OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: earl_laamanen on 24 Dec 2002, 09:20:08

Title: SR47 and SR74 rifles
Post by: earl_laamanen on 24 Dec 2002, 09:20:08
It's time I get out of the 3D Models forums, because the rifles are finally complete addons!  I've released the SR47 and SR74 with ACOG as a beta release for now.

(http://www.baconbomb.com/modworks/screens/sr47_24.jpg)

You can grab it from my website:
http://www.baconbomb.com/modworks (http://www.baconbomb.com/modworks)

I think they are pretty much complete, farther along than most beta releases anyway.  All that I've left out for these rifles is new sounds (I'll get to that when I return home) and possibly new subsonic ammo for more covert missions.

There will eventually be versions with the Aimpoint as well.  Since I am using the BIS AK mags for these rifles, I don't think I can change the AI's response to gunfire.  That means the suppressor does nothing, so there would be no point in making unsuppressed versions of the rifles.
Title: Re:SR47 and SR74 rifles
Post by: eisa01 on 24 Dec 2002, 15:28:21
really good work earl  :D !! it looks amazing even on my crappy 733 mhz computer!!
Title: Re:SR47 and SR74 rifles
Post by: Ferret Fangs on 24 Dec 2002, 22:17:25
Beautiful work earl! I'm so glad you noticed my request for these! I'm simply unworthy of such fine gifts this Christmas.
Thanks soooooo much!!!!
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 24 Dec 2002, 22:51:10
I have to thank you for the idea.  It's an original and exciting weapon.

It also worked out well that I had a relatively small project to begin with - figure out the details of OFP modding.  I think I would have been overwhelmed if I had tried to embark on my Russian small arms addon.

I did forget to give credit to people who helped me along the way in the readme file,

NoRSu and Skaven helped me with the weapon configs, and AKM74 helped out with some basic O2 info to get me started.  Uziyahu and AKM74 both pressured me to make weapons for OFP, which is why I started working with OFP in the first place.
Title: Re:SR47 and SR74 rifles
Post by: Dkraver on 25 Dec 2002, 22:04:47
Great piece of work. Really like the way you made the aiming. Also looking forward to the aimpoint version.

Quote
I think I would have been overwhelmed if I had tried to embark on my Russian small arms addon.
Is this still something you are going to work on or have you cancelled that idea??
Title: Re:SR47 and SR74 rifles
Post by: woofer on 26 Dec 2002, 02:04:48
Exposing my ignorance...

How do I use this weapon sight?? Dumbass here is used to a pointer and range drum...
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 26 Dec 2002, 04:44:08
How do I use this weapon sight?? Dumbass here is used to a pointer and range drum...

Erm, the sight isn't really calibrated, so the numbers and gradations on the vertical crosshairs aren't functional.  I'll probably have to reduce the zoom of the weapon, because the AK47 is far too deadly with a true 4x zoom.  I'm getting easy kills at 400m, flat trajectory, which can't be realistic.  I'm stuck using the BIS AK ammo and ballistics, because that was the whole purpose of this weapon - to have the ability to collect enemy AK ammo.

Dkraver:  I'm definitely going to be working on the Russian weapons addon.  All I meant by that is the SR-47 project was a good introduction to Flashpoint for me.  Now I have a good foundation to start working on the Russian weapons.
Title: Re:SR47 and SR74 rifles
Post by: woofer on 26 Dec 2002, 12:20:19
Erm, the sight isn't really calibrated, so the numbers and gradations on the vertical crosshairs aren't functional.

Accepted. But how do you use it in the real world?
Title: Re:SR47 and SR74 rifles
Post by: Ferret Fangs on 27 Dec 2002, 01:38:58
Woofer, I'm not sure what you mean mate? I haven't much used the SR-47, as I've been having such great fun with the SR-74. But, I simply line up the target in the crosshairs and, squeeze the trigger. I'm finding it fires very flat, but the muzzle climbs quite a bit after the first round.  
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 27 Dec 2002, 03:37:17
I'm not sure how to address the AK ballistics problem.  They really seem to fire perfectly flat.  I guess BIS never expected to have a rifle with good optics firing that ammo.

