OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: 456820 on 03 Apr 2005, 18:20:29
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i need a way to see if an object's setdammage is 1 and when it is for it to activate a trigger
something that will go in a trigger and wait till object 31625 dammage is 1
then activated th etrigger wich allows a script to play
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trigger;
condition : getdammage (object 31625) > 0.9
activation : hint "ITS DEAD"
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cheers StonedSoldier i will try that now
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yep thanks that works perfectly