OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: ZIKAN on 26 Aug 2002, 14:40:42

Title: BM-21
Post by: ZIKAN on 26 Aug 2002, 14:40:42
I think  that a BM-21 would be a good addition to the East side if it could be made.
Its based on a Ural 375d chassis and has 4 rows of 10 rocket tubes mounted on the rear of the vehicle set at about a 45 degree angle. It uses short and long range rockets (11000/20300) The reload time is around 10 minutes, but the devastation it can reap is considerable!  ;D

(http://trans.voila.fr/ano?anolg=65544&anourl=http%3A%2F%2Fwww.ifrance.com%2FArmyReco%2FRusse%2Fvehicule_artillerie%2FBM-21%2FBM-21_Russie_05.jpg)

(http://trans.voila.fr/ano?anolg=65544&anourl=http%3A%2F%2Fwww.ifrance.com%2FArmyReco%2FRusse%2Fvehicule_artillerie%2FBM-21%2FBM-21_Russie_16.jpg)

(http://trans.voila.fr/ano?anolg=65544&anourl=http%3A%2F%2Fwww.ifrance.com%2FArmyReco%2FRusse%2Fvehicule_artillerie%2FBM-21%2FBM-21_Russie_19.jpg)
Title: Re:BM-21
Post by: Robbo on 26 Aug 2002, 15:11:41
I think the iraqies used them in the gulf war as well.
And its something that the russians can use to balance itself out against the west. Someone please make this, I'd love to see this in game ;D
Robbo
Title: Re:BM-21
Post by: OCOM_LMLVLM on 27 Aug 2002, 02:56:44
yah, the Grad BM21   :o would be great !!!
Title: Re:BM-21
Post by: LimeCordial on 27 Aug 2002, 16:48:04
yes please! we definetley need more soviet units.........people making too many for the west! that would be such a great addition for the game. and the ural was in the demo.....wasn't it?  :) :D ???
Title: Re:BM-21
Post by: Skaven on 27 Aug 2002, 16:54:04
I see no reason for this not being made, eventually someone will make it, the question is how are we gonna make the Rockets hit the target at such a long distance, I think the cpp file will be harder than the model itself  ???
Title: Re:BM-21
Post by: Eviscerator on 27 Aug 2002, 18:38:31
you could make it so you can target but the missile is only slightly manouverable, so over long ranges it would still hit, you would need some kind of a scout though
Title: Re:BM-21
Post by: Capt.Volkov on 27 Aug 2002, 18:54:57
in the screenshots at dkm, they started to work on it, but as i know them, it won't be ready before a long time
Title: Re:BM-21
Post by: Eviscerator on 27 Aug 2002, 19:01:53
well im working on some other russian stuff with skaven, i could do this if he feels like an easy addon...
Title: Re:BM-21
Post by: LimeCordial on 27 Aug 2002, 19:57:39
easy AND useful!  ;D
Title: Re:BM-21
Post by: Eviscerator on 27 Aug 2002, 22:44:08
ive started work on this, ive already edited the ural chassis to remove the cargo area and fixed some missing faces, i just need to make the missile launcher and get it textured now :)
Title: Re:BM-21
Post by: ZIKAN on 28 Aug 2002, 01:12:19
Thanks for having a go Eviscerator can you please post some screen shots of anything you come up with regarding a BM-21.

As i understand it they park the vehicle up so its pointing in the right direction then set the elevation etc then load in the appropriate rocket to reach the target, the same principles of using artillery. Its a very basic machine nothing at all like a MLRS. If you could set the rockets to fire at a set distance of so many grid squares on a OFP map. That should be all you need  for targeting, you could then work out by looking on the map where your location is and the target is then postion yourself accordingly. Its an area weapon not a direct hit one. If the rockets are out of range then you have to drive closer to the target, point it in the right direction, then fire.
Anyone else got  ideas how this might work in the game?
Title: Re:BM-21
Post by: Capt.Volkov on 28 Aug 2002, 04:19:32
could be set to fire like grenades (with really long range), with spotters to adjust the shots

and eviscerator, you did a really great job with those ka-50 :)
finally it's no more: a day in an abrams, it's more like: a doomsday in an abrams  ;D
Title: Re:BM-21
Post by: Eviscerator on 28 Aug 2002, 05:00:25
the problem with that method is you have no way of determing whether youve hit the target or not, on the ofp maps range is a very hard thing to determine, the grid squares arent a usable distance, i think they are somewhere in the 1200m range for the big ones, im going to code it like a very slightly guided mlrs, and also another thing im going to have to sacrifice is the way its aimed, by the pictures it looks like the elevation is configured from the back end of the truck, if i put the gunner there the driver will be able to move with the man standing at the back, so the gunner will sit in the cab and aim from there
Title: Re:BM-21
Post by: Eviscerator on 28 Aug 2002, 06:11:22


[attachment deleted by admin]
Title: Re:BM-21
Post by: Eviscerator on 28 Aug 2002, 06:16:46
ah damnit...ive just remembered vehicles with wheels cant fire missiles/rockets...i can either do this two ways, i can made it fire like bullets or make it so the wheels dont move left/right when turning, the second one would be best for the rockets as it would look a lot better as i can ripple the firing...
Title: Re:BM-21
Post by: Eviscerator on 28 Aug 2002, 07:05:53


[attachment deleted by admin]
Title: Re:BM-21
Post by: Eviscerator on 28 Aug 2002, 07:06:04


[attachment deleted by admin]
Title: Re:BM-21
Post by: ZIKAN on 28 Aug 2002, 11:12:58
 :o wow you work fast! very good indeed! im impressed!