I have a few options:

1.  Lower the magnification of the ACOG to make the weapon less accurate, because right now it's WAY too good (but lots of fun).

2.  Leave the scope setting as-is, and create new AK ammo types, which would be used with my upcoming Russian small arms addon.

I like the idea of using BIS ammo, it seems more simple.  But since I am planning to create new AK-74s and AK-47s anyway, I just have to update the SR-47 addon with the proper config and readme info.

Anyway, woofer, I believe you are asking how the scope is used in real life, as it has a fairly unique reticule design.

There's 6 marks from center to the bottom post, and referring to the numbers beside them (the 4 and 6), I assume is meant for aiming to 0, 100, 200, 300, 400, 500, and 600 (m or yds?).

Those account for the trajectory of the bullet (which would normally be 5.56x45mm).  As I said, the AK ammo isn't realistic so those marks aren't meaningful in-game.

Since the scope is intended for assault rifles and carbines, you can expect that the operator may be facing some CQB situations.  I think the torso silhouette on the scope is meant to help the operator quickly find the center of mass on a close-range target.  Get the shape around your target and you are guaranteed to get a shot into the vitals.

I tried to size the reticule so that shape would be useful against targets that are about 10-20m away, good for CQB in the small cities of OFP.
Title: Re:SR47 and SR74 rifles
Post by: .357 SIG on 27 Dec 2002, 13:19:32
I guess the best solution would be to release 2 versions of your excellent SR 47/74 rifles. One that uses default BIS AK  ammo  (regardless the issues connected with the BIS ballistics) and the second that would be compatibile with your upcomming Russian weapons.

Note that many people simply dislike any addon depencies (although i'm pretty sure that i'd be downloading both versions  ;D ).
 
Title: Re:SR47 and SR74 rifles
Post by: Skaven on 27 Dec 2002, 13:31:24
That would be a waste of addons, you just have to make one that accepts both custom ammo and the BIS Ak74 mags ;)

As for the sight well I like it a lot, don't know what you wanna change it in, but if you change just change for better, because so far is perfect.
Title: Re:SR47 and SR74 rifles
Post by: .357 SIG on 27 Dec 2002, 14:52:44
Quote
That would be a waste of addons, you just have to make one that accepts both custom ammo and the BIS Ak74 mags

Yes, but when having an other addon's magazine entry in a cpp file, doesn't this addon have to be installed?  
Title: Re:SR47 and SR74 rifles
Post by: Skaven on 27 Dec 2002, 15:38:19
Let's say I want to have one weapon firing the AK47mag,AK74mag,G3amag and a custom made mag, well I can declare all of that in the weapon's cpp file I want to make.
Now if you want to use mags not from BIS, than yes you need to have them in your addons folder, but from what I got, earl wants to make a weapon using the BIS AK74 mags and his own custom ones, for that he only as do declare it in the cpp file, no need to make more than one weapon for that.
Or it uses the AK74 mags from the game, or it uses the one declared in the same cpp file the weapon is, so no need for more than one  :-\
Title: Re:SR47 and SR74 rifles
Post by: asmodeus on 27 Dec 2002, 16:05:04
Great work earl!  :thumbsup:

I've been watching your progress and you are doing an excellent job!   ;D  

I love the fact that you are doing badly needed Russian weapons too.  Which brings me to a stupid question.  (gotta ask)

I know this is beta, so that might be the answer.  But these are Russian weapons right?  Because I was trying to find the soldiers w/your weapons in my East soldiers area for awhile!   :o   ;)    ;D  

[edit}  Uhhh.. Nevermind.  I'll blame this one on me being realllly tired!   ;)  Just checked your site and used my eyes!   :o  {edit]   ::)    ;D

Anyway, I look forward to the sound effect update and any further additions you make to this and future projects!   ;D

Asmo
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 28 Dec 2002, 01:11:53
@.357 SIG:  I like Skaven's solution.  What it means is that I write a config that *allows* other mag types, but it doesn't matter if you have that extra addon or not.  As a player, if you never find one of those mags on the ground anywhere, you just never get to use it.

The only danger is if someone makes a mission that strips the regular issue ammo from the unit and deliberately scripts in the new AK74 or AK47 ammo that I will make.  Then when you start the game, it will try to find the addon with that ammo.

