africa, and combined with BAS OPFOR, it offers a wide variety of environments and battlefields for OFP, and a scenario / theme to open up new missions in the Tonal world.
The Tonal project has taken a very long time make, with countless hours poured into it over this year (2003) and before. But it is not perfect, so future versions will finalize things like urban models and vegetation (see below).
Being larger than the standard BIS islands, the Tonal isle can be very demanding for a PC, so the more powerful machine the better, especially for mission editors. Use of fog in places like the jungle does make the lag much more playable, the jungle was always intended to be used with weather fog limiting the view distance.
The Tonali 1 isle is a extra bonus peripheral island, small and fairly rough, it is a lower-end isle for smoother editing and gameplay, a bonus for lower end PC players.
There is a lot of space on the Tonal isles, so explore ;)
==========================================================
BAS OPFOR:
==========================================================
The bas isle is intended to be used with the BAS OPFOR African units. The rebel and government soldiers and vehicles can be used for all sorts of african based conflicts on the isles.
See the included BAS Tonal File for detailed information on the Tonal Background.
The islands have been built around government, rebel, civilian and militia areas, the OPFOR addon provides units who fit and fight well in each area.
==========================================================
Texture Notes:
==========================================================
The island land textures are custom made, with transtions generated in Visitor 2, then hand placed in wrpedit and wrptool.
The jungle land texture was taken from a google search, then edited. I haved tried to find its orginal source but have not so far.
2 other textures are edited versions of royalty free textures found online.
Some base base Textures are from original BIS resistance textures.
The runway textures at the main desert airport were made by Leone, some edited by nagual. So special thanks to Leone for going to the trouble of sending a CD full of textures through the mail.
A small number of jungle plant textures were orginally edits from textures in the Deadly Dozen : Pacific Theater game, they have been edited since then and mixed with totally new textures.
Aside from the above, the majority of custom textures were hand made by BAS texturer Ebud, who put countless hours into the island textures, many based from reference pictures of real african places.
==========================================================
Known Issues:
==========================================================
Map lag: due to the size of the map, and detail of the terrain in the central and western area, the editor and ingame map is sluggish. When zoomed in to around medium it can be hard to click / double click on depending on the power of your PC. Zooming out further or all the way in often helps when mission editing. Setting land textures to 512x512 in OFP prefrences can also help.
General Lag / system intensive: As said earlier, the Tonal mainland is resource hungry. It best to find a good balance between veiw distance, terrain and other video settings.
Misc Model bugs: with lots of custom models, many are some of the first models by nagual, expect some anomalies somewhere, there's sure to be something missed.
==========================================================
Mission Notes:
==========================================================
All missions are considered bonus items, so enjoy them for what they are worth.
In the Insurgency campaign, sometimes you are granted CAS (untested in mp). To call in an AREA or PRECISION strike you need to select it, then click on the map where you want the Area or strike point to be. The CAS mission will begin after clicking the map.
==========================================================
Future Versions:
==========================================================
The first version of Tonal isle will be improved upon sometime in the future. More work will be done on jungle objects, city objects and details, general lods, bug fixes and more scripts and sounds. Grasses and trees will also still be added and improved. This will take time, but with 1.0 out it can be done at its own pace (better than releasing 1.0 next year)
The general layout will remain the same. Potentially more terrain in the future, like a seperate island somewhere out in the ocean, depending on map lag.
The main airport will also get some more attention after the models are finished.
The main focus of future updates will be improving performance, work on the Tonali's, and continuation of the ongoing Insurgency campaign.
More information, updates and mission packs can be found on the Ballistic main site and:
http://ballistic-studios.com/nagual/isle/
==========================================================
Scripts:
==========================================================
*************************************
Mist
To activate TJ's excellent ground mist script (good for jungle swamps), exec the following line in an game logics init field:
[this,.7,500,1] exec "\bas_o\s\mist.sqs"
[Object,Delay,Lifetime,Velocity] exec "\bas_o\s\bas_mist.sqs"
[Object,Delay,Lifetime] exec "\bas_o\s\bas_sand.sqs"
[Object,Delay,Lifetime] exec "\bas_o\s\bas_mist2.sqs"
The higher the delay, the less strain the mists puts on the PC, but makes the mist thinner. Really thick mist looks good but needs a strong PC.
*************************************
MP Video Options
To include a dialog in MP missions for setting terrain detail and view distance, the following can be used:
Description.ext:
#include <bas_i1\s\bas_MPvideo.hpp>
Init.sqs:
[] exec "\bas_i1\s\vidoptions.sqs"
Ingame Radio Trigger:
[] exec "\bas_i1\s\dlg_video.sqs"
*************************************
River Crossing:
To prevent AI from going prone in jungle swamps, you can use a river crossing script by Rom:
Triggers (any amount of trigger covering watery areas) setup like:
Size
Anybody
Present
Repeated
Then exec in a gamelogic or unit init:
[trigger1,trigger2,...] exec "\bas_o\s\BASrivercrossing.sqs"
Any unit that steps into the trigger area will be checked, and when they go near water they will enter "stand up" mode and not go prone, saving them from drowning in combat. The units will be set back to AUTO mode after leaving the water.
*************************************
BAS Blackhawk Map:
The main Tonal island is already setup to use the map in the BAS blackhawks. The blackhawk addons will automatically load the island map, you need to add this line to the init field to setup the crosshair (due to larger island size):
bas_60mapsize = 512
*************************************
==========================================================
Music:
==========================================================
Classname - Title
bas_islemuse1
bas_islemuse2 - Survival
bas_islemuse3 - Theme
bas_islemuse4 - Horizon
bas_islemuse5 - Resting
bas_islemuse6 - Warp
bas_islemuse7 - Home
Special thanks to Cassandra G for 6 excellent original music tracks custom made for the project. Each track fits in well with african themed missions.
http://www.mp3.com.au/Cassandra_G
==========================================================
Added Objects / Options:
==========================================================
Lots of different object can be found in the editor under
Empty > Lost Isle - Misc >
- is used to make urban detail objects grouped at top
They range from civilian objects to houses, trees, custom fires and bushes.
