OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: 456820 on 03 Apr 2005, 18:20:29

Title: ?blown
Post by: 456820 on 03 Apr 2005, 18:20:29
i need a way to see if an object's setdammage is 1 and when it is for it to activate a trigger
something that will go in a trigger and wait till object 31625 dammage is 1
then activated th etrigger wich allows a script to play
Title: Re:?blown
Post by: StonedSoldier on 03 Apr 2005, 18:22:17
trigger;

condition : getdammage (object 31625) > 0.9
activation : hint "ITS DEAD"
Title: Re:?blown
Post by: 456820 on 03 Apr 2005, 18:35:33
cheers StonedSoldier i will try that now
Title: Re:?blown
Post by: 456820 on 03 Apr 2005, 18:53:56
yep thanks that works perfectly