@Asmodeus:  Yeah, I've got a reputation for making Russian weapons, so I don't usually bother competing with everyone that's making American weapons.  An American gun that fires Russian ammo is about as close as I like to get!!!  ;D
Title: Re:SR47 and SR74 rifles
Post by: woofer on 28 Dec 2002, 01:18:38
Quote
An American gun that fires Russian ammo is about as close as I like to get!!!  

Go for it. There are far more NATO weapon addons than WARPAC shooters available. The detail on your SR47/74 puts a lot of those to shame.

Nice work
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 28 Dec 2002, 04:54:49
I intend to!

First, I need to tie up some loose ends with some Ghost Recon mods, but I'm really excited about modeling my favourite Russian weapons with lots of details.

I've been taking a break from 3dstudio for a few days, just doing some painting in Photoshop.  Here's a work-in-progress painting that I will eventually use for the header of my 'Russian small arms' addon:

Kretchet operative firing GP25 (http://www.baconbomb.com/img/kretchet.jpg)
AK74M only (http://www.baconbomb.com/img/kretchet_ak74m.jpg)
AK74M detail (http://www.baconbomb.com/img/kretchet_detail.jpg)

It's based of this reference:
Kretchet Reference (http://www.baconbomb.com/img/kretchet_ref.jpg)

It's all hand (mouse) painted over a pencil sketch, nothing is taken directly from photos.
Title: Re:SR47 and SR74 rifles
Post by: suchey on 28 Dec 2002, 09:43:55
cant wait!  Finally some very high quality russian weapons will be available!
Title: Re:SR47 and SR74 rifles
Post by: CrunchyFrog on 29 Dec 2002, 05:53:53
Why is the AK-74M red?
Title: Re:SR47 and SR74 rifles
Post by: BoNeCoLLeCToR on 29 Dec 2002, 06:23:51
red ???
Well I don't see any red m8 ;D
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 29 Dec 2002, 07:51:53
Why is the AK-74M red?

Because that's the way Russia builds them.  In many of the good quality colour photos I have, there is a reddish hue to the handguard, and many of the magazines are 'plum'.  I realize there are some with completely black parts, but the colour adds a little life to the image.  Before I call it "done" it would be matched more carefully to the photo references I have (darken and desaturate).

Here are some examples for you Crunchy Frog.

AK74M handguard and mag (http://www.baconbomb.com/img/ak74m_colour.jpg)
Russian 'plum' mag (http://www.baconbomb.com/img/ak74m_plummag.jpg)
Ref 1 (http://www.baconbomb.com/modworks/images/gr_weapon_modeling/2_ak74m_ref1.jpg)
Ref 2 (http://www.baconbomb.com/modworks/images/gr_weapon_modeling/2_ak74m_ref2.jpg)
Ref 3 (http://www.baconbomb.com/modworks/images/gr_weapon_modeling/2_ak74m_ref3.jpg)
Title: Re:SR47 and SR74 rifles
Post by: BoNeCoLLeCToR on 29 Dec 2002, 08:23:06
It would be nice if you make this soldier model too
http://www.baconbomb.com/modworks/images/gr_weapon_modeling/2_ak74m_ref2.jpg
Title: Re:SR47 and SR74 rifles
Post by: TkKivi on 29 Dec 2002, 08:56:56
Earl, frankly... do we have proper made Russian federation army soldiers, i know UCEÂ's but, they are only re-textures.
We need the bloody models!  ;)
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 29 Dec 2002, 10:54:23
I have plans to do some soldier models, but I have no idea how to export character models into OFP yet.

Is it very easy?  Or do you need to go through the binding process?

If there's any info or tutorials on the subject, please point me in the right direction.  I don't have time to work on it at the moment, but I'd like to start learning about it.

What we really need is a new run animation.  I'd hate to subject my poor soldier models to that wiggle-run.
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 29 Dec 2002, 19:48:35
Anyway - About the SR47... here's an interesting piece of info that will affect my plans for the completed addon:

Quote
The muzzle compensator is a KAC replacement, so that the Quick Detachable (QD) Sound Suppressor can be mounted. The KAC QD Suppressor is 6.6" long and weighs 24 ounces. It reduces the noise of the fired round by a minimum of 28 decibels using ball ammunition. Sub sonic ammunition is also in the system and is more efficient in masking the noise of the shot, but will not cycle the action.