==========================================================
Sounds
==========================================================
The sounds were taken from all sorts of sources, like many ofp editing sounds, they are not custom made, just custom coded.
Sources included:
Spec Ops II
Ghost Recon
Delta Force Games
Under Empty > Sounds > in the Mission Editor there are some new sound objects for missions (can also be used in the "trigger" section of Trigger Effects):
* Ambient -Aircraft
* Ambient -AK Fire
* Ambient -Birds
* Ambient -Combat
* Ambient -Insects
* Ambient -MG Fire
* Ambient -Swamp
* Ambient -Thunder
* Ambient -Wind
Other sounds that can be used in "Voice" and "Anonymous" section of Trigger Effects, or with the unit say "sound" command, are:
class name // description
bas_briefgear = Briefing gear sound, add line *onBriefingGear "bas_briefgear"* without the * to init.sqs for it to play when player check briefing weapons.
bas_dooropen = door opening sound
bas_doorclose = door closing sound
bas_Tvloop1 = ambient radio / tv sounds
bas_Radioloop1 = ambient radio sounds
bas_Radioloop2 = ambient radio sounds
bas_Radioloop3Â = ambient radio sounds
bas_nature1 = ambient bird/nature sounds
bas_swamp1 to 4
bas_jungleS1, bas_jungles2,
bas_bugs1 to 4
==========================================================
Unit Faces:
==========================================================
Faces for mission editing :
BAShostage1
BAShostage2
BASAfrican1
BASAfrican2
BASAfrican3
BASAfrican4
BASAfrican5
BASAfrican6
==========================================================
Group Names:
==========================================================
Some new group names have been added for mission editors. They can be used with this line in leaders init field (or in a script):
this SetGroupId ["Primary", "Secondary"]
or
this SetGroupId ["Primary", "groupcolor0"] (to use only first name)
Some names are doubled up to allow for more combinations, and with the default BIS names there is lots of options, eg.
FireTeam Alpha, Delta Escort, SOAR CAS
Primary (Names):
1STSFOD
Agent
Assault
Chalk
DeltaForce
Escort
FireTeam
Gov
Guard
NightStalker
Ranger
Rebel
Recon
SAS
Scout
SEAL
SOAR
Specialist
Support
Tango
SF
SAR
CSAR
ASAR
CAS
Eagle
Lion
Tiger
Bear
Wolf
Raven
Tracker
Hunter
Alfa
VIP
Sniper
Command
FireBase
Intel
Fury
FireStick
Guerrila
Tatu
Tonal
Militia
Force
Team
Assasin
Artillery
Medivac
ParaJumper
Rescue
Sentry
Sentinel
Secondary (Colors):
One
Two
Three
Four
Five
Six
Seven
Seven
Eight
Nine
Zero
Pack
Group
Team
Wing
Squad
A
B
C
D
Scout
Recon
Assault
Escort
Guard
Support
Specialist
Agent
SAR
CSAR
ASAR
CAS
Tracker
Hunter
Sniper
Command
FireBase
Intel
Guerilla
Tonal
Militia
Force
Assasin
Artillery
Medivac
ParaJumper
Rescue
Sentry
Sentinel
============Disclaimer:========
This is NOT an official Addon. You know the drill! Use at your own risk.
==========================================================
Due to the extensive / excessive amount of work put into this project to make the Tonal isle unique, copyright is claimed on the original work.
This addon is not to be altered or edited for any purpose without the express permission of the authors. Nor should it be distributed except in the form provided.
Ask for permission to use any Tonal objects/textures BEFORE using them in another project.
Requests will be considered some time after release.
==========================================================
==========================================================
Addon Name: OPFOR (for OFP v. 1.92)
Version: 1_00
by Ballistic Addon Studios
http://www.ballistic-studios.com
OFPEC Code: BAS
01 October 2003
==========================================================
DESIGN TEAM
===========
Project Coordinators: Eviscerator, Ebud and SelectThis
Modeling/Mapping: Ebud, Eviscerator, SelectThis, Deadmeat
Textures: Ebud
African Civilan Faces: Red Storm (from Ghost Recon)
African Voices: Novalogic (from Delta Force2)
Footsteps: Various games, mainly Americas Army: Operations and Spec Ops II: Green Berets.
Cpp File: Eviscerator, SelectThis, and Nagual
Scripters: Rom
Beta Testers: Katerina, GatorDev, and all the BAS Team.
Missions: Nagual
Producers: Eviscerator and Ebud
Readme: Ebud and Nagual
Special Thanks: Vipersheart for the G3 model, marfy/seb muller for the ZU23 and Vektorboson for the rotorwash script.
VERSION HISTORY
===============
1.0 (28-09-03)
- First release
ADDON DESCRIPTION
=================
This addon provides a comprehensive set of units for a ficticious African conflict.For more information please refer to the Tonal History document included with the pack.
Features include:
- African Government troops and support units.
- African rebel troops and support units.
- African civilians.
- One unit per side that allows for custom faces rather than the default African faces.
Every single member of BAS had input into this addon. The team has worked tirelessly to bring what we hope is one of the most interesting addons available in the OFP community.
Enjoy the addon from the BAS Team!
INSTALLATION
============
There is 2 PBO files in the compressed file (BAS_OPCPP.pbo, BAS_OPFOR.pbo), which need to be extracted into your Operation Flashpoint/Addons folder.
(NOTE: you can use either the OFP/Addons or Res/Addons folder)
Put the following in your addons folder:
BAS_OPCPP.pbo
bas_OPFOR.pbo
KNOWN ISSUES
============
* Random civilians will reset to default texture after a saved game is loaded, a game engine bug.
