OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Captain Winters on 26 Jul 2003, 20:21:46
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_unit = _this select 0
#loop
_unit switchmove "EffectStandTalk"
goto "loop"
that's a little script i whipped up to make it look like a unit is talking for a long time, but when the unit dies he continues to play the animation... How can i make it to where the animation stops after he dies?
Tanks! 8)
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hey man wuzup ?
its simple Q :P watup w/ ur scriptin skilz ? :P
_unit = _this select 0
#loop
_unit switchmove "EffectStandTalk"
? not alive _unit : _unit playmove "null"; _unit switchmove "null"; exit
goto "loop"
::)
LCD OUT
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Nothin really, I had the script just like you had it down there, but i dint know what animation 2 play :P
Thanks for the help man
Tanks! 8)