That is written about the standard M4, but I would think it applies to SR-47 and 74.  That would be a rather interesting tradeoff to have a silenced assault rifle.
Title: Re:SR47 and SR74 rifles
Post by: Dkraver on 30 Dec 2002, 01:21:10
A thing you could do about the silencer thing is something like lost brothers did on their SAS G36 in the hk pack part two. I dont know exactly how it works but i think its something like this.
They have two weapon models. One with and one without the silencer on. Then they have the one with out silencer use normal mags (in your case the AK47 or AK74 mag or which other mags you want it to fire) and the silence version use the silenced ammo mag. Then when you change mag type from the lower right corner pop up menu the weapon models change depending on which mag type your are using. So when you have the silenced mag on there's a silencer on the weapon, and when you use a normal mag there's a muzzle break (or what its called not sure on the english word for it  :) )
Here's a link to the page if you dont already know it
http://lostbrothers.ofpmatch.com/ (http://lostbrothers.ofpmatch.com/)
Think you need both part 1 and 2 to see how it looks in game.
Hope its something you can use.
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 30 Dec 2002, 20:39:04
I'm not going to make unsuppressed versions.  Here's what Knight's Armament themselves had to say about the effect of the QD suppressor on regular ammo:

Quote
The Muzzle flash is completely eliminated.  The sound of the weapon firing is greatly reduced.  You are left with the supersonic crack of the bullet traveling above the speed of sound.  This is a non directional sound and coupled with the flash suppresion can confuse the enemy as to the direction the attack is coming from.

If I made a new ammo type that properly reflected this, then I would lose the ability to pick up enemy ammo, which I'm not willing to do.  I think in the end, I will have the weapons use regular BIS ammo, my new AK ammo, and subsonic ammo if I can make that weapon type work like a bolt action rifle (single shot, manual cycle).

So - for regular BIS ammo, at least the muzzle flash is eliminated by the QD suppressor.  The only compromise is that it will still make the shooter as detectible to AI as firing an AK-47/74.  The ability to carry a few mags of subsonic ammo should make up for that.
Title: Re:SR47 and SR74 rifles
Post by: Ferret Fangs on 30 Dec 2002, 20:46:08
Obviously, the standard suppressor would be able to be removed, for various reasons. But the company that produces the SR-47, intended for the weapon to ust the KAC supressor, and so they ship the rifle with the supressor installed. The purpose of the suppressor has more to do with the intended use of the weapon, the SR-47 is a cave-fighting/CQB special applications weapon, than masking the shooters position. It's said to be unbearably loud to fire the SR-47 in an enclosed space without the suppressor in place. So it's more to do with the shooter's comfort level and accuracy, than stealthy long-range guard plinking. As I understand it, the weapon wouldn't be completely silenced anyway, as it's meant to use standard ball, ie. supersonic ammunition.
From an operational standpoint, that is,  the way I've used it in-game, stealth never really comes into play. I just use it up close and mow-down everything, at full auto. The ability to use battlefield pickup magazines from the enemy, means I can hose down anything that moves, without much thought to how much ammo I use. Sure they can hear me, but I don't really care, as I can just hunker down in an ambush position, and blast whatever runs into view. I'll just stop from time to time to pick-up some magazines, and then start the music again.  
Title: Re:SR47 and SR74 rifles
Post by: Ferret Fangs on 30 Dec 2002, 21:42:19
Eureka!!! I've just had a thought...
Would it not be possible, at least in theory, anyway, to be able to use RPK large-capacity magazines in the SR-47/74's? Understandably, one would need to have a bipod fitted to the weapon, but thats no problem for the M-16/M-4 family.
But even cooler yet, take it a step further. How about an M-249 SPW, that can use belted Russian 7.62 ammunition.
Obviously, there's got to be as much of this ammo to be found with the enemy as the assault rifle ammo, right?
I can imagine if Task Force Ranger, and the attached Delta squadron had the SR-47's, SR-47/74RPK's and SR-PKM-249's ( Cool name even, huh? ) during the "Battle of the Black Sea" BHD event, the outcome may have been MUCH different.
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 31 Dec 2002, 07:26:59
RPK/PKM is a cool idea, but I think I'm going to stick with the SR47/74.  The former exists in very small numbers, and the latter was a real possibility.