ADDED UNITS:
============
RESITANCE SIDED
GOVERNMENT
==================
BAS_GovernmentOfficer
BAS_GovernmentSoldier
BAS_GovernmentSoldier2
BAS_GovernmentSoldier3
BAS_GovernmentSoldier4
BAS_GovernmentSoldier5
BAS_GovernmentMGunner
BAS_GovernmentHVYMGunner
BAS_GovernmentSniper
BAS_GovernmentRPGSoldier
BAS_GovernmentRPGAASoldier
BAS_GovernmentRPGAPSoldier
BAS_GovernmentRTO
BAS_GovernmentMedic
BAS_GovernmentScout
BAS_GovernmentScoutEngineer
BAS_GovernmentSoldierUrban
BAS_GovernmentPilot
BAS_GovernmentCrew
BAS_GovernmentOfficerHD
BAS_GovernmentSoldierHD
BAS_GovernmentSoldier2HD
BAS_GovernmentSoldier3HD
BAS_GovernmentSoldier4HD
BAS_GovernmentSoldier5HD
BAS_GovernmentMGunnerHD
BAS_GovernmentHVYMGunnerHD
BAS_GovernmentRPGSoldierHD
BAS_GovernmentRPGAASoldierHD
BAS_GovernmentRPGAPSoldierHD
BAS_GovernmentRTOHD
BAS_GovernmentMedicHD
BAS_GovernmentScoutHD
BAS_GovernmentScoutEngineerHD
BAS_GovernmentSoldierUrbanHD
BAS_GovernmentPilotHD
BAS_GovernmentCrewHD
MILITIA RESISTANCE - MALE
==================
BAS_GMilitiaAKM
BAS_GMilitiaSKS
BAS_GMilitiaFAL
BAS_GMilitiaG3
BAS_GMilitiaRPD
BAS_GMilitiaPKM
BAS_GMilitiaSVD
BAS_GMilitiaRPG
BAS_GMilitiaRPGAA
BAS_GMilitiaRPGAP
BAS_GMilitiaAKMHD
BAS_GMilitiaSKSHD
BAS_GMilitiaFALHD
BAS_GMilitiaG3HD
BAS_GMilitiaRPDHD
BAS_GMilitiaPKMHD
BAS_GMilitiaRPGHD
BAS_GMilitiaRPGAAHD
BAS_GMilitiaRPGAPHD
MILITIA RESISTANCE - FEMALE
==================
BAS_GMilitiaWAKM
BAS_GMilitiaWSKS
BAS_GMilitiaWFAL
BAS_GMilitiaWG3
BAS_GMilitiaWRPD
BAS_GMilitiaWPKM
BAS_GMilitiaWSVD
BAS_GMilitiaWRPG
BAS_GMilitiaWRPGAA
BAS_GMilitiaWRPGAP
BAS_GMilitiaWAKMHD
BAS_GMilitiaWSKSHD
BAS_GMilitiaWFALHD
BAS_GMilitiaWG3HD
BAS_GMilitiaWRPDHD
BAS_GMilitiaWPKMHD
BAS_GMilitiaWRPGHD
BAS_GMilitiaWRPGAAHD
BAS_GMilitiaWRPGAPHD
BAS_GRandomMilitia
BAS_GRandomMilitiaW
RES CIVS WITH ROCKS
==================
BAS_opforciv1RES
BAS_opforciv2RES
BAS_opforciv3RES
BAS_opforciv4RES
BAS_opforciv5RES
BAS_opforciv6RES
BAS_opforciv1wRES
BAS_opforciv2wRES
BAS_opforciv3wRES
EAST SIDED
REBELS
==================
BAS_RebelOfficer
BAS_RebelSoldier
BAS_RebelSoldier2
BAS_RebelSoldier3
BAS_RebelSoldier4
BAS_RebelSoldier5
BAS_RebelMGunner
BAS_RebelHVYMGunner
BAS_RebelSniper
BAS_RebelRPGSoldier
BAS_RebelRPGAASoldier
BAS_RebelRPGAPSoldier
BAS_RebelRTO
BAS_RebelMedic
BAS_RebelOfficerHD
BAS_RebelSoldierHD
BAS_RebelSoldier2HD
BAS_RebelSoldier3HD
BAS_RebelSoldier4HD
BAS_RebelSoldier5HD
BAS_RebelMGunnerHD
BAS_RebelHVYMGunnerHD
BAS_RebelRPGSoldierHD
BAS_RebelRPGAASoldierHD
BAS_RebelRPGAPSoldierHD
BAS_RebelRTOHD
BAS_RebelMedicHD
MILITIA - MALE
==================
BAS_MilitiaAKM
BAS_MilitiaSKS
BAS_MilitiaFAL
BAS_MilitiaG3
BAS_MilitiaRPD
BAS_MilitiaPKM
BAS_MilitiaSVD
BAS_MilitiaRPG
BAS_MilitiaRPGAA
BAS_MilitiaRPGAP
BAS_MilitiaAKMHD
BAS_MilitiaSKSHD
BAS_MilitiaFALHD
BAS_MilitiaG3HD
BAS_MilitiaRPDHD
BAS_MilitiaPKMHD
BAS_MilitiaRPGHD
BAS_MilitiaRPGAAHD
BAS_MilitiaRPGAPHD
MILITIA - FEMALE
==================
BAS_MilitiaWAKM
BAS_MilitiaWSKS
BAS_MilitiaWFAL
BAS_MilitiaWG3
BAS_MilitiaWRPD
BAS_MilitiaWPKM
BAS_MilitiaWSVD
BAS_MilitiaWRPG
BAS_MilitiaWRPGAA
BAS_MilitiaWRPGAP
BAS_MilitiaWAKMHD
BAS_MilitiaWSKSHD
BAS_MilitiaWFALHD
BAS_MilitiaWG3HD
BAS_MilitiaWRPDHD
BAS_MilitiaWPKMHD
BAS_MilitiaWRPGHD
BAS_MilitiaWRPGAAHD
BAS_MilitiaWRPGAPHD
BAS_RandomMilitia
BAS_RandomMilitiaW
EAST CIVS WITH ROCKS
==================
BAS_opforciv1E
BAS_opforciv2E
BAS_opforciv3E
BAS_opforciv4E
BAS_opforciv5E
BAS_opforciv6E
BAS_opforciv1wE
BAS_opforciv2wE
BAS_opforciv3wE
CIVILIAN
==================
BAS_opforciv1
BAS_opforciv2
BAS_opforciv3
BAS_opforciv4
BAS_opforciv5
BAS_opforciv6
BAS_opforciv1w
BAS_opforciv2w
BAS_opforciv3w
BAS_RandomCivilian
BAS_RandomCivilianW
VEHICLES AND WEAPONS
=====================
Vehicle || Weapon || Ammo
RESITANCE SIDED - GOVERNMENT
BAS_GUAZPK || BAS_PK_BRDMMounted || BAS_PK_BRDMMounted
BAS_GUAZDShK || BAS_DShK || BAS_DShK
BAS_GBRDM || BAS_DShK || BAS_DShK
BAS_GBRDMPK || BAS_PK_BRDMMounted || BAS_PK_BRDMMounted
BAS_GovBMP || Gun73,MachineGun7_6,AT3Launcher || Heat73,Shell73,MachineGun7_6,AT3Launcher
BAS_GT55 || Gun105,MachineGun7_6 || Heat105,Shell105,MachineGun7_6
BAS_GZSU || ZsuCannon || ZsuCannon
BAS_GMI24 || BAS_MachineGun30E,BAS_Rocket57x128 || BAS_MachineGun30E,BAS_Rocket57x128
BAS_DShKG || BAS_DShK || BAS_DShK
BAS_GZU23 || BAS_ZuCannon || BAS_ZuCannon
BAS_GSU25 || ||
BAS_GMI8
BAS_GUral
BAS_KLR
Weapon Class Ammo
HK-G3SG1 || BAS_G3SG1 || JAM_W762_20mag
Rocks || BAS_Toss || BAS_Rock
Type 63 Radio || BAS_Type63
EAST SIDED - REBELS
BAS_AUAZPK || BAS_PK_BRDMMounted || BAS_PK_BRDMMounted
BAS_AUAZDShK || BAS_DShK || BAS_DShK
BAS_AUAZDShK2 || BAS_DShK || BAS_DShK
BAS_RebelBRDM || BAS_DShK || BAS_DShK
BAS_RebelBRDMPK || BAS_PK_BRDMMounted || BAS_PK_BRDMMounted
BAS_RebelBMP || Gun73,MachineGun7_6,AT3Launcher || Heat73,Shell73,MachineGun7_6,AT3Launcher
BAS_AT55 || Gun105,MachineGun7_6 || Heat105,Shell105,MachineGun7_6
BAS_DShK (russian) || BAS_DShK || BAS_DShK
BAS_DShKA || BAS_DShK || BAS_DShK
BAS_ZU23 (russian) || BAS_ZuCannon || BAS_ZuCannon
BAS_AZU23 || BAS_ZuCannon || BAS_ZuCannon
BAS_ACessna182
BAS_AUral
BAS_AUral2
SCRIPT VARIABLES:
- BAS_OPFOR_Effects = 0 disables all the smoke effects (tank smoke device, Mi24 rocket smoke, Mi24+Mi17 rotorwash)
- BAS_OPFOR_Gov_TankSmoke = 0 disables the automatic smoke device on all Gov tanks
- BAS_OPFOR_Reb_TankSmoke = 0 disables the automatic smoke device on all Rebel tanks
BACKGROUND READING ON THE OPFOR
=================================
Tonal Defense Forces Orbat as of Sep 21, 2003
====================================================================
TONAL AIR FORCE
1st Air Wing
No. 1 Squadron
Helicopter operations and training
135 personnel; 5000 flight hours budgeted
14 M-8
8 MI-24
No. 2 Attack Squadron (Fury)
Air/Ground operations
126 personnel; 2500 flight hours budgeted
8 SU-25
TONAL ARMY
First Brigade
1 Mechanized Battalion
1 Armored Battalion
2 Infantry Battalions
1 Reconnaissance company
1 Engineer company
1 Logistic Support Battalion
1 Military Police Company
1 Signal Company
1 Field Artillery Battalion
Brigade Training Center
Special Units
1st Air Defense Regiment
1st Tonal Scouts Company
Paramilitary
Tonal Guard (900 part time personnel)
1st Tonal Scouts Company Background:
Formed by a retired Rhodesian captain and former legionnaire, the Tonal Scouts are the mainland's first line of defense.
Mostly made up of white men from African bush wars, the scouts are expert trackers, stalkers, hunters and guerillas, though they recruit indigenous young men with hunting and tracking talents. Spending their time patrolling remote and jungle regions of Tonal, the scouts are the primary intel source for the TDF.
They don't have the hardware of the western special forces, but with their training and knowledge of the archipelago they are the elite of the TDF.
As the only TDF unit capable of spending extended time in the jungles, the scouts are also used for direct action and rescue missions, and their specialty of guerilla warfare and counter insurgency operations.
Following the 2003 Government policy of zero-tolerance of rebels forces, the Tonal Scouts have been working tirelessly on locating and destroying rebel assets in the jungle and suppressing rebel income sources.
Aside from the jungle, the scouts are often used to support regular TDF infantry in assault, as their skill and knowledge of the terrain can turn the tide of many battles.
The scouts are also used as guides for international peacekeepers and occasional SF who deploy. Interactions with SF has also given the Tonal Scouts extra counter-insurgency training. They have the skills for undercover work amongst the population, and are in closer contact with the locals than any other TDF soldiers. Due to tight knit tribal group being near impossible to infiltrate, local black scouts will more often be used for undercover work. The majority of plain-clothes operations by scouts have taken place at the end of longer investigations, during the raids and busts in towns and Tonali's that occur often to suppress rising anti-government militia.
=====================================================================
Rebel Forces:
=====================================================================
Tonal Rebellion Front
Manpower:
Unknown, civilian population is constantly filtering in and out of rebel training camps.
Income:
Kidnapping and extortion of westerners, Drug and Weapons smuggling, keeping supply lines open to African countries who relied heavily on soviet arms.
Food is taken both from jungle and ambush/theft of supply convoys, and control of southern farms. In time of famine rebels often capture Tonal towns to hoard all supplies, or use plain clothes militias to gain access to grain stores.
Two tactics used by the rebels are establishing firm footholds in the hearts and minds of the civilians, for militias, and starving Tatu by controlling farms and Tonali's.