As for 45rnd mags, I'd like to make them interchangeable... except it's a shame that the ballistics data is attached to the mags - because a 45 rnd mag of 5.45x39mm in an RPK is going to have very different terminal ballistics from a 45rnd mag in an AKS-74U.  I don't want my RPKs to have the same characteristics as the AK-74, otherwise they are pointless.  If I make the RPK more accurate as it should be, then that means players would favour the 45 rnd mags for better accuracy and greater damage at longer ranges.

I want to keep things as balanced as possible, so I'll have to pass on the idea of making 30rnd, 45rnd, and even 90rnd drums interchangeable.  :'(

Hang on a sec - the AKS-74U's currently in OFP use AK-74 mags, don't they?  Does that mean they have every benefit of a long rifle?
Title: Re:SR47 and SR74 rifles
Post by: Snakeshift on 31 Dec 2002, 08:15:29
yeah, kinda unrealilistic huh?
Title: Re:SR47 and SR74 rifles
Post by: Ferret Fangs on 31 Dec 2002, 19:31:40
Well isn't that what the dispersion, and init. velocity line in the config of the weapon are supposed to adress?

I've been killed recently with a AK-74U, at a range of about two-hundred meters. The tank crewman that shot me had probably capped off at least half the mag before he got me. As I was lying prone between two low hills, slightly above the badguy, and took the round to the head, it didn't seem overly unrealistic. He knew where I was, he'd targeted my head, and was emptying his mag at me full-tilt boogie. I just chalked it up to being exposed just enough, for long-enough, to catch a lucky round in my brain box, and it sucked, but that's war.... Hell, I'd been stacking his buddies like cord-wood all day, and raping their corpses for ammo... That's got to be bad for the Karma.
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 31 Dec 2002, 20:02:33
Quote
Well isn't that what the dispersion, and init. velocity line in the config of the weapon are supposed to adress?

Well, I haven't learned too much about config files yet, but I think the dispersion/initial velocity info is given for a specific ammo type, not specific weapons.

If that's true, it means there's no advantage to having an AK-74 over an AKS-74U.  And that's simply not correct.

A strange idea came to me yesterday - I think it would have to be carryied out in the mission script rather than the weapon config.

Suppose I make a 5.45x39mm ammo type for each rifle length (Compact/AKS74U, Carbine/AK105, Long Rifle/AK74, Squad Automatic/RPK74).  Now, whenever you go to pick up this ammo from an enemy, the script would check your weapon type, and immediately remove and replace that mag with the appropriate mag.

The if you die with an AKS74U, and your teammate has an AK74, he can show up and take your ammo, but the mags will be converted to AK74 ammo.

Can any scripters offer some feedback?  It's the only way I can think of to have interchangeable ammo *and* proper ballistics.
Title: Re:SR47 and SR74 rifles
Post by: Ferret Fangs on 31 Dec 2002, 20:41:26
No, earl. I'm fairly certain that those attributes are in the weaponconfig section of the .cpp file. I know because I've adjusted them for many weapons in game. Now, the problem lies with BIS's stock weapons, you'd have to adjust the .bin entry of the AKS-74U. There's tools to do it, to be found here at OFPEC. One I know of is OFPManager, a fairly powerful proggie, it allows you to edit the .bin files. But If you change these files I think it would cause serious problems for upcoming updates and patches from BIS. The patches usually look for the standard addons from BIS, and, if it can't find them, won't allow a patch. This means you'd have to create a customized OFP installation, as well as a standard install. Change the .bin data, in your customized installation, patch the other, and then copy your customized .bin to the standard install... as you can see it could get a bit confusing unless you just love to meander through OFP's guts and fiddle with things as I do.
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 31 Dec 2002, 22:26:48
I hope you're right.  That would make sense - I find it hard to believe that BIS would spend all that time making a realistic combat game, then ignore the differences between weapons.  Thanks.
Title: Re:SR47 and SR74 rifles
Post by: Eviscerator on 01 Jan 2003, 13:43:00
dispersion/recoil/initial velocity are definately addressed in the weapon config, but at the minute these are not changed from the normal AK-74 in the AK-74SU, all that is changed is the model

Title: Re:SR47 and SR74 rifles
Post by: NoRSu on 01 Jan 2003, 18:23:25
Quote
I have plans to do some soldier models, but I have no idea how to export character models into OFP yet.