Organization:
The TRF operate by a mix of traditional tribal structure and military ranking/organization. Their base of operations is the jungles of Zinaba in the east of Tonal, and fight often with the TDF over the northern territories. Using dirt tracks through the jungle, the rebels can deploy throughout the south, center and north eastern areas of tonal, though prefer raids and guerilla attacks over open fighting.
The tribal side of their culture makes them a fierce enemy, with perceived glory for combat and harsh penalties for inaction or insubordenance. While violent and reckless in their attacks on the TDF and civilians, they are a disciplined force when they are pushed, and extremely hard to exterminate due to their ability to take off uniforms and merge into the population. The TRF have never fully lost Zinaba to the government.
Rebels forces have ex soviet hardware stashed throughout the jungles, one of the telling factors of imminent rebel action is when the move their armour, something they do not do often to avoid detection by the small but powerful TDF air force.
ABOUT BALLISTC ADDON STUDIOS
============================
Ballistic Addon Studios is a talented group of modellers, texture artists, scripters and mission makers that strive to make the best quality addons for the community. Ballistic was created from the foundations of Tigershark/Jellybelly Productions (TJP) to not only design and create addons but also to help others publish addons using the established quality standards Ballistic believes in.
--------------------------------------------------------------------------------------------
Please visit the OFP Editing Center for further updates and discussions of this addon.
http://www.ofpec.com
*************Disclaimer:*******************
This is NOT an official Addon. You know the drill! Use it at your own risk.
Enjoy the addon!
Also, I've got a prediction. Have you scoped out the large city to the east of the island, the city named Tatu? I predict that the moment BAS releases the Updated Delta/Ranger pack and the Desert Vehicles pack, we'll have more BHD missions than can be counted taking place in that city :P .
Also, I've got a prediction. Have you scoped out the large city to the east of the island, the city named Tatu? I predict that the moment BAS releases the Updated Delta/Ranger pack and the Desert Vehicles pack, we'll have more BHD missions than can be counted taking place in that city :P .
Woah! You figure that out all by yerself? Holy jeez man you should read minds or predict the future! I would never have figured that one out - except for the fact that there's been at least 3 maps that could have accomodated a mission like that since the movie came out. Where have you been?
3 - Your loonies had better stay away from the swamps. They have a tendancy to go prone and drown (including those not under your command) Not something you could fix, but it's d**ned annoying anyway.
Reading crystal balls...
Tatu is definitely the best city so far for BHD missions, but people seemed to stop making BHD missions a while ago. But the new BAS cities are perfect for urban warfare with their nice wide streets and thin alleys. Just use BAS MH-60s and MH-6s to insert troops into some open spaces in Tatu, then fight. The 4th mission in the campaign was a perfect example of the potential of Tonal for urban warfare.
BAS .....great job , thanks for an execellent addon .
I've got a prob. though ...
when I try to put a BAS blackhawk in the editor I get a message "missing .modelspecial" . and the game crashes .
Anyone knows what it means ?
You can alter fog with the unmarked sliders in the date/weather box in the editor, if that's any help.
I have a question for the upcoming rangers/deltas update.
Will there be new animations for the grips on the rifles and such?
(besides the animations for the littlebirds)
No, you can install Resistance directly ontop of 1.0 if you want.
So you only need 1.0 -> 1.75 -> 1.91 and finally 1.92 beta.
Is there a way to get the african civ or resistance throw rocks at cars and armor?
Its not possible to change the animation without it changing how the person holds all weapons, so it will mess it up for normal rifles. Sorry, but thats the way OFP is.
Is there a way to get the african civ or resistance throw rocks at cars and armor? Right now they just stand / lay there. Just wondering
http://invasion1944.operation-flashpoint.de/index2.php
I have a question about the campaign:Dude,
In the 3rd map of insurgency, the militia ammo dump,
I was playing through it and the CAS Helo destroyed the MG's on the hill before i had blown the 2 ammo dumps...and it started the whole "mission complete" scene, and then dropped back into the game....i then blew the 2 ammo dumps and nothing happened......
So does this mean that i cant get rid of those pesky hill MG's before i blow the ammo dumps?
Great mission by the way
The "endmission" cheat? :oNever mind... I found it ;D
Tell Me.... Tell Me ;D
Well, I haven't tested on cars/armour (I'm at work so I can't test now), but if you use a normal "Destroy" waypoint targetting a group of soldiers, they go for it with vigour. :)
And I can tell ya, 3-4 thumps across the head and your soldier is not going to be getting up any time soon. ;)
So try a destroy waypoint as a start...
No, you can install Resistance directly ontop of 1.0 if you want.
So you only need 1.0 -> 1.75 -> 1.91 and finally 1.92 beta.
do i have to install red hammer too?
BIS BAS who can keep em straight ;D
actually i just redid the screen size to 800x 600
27 kills.... Wow, I'm good... ;D :gunman:
http://www.angelfire.com/electronic2/squad/MyScore2.jpg (http://www.angelfire.com/electronic2/squad/MyScore2.jpg)
*cough* setcaptive true *cough*
;)
Only joking :)
If i were you i'd take it to BIS' Troubleshooting forum before doing something drastic like buying a new 3D card, its probably more related to the size of the addons youre using and not the addons themselves, im sure they'll have some ideas for fixing it, im also using a 64mb 3D card and its working fine for me.I just tried manually removing my RES addons folder (so I have less addons used). IT WORKED! I can play the island on my normal resolution and settings and NO LAG! ;D Problem is I'm missing RES textures for the rocks and trees ect. Good looking island BAS!
"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nomap
Basically is there a jam readme that has the names of all the jam kits?
mission makers eg Nagual himself, Asmo, Sui and toadlife(if the wanted 2 b in)
And I'm still waiting for a response from BAS....About what??
And I'm still waiting for a response from BAS....
As allways, be patient, good things come to those who wait.Yoda
Quote:As allways, be patient, good things come to those who wait.
Yoda
Is BAS supportive or unsupportive of other isle makers using BAS objects in their projects..???No, it says in the readme that the island and its objects are copyrighted and cannot be distributed without BAS's permission. Since Nagual and other members of the BAS team have said that at the moment they will not allow other island makers to use Tonal objects in a publicly distributed pack, you're out of luck here.