You can open all p3d-files in Oxygen that came with the first OFP demo (v0.36). It has also few soldier models that can be edited.

To make things easier I can send the soldier models to you if you want them 8).
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 02 Jan 2003, 03:40:12
NoRSu, please do - I'd like to take a look at them.

Are there any bones, or are the parts just grouped with names the same way as weapons are grouped as Zasleh and Zbran?  Oh, I'll see when you send them - I hope it's easy to mess with, I've got some ideas..
Title: Re:SR47 and SR74 rifles
Post by: NoRSu on 02 Jan 2003, 20:33:14
Check your mail (hope it went through) ;).
Title: Re:SR47 and SR74 rifles
Post by: Mr_Shady on 05 Jan 2003, 21:26:13
I think that the AK74SU and AK74 do perform differently, as I can handle the full-length AK on automatic with ease (in fact I prefer it over the Armalite, due to the automatic setting and the fact that it confuses the guys playing as Russians online when sneaky ol' Kooky's been knocking off their mates with his silenced Glock 17 then suddenly hoses them down with AK fire... they never do get their heads around that little trick  ;)).

If I'm close in, about fifty metres, stood up with my AK, I can usually get a kill against any target in about four or five rounds, whether he's prone, kneeling, stood or running away from me. Now when I use the SU, the bloody thing shakes around too much and I have to use about ten to fifteen rounds to drop him.

I'd be great to be able to stick an RPK mag on the SR, it be handy for when you need to lay fire down or can't get to any AK mags thanks to the bastard snipers  :)
Title: Re:SR47 and SR74 rifles
Post by: PunkerSXDX on 06 Jan 2003, 06:35:43
I FINALY got the SR47/74 last night and for a Beta, it's one of the best Damned addons I've ever seen, like in preveious post's I think it's a little bit TOO accurate, but the 47 should be more accurate than the 74 due to the caliber of the bullet, the scope looks great! but the out side is zoomed and it looks a little weird, but I'm sure this is the allmighty Game Engine  ::)
four and a half stars out of five!
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 06 Jan 2003, 07:42:47
Thanks PunkerSXDX.  You're right about the outside of the scope, as CrunchyFrog mentioned in another thread.  I probably should have left it black, but I decided to use a bit of artistic license, I like the look of the scope's outline.

The original idea should be applied to sights with low or no zoom, like the Trijicon reflex sight, and Aimpoint C68 CCO.  (Is the aimpoint 1x or 2x?  I know 2x is at least an available option).  Anyway, the idea is that those sights are supposed to be used with both eyes open, it's not like a sniping scope.  Leaving the outside of the scope visible means that you have a bit more situational awareness.  The ACOG is a 4x scope, I shouldn't have make the exterior visible - I just wanted to try the idea and I liked the way it looked.  

I'll probably change it before final release.  That will give the Aimpoint a definite benefit over the ACOG.

Also, I've been informed that the ACOG reticule doesn't have the torso outline.  I took the image from the trijicon website, but the torso outline is just there as a target.  That will be removed for the final release.

Kooky, I think you're right.  I was told that ballistics values are attached to magazines, but it seems there's some extra values that are weapon-specific (dispersion).  I'm still too lazy to go look for myself, but when I get around to my Russian weapons, I'll be sure to figure it all out.
Title: Re:SR47 and SR74 rifles
Post by: Mr_Shady on 06 Jan 2003, 19:46:33
Dammit Earl, you know I'm right  ;)

Actually, I was getting worried that I was just no good with the SU. Thanks for dispelling that for me, I'll get back to striking fear into the hearts of the dreaded L337-5p34k0x or whatever they call themselves nowadays  ;D
Title: Re:SR47 and SR74 rifles
Post by: Eviscerator on 06 Jan 2003, 19:55:38
actually, you are just bad with the SU, there are extra values, they just arent changed from the Ak to the SU:
Quote
class AK74: Riffle
   {
      //--
      scopeWeapon = public;
      scopeMagazine = public;

      valueWeapon = 0;
      valueMagazine = 1;

      model="AK_74_proxy";
      modelOptics="optika_ak47";
      optics = true;
      opticsZoomMin=0.35; //was 0.21
      opticsZoomMax=0.35;

      displayName = $STR_DN_AK74;
      displayNameMagazine = $STR_MN_AK74;
      shortNameMagazine = $STR_SN_AK74;
      drySound[]={"weapons\AK74Dry",db0,1};   // empty magazine
      modes[] = {Single, Burst, FullAuto};
      class Single
      {
         ammo = BulletSingleE;
         multiplier = 1;
         burst=1;
         displayName = $STR_DN_AK74;
         dispersion=0.0002;
         sound[]={"Weapons\AK74Single",db0,1};
         soundContinuous=false;
         reloadTime=0.10;
         ffCount=1;
         recoil=riffleSingle;
         autoFire = false;
         aiRateOfFire=5.0; // delay between shots at given distance
         aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

         useAction = false;
         useActionTitle = "";
      };
      class Burst
      {
         ammo = BulletBurstE;
         multiplier=1;
         burst=3;
         displayName=$STR_DN_AK74_BURST;
         dispersion=0.0004;
         sound[]={"Weapons\AK74Burst",db0,1};
         //sound[]={"",db0,1};
         soundContinuous=false;
         reloadTime=0.1;
         ffCount=3;
         recoil=riffleBurst3;
         autoFire = false;
         aiRateOfFire=5.0; // delay between shots at given distance
         aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

         useAction = false;
         useActionTitle = "";
      };
      class FullAuto
      {
         ammo = BulletFullAutoE;
         multiplier=1;
         burst=1;
         displayName=$STR_DN_AK74_AUTO;
         dispersion=0.0008;
         sound[]={"Weapons\AK74Single",db0,1};
         soundContinuous=false;
         reloadTime=0.1;
         ffCount=30;
         recoil=riffleBurst3;
         autoFire = true;
         aiRateOfFire=5.0; // delay between shots at given distance
         aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

         useAction = false;
         useActionTitle = "";
      };
   };

   class AK74SU: AK74 (<--- this means it inherits all the attributes from the AK-74, below is what it adds/changes/repeats)
   {
      //--
      scopeWeapon = public;
      scopeMagazine = private;

      model="AK_74_SU_proxy";
      modelOptics="optika_ak47";
      optics = true;
      opticsZoomMin=0.35; //was 0.21
      opticsZoomMax=0.35;

      valueWeapon = 1;
      valueMagazine = 1;

      displayName=$STR_DN_AK74_SU;
      drySound[]={"weapons\AK74Dry",db-40,1};   // empty magazine
      modes[] = {Single, Burst, FullAuto};
      magazines[] = {AK74};
   };
it doesnt touch anythng that affects the way the weapon shoots
Title: Re:SR47 and SR74 rifles
Post by: Mr_Shady on 06 Jan 2003, 20:03:08
 :'(

I dunno, I can't hit the broad side of a barn with an SU, but I can knock the head off a pin with an AK... hm... that's a bit unrealistic though, having the ammunition performing the same in every weapon, eh? Does the XM work as well as the M16A2 then?
Title: Re:SR47 and SR74 rifles
Post by: NoRSu on 06 Jan 2003, 22:26:13
It's probably just a psychologic difference, bigger weapon better accuracy & easier to control ;D.

Any progress on editing the demo models I sent you earl?
Title: Re:SR47 and SR74 rifles
Post by: Eviscerator on 06 Jan 2003, 22:43:44
yep the XM and M16 look to be the same...apart from the obvious differences in auto/burst etc
Title: Re:SR47 and SR74 rifles
Post by: earl_laamanen on 07 Jan 2003, 00:00:17
NoRSu, I'll be a while before I get around to character models.  It looks like a pretty big task.   :o

I'm working on a GR mod now anyway - http://www.baconbomb.com/upgrade (http://www.baconbomb.com/upgrade)

First thing I'm going to do is write up a little report for myself of all the vertex groups and names and LODs that are used, so I can try to understand what everything does.