Any site updates?
No, because you lot killed the server downloading Tonal.
No, because you lot killed the server downloading Tonal.Don't tell me you expected anything less ;)
Is there anywhere I can reliably find the two patches? I've been looking for them, but Patch 2 keeps failing, and I can't find Patch 1 anywhere. ???I saw patch one at The Avon Lady's site and patch 2 at ofp.info
So .. unsupportive of major public use..No offense ::) (and please dont take any), but i think BAS are unsupportive of anything that does not increase thier own glory. Why else would they have long ago found a way to decode the BIS models, and not shared it? (that is, if that statement is true, which i cant confirm, BUT, there has been v strong evidence) Thats my main issue with BAS, they are selfish >:(, and only work to thier own ends...other than that, they do fairly good work. :) ;)...pity tonal would fry my processor. :(
No offense ::) (and please dont take any), but i think BAS are unsupportive of anything that does not increase thier own glory. Why else would they have long ago found a way to decode the BIS models, and not shared it? (that is, if that statement is true, which i cant confirm, BUT, there has been v strong evidence) Thats my main issue with BAS, they are selfish >:(, and only work to thier own ends...other than that, they do fairly good work. :) ;)...pity tonal would fry my processor. :(
Umm its not just that rumor. But, im not in the buisness of all out war on BAS, they do some quite good stuff, their attitude just annoys me (and alot of other addon makers) from time to time. Like the "we'll publish your addons for you if they are good enough" policy, which is really "we'll nick your addons and put our name to them so we get the recognition for them", and you cant deny that, as its not exactly hard to publish an addon independantly, so why else would they offer?
when are you BAS guys gonna release the SEALs and updated rangers/deltas? is it gonna be before thanksgiving or Christmas?
The other thing that disappoints me is that the MH-47E (Cargo) doesn't support the other BAS vehicles; it seems that it can only carry BIS jeeps, while I'd certainly consider it useful to be able to carry, say, a UAZ for coverrt insurgency missions. Or maybe suspending a BRDM or something.
Well I hope you guys make every variant of the H-60 inlcuding seahawks would be super :)
The MH-47E is a Special Operations Helicopter, NOT a workhorse. It is used by the 160TH SOAR for mass insertions of Ranger Teams, their equipment and supplies. It would NOT be used to transport the equipment of other countries, and would rarely be used to transport their soldiers. The fact it does not support our newer addons is for a reason: Because it would NOT support them in real life.
My only real criticism of BAS would be their fondness for Blackhawks. Obviously everyone has their own favourite unit they're championing - I, for instance, would like to see those desert Hummers and things released - but BAS just keep releasing more and more Blackhawks. Don't get me wrong, I like things like the DAP, though my favourite vehicle has to be the BAS Little Birds, but it seems that there's a new Blackhawk being released every couple of weeks, with no significant difference between the models.
I like the idea of releasing a full set of Blackhawks and whatnot, and it obviously makes sense from a production point of view, but personally I'd prefer to see a bit of variation in their output. Why not put the hawks on the back burner and release the Hummers, or the Land Rovers or something?
Uhh as far as i know they have only released the SOAR blackhawks and no others? Supposedly they are gonna release the Pavehawks soon, but by my counting that only brings the number of blackhawk variants released to a whopping two. And it has been almost 3 months since the SOAR blackhawks were released, not just a few weeks...
Yes I agree its pretty stupid to have an MH-47E with UAZs and BRDMs, but I would also like to see it cary more cargo.
The MH-47E is a Special Operations Helicopter, NOT a workhorse. It is used by the 160TH SOAR for mass insertions of Ranger Teams, their equipment and supplies. It would NOT be used to transport the equipment of other countries, and would rarely be used to transport their soldiers. The fact it does not support our newer addons is for a reason: Because it would NOT support them in real life.
Also, I would like to point out the fact that Tonal was released a long time AFTER the MH-47's, this means the in-built coding for them does not have support for any further vehicle types - hence the reason you cannot use it to transport newer BAS addons.
The MH-47 WILL be updated after the Ranger SOV is released, as this is the primary vehicle which it transports, however, support for any of the vehicles in the OPFOR pack will NOT be added, the MH-47E is NOT a workhorse, the CH-47D IS.
And, at the end of the day, not wanting to sound spiteful or patronising; WE make the addons, so WE make what WE want to make, if that happens to be every variation of the H-60 series, then so be it...
It apears that the RSOV and CRRC are allready supported by the MH-47E cargo sling script.... Not sure what the CRRC is, but its in there....
Well, the BAS Blackhawks currently residing in my addons directory are the following (can't remember the prefices, so bear with me):
AH-60 DAP
UH-60K
UH-60L
UH-60M
Plus the ones under "BAS Spec Ops Vehicles" or whatever. They are over-represented, quite frankly.
My point stands; I am greatly impressed by the quality of the BAS addons, but I have to say I'm getting very tired of more and more Blackhawk variants, few of which seem to differ noticably from any of the others. This is realistic, of course, and the real-life differences between the variants are, of course, hardly noticeable in game terms, but it does fairly little to keep my interest.
So please, don't go off in a huff, or give me that sort of half-flippant, half-defensive answer. I'm a great BAS fan, I'm just trying to give you the feedback you obviously want.
Your point stands... pointless...
The ONLY BAS H-60s are:
UH-60L
MH-60L
MH-60K
AH-60L
Thats a grand total of 4, yes 4 units...
You can hardly say thats "over representing it" can you?
The point I was trying to make was, that we actually put the effort in to making these addons, (I KNOW its an old one) for free, for you guys. So maybe we can at least have our own choice in what we make? please?
No, but another Blackhawk pack coming already...no, a PAVEhawk pack. That a four letter difference ;)
no, a PAVEhawk pack. That a four letter difference ;)
They don't force you to DL. Becides the BAS blackhawk pack is one of the best chopper addons available. (with no other good blackhawk)
Umm its not just that rumor. But, im not in the buisness of all out war on BAS, they do some quite good stuff, their attitude just annoys me (and alot of other addon makers) from time to time. Like the "we'll publish your addons for you if they are good enough" policy, which is really "we'll nick your addons and put our name to them so we get the recognition for them", and you cant deny that, as its not exactly hard to publish an addon independantly, so why else would they offer?