You mentioned some differences between demo and regular game models - where can I find some info about this?
Title: Re:SR47 and SR74 rifles
Post by: Mr_Shady on 07 Jan 2003, 00:03:25
It'll be cool to get some more Russians into OFP, I've been getting by on UCE's retextures, but I need something new.


And NoRSu, you're right. It must the psychological difference which stops me from hitting things with the SU, not the fact that I'm not that good a marksman. Oh no  ;)
Title: Re:SR47 and SR74 rifles
Post by: STEELE on 07 Jan 2003, 09:57:10
Yes me too, some updates Russian Fed troops with body armour ;D
Title: Re:SR47 and SR74 rifles
Post by: NoRSu on 07 Jan 2003, 15:38:56
Quote
You mentioned some differences between demo and regular game models - where can I find some info about this?

Main differences compared to non-demo models are:


-small hanging flashlight modeled

-different texture names

-different model faces for textures

-different random face system (more info:  http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?s=3e1ad6cf5d1effff;act=ST;f=50;t=22457;hl=faces )

-no proxy for hand guns (you need to make a new proxy, I suggest you check out some user made soldiers models from other unit addons in Oxygen, adding hand gun proxy probably makes the soldier for v1.75+ only though :-\)

This should be pretty much it, you gurus can correct me if I forgot anything.
Title: Re:SR47 and SR74 rifles
Post by: CrunchyFrog on 12 Jan 2003, 16:41:23
yep the XM and M16 look to be the same...apart from the obvious differences in auto/burst etc

Nope

M16:

single: dispersion=0.000200;
burst : dispersion=0.000400;

XM(M4):

single: dispersion=0.002000;
auto  : dispersion=0.004000;

And theres no difference between the AK74 and AK74SU, the only difference is the model
Title: Re:SR47 and SR74 rifles
Post by: OCOM_LMLVLM on 12 Jan 2003, 22:44:05
It'll be cool to get some more Russians into OFP, I've been getting by on UCE's retextures, but I need something new.

http://www.flashpoint.ru/addons/pafiledb.php?action=file&id=81
http://flashpoint.ru/addons/pafiledb.php?action=file&id=86
http://flashpoint.ru/addons/pafiledb.php?action=file&id=83
Title: Re:SR47 and SR74 rifles
Post by: Mr_Shady on 13 Jan 2003, 19:58:48
Cheers mate  :)
Title: Re:SR47 and SR74 rifles
Post by: Eviscerator on 13 Jan 2003, 20:19:11
Nope

M16:

single: dispersion=0.000200;
burst : dispersion=0.000400;

XM(M4):

single: dispersion=0.002000;
auto  : dispersion=0.004000;

And theres no difference between the AK74 and AK74SU, the only difference is the model

mustve missed those :/ wasnt really looking too hard though, i wonder why they didnt do the same on the AK-74SU?
Title: Re:SR47 and SR74 rifles
Post by: CrunchyFrog on 13 Jan 2003, 20:41:29
mustve missed those :/ wasnt really looking too hard though, i wonder why they didnt do the same on the AK-74SU?

Cause the AK74SU uses AK74 magazines...
Title: Re:SR47 and SR74 rifles
Post by: woofer on 24 Aug 2003, 21:36:35
Earl,

Do we need a upgraded pbo to use the SR74 with JAM magazines?
Title: Re:SR47 and SR74 rifles
Post by: Messiah on 26 Aug 2003, 12:47:15
the reason for the higher dispertion in the M4 is due to the length of the barrel compared to the m16 - the longer the barrel, the more accurate the shot...

now... ak74su i guess would have a shorter barrel - but the ak74 stock takes up a large part of the weapon - prehaps the actual barrel is the same length in both models  :-\
Title: Re:SR47 and SR74 rifles
Post by: PunkerSXDX on 27 Aug 2003, 05:44:27
Earl,

Do we need a upgraded pbo to use the SR74 with JAM magazines?
I don't think Earl has made the SR47 compatable to JAM yet, so you will, when he makes them compatable