Anyway srry, this isnt the place for that duscussion.
Nice work on the island guys, alot of hard work and time went into it, and i have ultimate respect for that.
My only real criticism of BAS would be their fondness for Blackhawks. Obviously everyone has their own favourite unit they're championing - I, for instance, would like to see those desert Hummers and things released - but BAS just keep releasing more and more Blackhawks. Don't get me wrong, I like things like the DAP, though my favourite vehicle has to be the BAS Little Birds, but it seems that there's a new Blackhawk being released every couple of weeks, with no significant difference between the models.
I like the idea of releasing a full set of Blackhawks and whatnot, and it obviously makes sense from a production point of view, but personally I'd prefer to see a bit of variation in their output. Why not put the hawks on the back burner and release the Hummers, or the Land Rovers or something?
The other thing that disappoints me is that the MH-47E (Cargo) doesn't support the other BAS vehicles; it seems that it can only carry BIS jeeps, while I'd certainly consider it useful to be able to carry, say, a UAZ for coverrt insurgency missions. Or maybe suspending a BRDM or something.
Where your issue lies I think is why the Pavie takes precedence over other advertised projects. Without knowing how BAS is organised and how it operates, it is rather presumptious to assume that for some reason the Pavie has been given priority. Remember, the BAS team is stretched across continents, time zones, operate in variety of cultures and each distinct and different real life responsibilities that are all juggled to give the top quality addons you enjoy for free. Overcoming this immense difficulties we still deliver consistent quality to the community, often in the face of incredible displays of immaturity and lack of appreciation by members of the community.
Short answer....I have been working on the Pavie...it will be finished soon...the Desert Pack being worked on by another team...needs more work. It is unfortunate that you don't appreciate that delivering any addon is a large undertaking in itself, however, if the Pavehawks timing is not suitable to your liking, I'm afraid there is very little we can do about it. We all need to work adn support or families and such and cannot devote our time to OFP 100%.
If we do appear snide it is simply because we grow tired of being publically chastised for decisions, timings, ideals, etc. when all we are trying to do is give to the community....share with the community the fruits of our labour...the fruits produced from our love for this game and our desire to see the scope increased with our units and maps.
Enough said I think. The unfortunate thing about the Internet is that it is like giving everyone a printing press and saying you can print whatever you want. What people don't realise, is that their opinion is not always the most valuable out there....nor do others necessarily want to read what they have to type. You say it's your right to voice your opinion...fine....it's also ours to either value it or dismiss it.
it's just a shame that the jealousy mob are so vocal as to affect the modders' responses to everyone else.
Good point Lilty mate, but it didn't warrant three posts :P
"Its allways the minority that spoils it for the majority"wrong; it's allways the minority (brave addon makers like the BAS guys) that make good stuff for the majority ;)
Stick at it, addon making can be frustrating and time consuming but strangely rewarding, there's nothing quite like seeing something in-game and thinking "I made that" :D
As the saying goes:
"Its allways the minority that spoils it for the majority"
New rangers, yes.
Door guns, no - its not gonna happen until OFP2 I'm afraid...
Features, a lot are still under development, so no info atm ;)
In the pics about 11 or so posts down, where is that on Tonal??
it'd be cool if the new rangers had an option to take off their helmets.Please, don't do this. Why would a Ranger want to take his helmet off in combat?!? Instead, there could be a helmetless Ranger for cutscenes, or missions with guys wandering around a base. I hate it when an addon has too many action menu features, you end up with something like this in the action menu:
Btw, i found a bug with Tonal Island, it is darker at 1800hrs in summer than it is at 1800hrs in winter.
That's because it's south of the equator; in the southern hemisphere, winter is in June.
You better believe it, Yippy - the shortest night of the year in the southern hemisphere is at the summar solstics, diametrically opposed to that of the northern hemisphere.
Well, you know that the earth's axis is tilted about 23°, right? Well, the vernal and autumnal equinoces are on the 21st of March and September, respectively; the summer solstice, on the 21st of June, is nominally the longest day of the year in the northern hemisphere, and the winter solstice, on the 21st of December, is the shortest.you know this isn't a science class right? ::)
This is all caused by the tilt of the Earth, and thus the southern hemisphere is exactly reversed; just like Hawaii midnight is at the same time as GMT midday, South African winter is at the same time as British summer, and vice versa.
Thus, by the strictest possible definition, winter is defined as the coldest season of the year rather than by a month-based definition, but the northern winter is usually considered to be "the winter".
It all gets rather complicated, I'm half asleep, and I'm just going from memory, so I may not be entirely correct, and I've definitely been very unclear, but it'll have to do.
you know this isn't a science class right? ::)
anyways are the updated rangers\deltas and pavehawks gonna be released around the same time as each other?
About the updated rangers, will there still be a unit where you can change the arm patch using setobjecttexture?
About the updated rangers, will there still be a unit where you can change the arm patch using setobjecttexture?
all of the units that were previously able to be simulated by having the patches will be made in the config
So.... You will have a different unit (and classname) for every one of the arm patches? That could work better for some situations, but personaly I would prefer the "old" method using setObjectTexture, that way i could be changed in game (for one of various reasons) and it won't fill up the list in editor... as well as work for missions allready made...
me to, but what's your point here ???Probably to make sure the BAS add-ons still work with the 1.94 Beta Patch. Hey BAS if I saw correctly some time ago that you will be getting a new server? Do you know when that will be and when we will possibly get some new sneak peak pics on your upcoming projects? ;D
You'll have to wait and seeHA! just like in the old days when addon-makers were a respected group of talented people honored by the entire rest of the community. ;) You have my attention, though. You better come up with something good. But than agian, I have yet to see the day that you come up with something bad :)
Is the new server for your homepage, testing, or playing??
@ Deadmeat
any eta on when the new server will be up and running?
If yes a question for BAS would you make Seals like those without helmets and funky haircutsI hope we find out soon ;D
I think for the map problem, the map maker has to make a file for the Blackhawks to read, so maybe the map doesn't have it programmed in. I'm not sure, just a guess.
Navy Seaaaaaaaaals. Charlie Sheeeeeeeen.
Does this mean something more is coming soon?Maybe the Pavehawks ;D .
The first of a few offerings from us in the near future, happy playing
It doesn't matter, really. BAS, what other vehicles will be in Russian OPFOR pack?
Can you give us some information on the navy seals project as far as a month and year of release?Emphasis on year ::) .
Emphasis on year ::) .
ermmm... thats hardly fair... these lads are creating addons for your enjoyment in their spare time. Perfection takes time.The units didn't look too terribly finished when I last saw them.
The units didn't look too terribly finished when I last saw them.
If you feel so aggrieved by the pace of their work, how about emailing them and offering to help.I don't care about the pace of their work. BAS doesn't work fast because it does good work, so making a quality unit pack will take a while. Plus, I heard that one of the key members of the BAS team who was working on the SEALS was temporarily not working on them.
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Script Engine Exception
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BAS, there aren't any pictures of some units floating around on your hard-drives, are there?Maybe some pics of the SEALS? ;)
talk about a broken recordI want to see pictures if they've done anything new on the SEALS. Where's the "broken record"? ::)
Roger that, I was just wondering since your site has not been updated in ages.
I hope they release the Littlebird Updates first. Ever since I saw those new animations, I knew I had to have them.
lol.... trust me, once you see these, the new animations are the last things you'll be smiling about
Tigershark:....We have USAF Special Operations guys planned - PJ's, Combat Controllers. These may get released with a version 2 of the helo, or as separate units. But we really need to focus on the SEALS next, so they will probably take a while.
Homefry, there is a small addon called bas_repair.pbo in my addons folder ... do you have it? I don't know if its absense would cause your error, but since the name is similar ...
I have the error on the M4s with aimpoint too.
Errorbox pops up when I pick up any M4 aimpoint says:
"Cannot open object bas_weap\bas_aimpointsight.p3d"
I then have the weapon, but the scope\weapon view is just empty with no sight or crosshair.
M14 and MP5SD w/aimpoint still work fine...but no M4s.
btw it happens also for most silent weapons as well, i haven't tried them all, but they seem to shoot a bit too high, is there gonna be a patch for the ranger/deltas soon? i don't know how you would fix it, but i would imagine that it wouldn't take that long right? anyway, this addon pack is just great!! i guess i will justplay with the non silenced atm...
Try installing Tonal again......if you didnt keep the download files this means downloading again.
Will take a long time with a dial-up connection......ask me I know.
If you still have the downloads......try re-installing Tonal.
Planck
Just a thought here.......have you tried using the -nomap command line switch in your shortcut.
Planck
What were BAS thinking of releasing those new JAM2 ranger/delta pack,, To my horror I found that all the sniper rifles, especially the silent ones have optics that miss by more than 20 yards... even from 50m they rarely hit the target. Who beta tested these needs eyes testing. Cant help but feel it was beta tested by some kid that was so grateful for the chance to play with them he was affraid to comment to the team. And if it was in house tested, then shame on you guys at BAS, another dent in your once perfect reputation, :'(
They will all shoot too "high" if you aim too close. To be able to allow the AI to use the weapons, they have been zeroed at ~150m (with the exception of the sr-25s)
The way the game engine (and real life) compensates for this by giving the round a higher (and more curved) ballistic trajectory. So if you aim less than 150m and more than about 50m, then yes, the weapon's zero will seem "low"
Further to the fact that making optics more realistic and having them a little off makes gaming better is fair enough but that much off belittles the addon.
To my horror I found that all the sniper rifles, especially the silent ones have optics that miss by more than 20 yards... even from 50m they rarely hit the target.
Hi guys,
I have downloaded most of the BAS addons and they have been fine. But i downloaded the chinook today and i had a few probs, first of all i cant seem to fast rope. I set it to hold and then it doesnt come up like with the black hawks to fast rope. Secondly i soor a pic of two delta bikes coming out of the back of the chinook on the BAS website. I cant seem to get them onboard.
Anyway thanx for your help.
Trebor.
That still doesnt address the issue of single shot machine guns, and HD makes hardly any difference to the Rangers/Delta it seems.
Not to mention since all the units are programmed to use single shot mode, a lot of the firefights sound like a whole heap of popguns going off.
If you'd be kind enough to tell me which machineguns you are having these "single shot" issues with, I may be able to help you.
All the ranger SAW gunners and Tonial OPFOR machine gunners (not sure of the weapon names sorry) fire rapidly single shots, making the game sound like a whole lot of popguns as I described earlier. If they are firing in auto mode, it really sounds like crap I'm afraid.
Basically at the end of the day, I want long lasting engaging fights (like supposed real life) with atmosphere, and Im just not getting it from custom made units (but they look so d**n good!).
None of these weapons have single shot modes, so it is the sounds you (or your PC more precicesly) are having issues with.Onboard creative labs soundmax I think. On my older computer I used to get that tearing problem (pressing ESC and then returning to the game would fix it), but not my new one.
What sort of soundcard are you running? Since when the firefights get heavy, the sounds do tend to "tear" and "warp" (which is most likely what your issue is)
Also, individual sounds HAVE to be played for each shot, since if you have a sound of say a ten round burst, and the machinegun fires a five round burst, then the sound is gonna be pretty wierd. To see what I mean, fire off 29 of your thirty rounds on a BIS M16, then switch to 3 round burst mode, and fire the last round in that mode. You'll see that whilst you only fire ONE round, you hear 3. Not the atmosphere you're looking for right?
I admit, the sounds in JAM are not the greatest, but they are the best we've got. If YOU have some better ones, please share them with us, so that we can improve the game for everyone.Not played properly with the HD units have you?
Run through the mini-campaign that came with Tonal, and you will see how much the HD weapons add to the games' atmosphere.
I think the website if just down for a while.