Im not sure but im guessing that a BM-21 would not be able to fire the rockets while moving, it would have to be at a complete stop and set up to fire. So the crew would have to get out of the cab and walk to the back of the vehicle or the side, to fire the rockets off.
Perhaps also when you have the targetting sorted you could make it so you can select how many rockets to fire like you did with the excellent 'Realistic KA-50', so you get a choice of different salvos of rockets in the options list.
The rockets are 122mm and have ranges of 11000m and 20300m.
Title: Re:BM-21
Post by: Skaven on 28 Aug 2002, 11:17:27
 :o Holy mother of God  :o

Evis send it to me, if you need help with textures mate, your good you know that  ;D

SelectThis, SelectThis where are you ?  ;D  Is it possible to make this baby fire like it should  ???
Title: Re:BM-21
Post by: OCOM_LMLVLM on 28 Aug 2002, 11:28:34
can you make the game to think that this ural/Bm21 has tracks and not wheels ??? :-\
Title: Re:BM-21
Post by: ZIKAN on 28 Aug 2002, 11:34:50
Just some links with info that might help to create a BM-21

http://trans.voila.fr/ano?anolg=65544&anourl=http%3A%2F%2Fwww.ifrance.com%2FArmyReco%2FRusse%2Fvehicule_artillerie%2FBM-21%2F..%2F..%2F..%2FArmyRecoDW%2F..%2FArmyRecoDW%2FPagecontinent%2F..%2F..%2FRusse%2Fvehicule_artillerie%2FBM-21%2FBM-21_Russie_identification.htm (http://trans.voila.fr/ano?anolg=65544&anourl=http%3A%2F%2Fwww.ifrance.com%2FArmyReco%2FRusse%2Fvehicule_artillerie%2FBM-21%2F..%2F..%2F..%2FArmyRecoDW%2F..%2FArmyRecoDW%2FPagecontinent%2F..%2F..%2FRusse%2Fvehicule_artillerie%2FBM-21%2FBM-21_Russie_identification.htm)

http://trans.voila.fr/ano?anolg=65544&anourl=http%3A%2F%2Fwww.ifrance.com%2FArmyReco%2FRusse%2Fvehicule_artillerie%2FBM-21%2F..%2F..%2F..%2FArmyRecoDW%2F..%2FArmyRecoDW%2FPagecontinent%2F..%2F..%2FRusse%2Fvehicule_artillerie%2FBM-21%2FBM-21_Russie_description.htm (http://trans.voila.fr/ano?anolg=65544&anourl=http%3A%2F%2Fwww.ifrance.com%2FArmyReco%2FRusse%2Fvehicule_artillerie%2FBM-21%2F..%2F..%2F..%2FArmyRecoDW%2F..%2FArmyRecoDW%2FPagecontinent%2F..%2F..%2FRusse%2Fvehicule_artillerie%2FBM-21%2FBM-21_Russie_description.htm)

Title: Re:BM-21
Post by: LimeCordial on 28 Aug 2002, 11:34:51
yah that what he said, the wheels wont turn.
Title: Re:BM-21
Post by: OCOM_LMLVLM on 28 Aug 2002, 11:50:36
damn.....................but you can make it to turn like a tank, right ? :-\
Title: Re:BM-21
Post by: LimeCordial on 28 Aug 2002, 12:03:21
yes that is what he means but that means that the wheels wont turn left or right when you are driving it.
Title: Re:BM-21
Post by: OCOM_LMLVLM on 28 Aug 2002, 12:05:22
damn..............i hate bis for leaving so many bugs in OFP.....!!
 >:(
Title: Re:BM-21
Post by: Skaven on 28 Aug 2002, 12:07:44
There are no programs with no bugs mate, BIS sends patches to fix them and we find more and they send more patches, the perfect Team  ;)
Title: Re:BM-21
Post by: OCOM_LMLVLM on 28 Aug 2002, 12:14:18
I hope they'll fix this bug aswell  ;)
Title: Re:BM-21
Post by: ZIKAN on 28 Aug 2002, 13:17:07
Here you can see how an actual BM-21 is set up for elevation and range using some sort of optics and gauge device on the back end of the rocket carrier:

(http://www.ifrance.com/ArmyReco/Russe/vehicule_artillerie/BM-21/BM-21_Russie_21.jpg)

(http://www.ifrance.com/ArmyReco/Russe/vehicule_artillerie/BM-21/BM-21_Russie_11.jpg)

(http://www.ifrance.com/ArmyReco/Russe/vehicule_artillerie/BM-21/BM-21_Russie_25.jpg)

Perhaps this would be a little to difficult to implement in a OFP add on  ???
Title: Re:BM-21
Post by: Eviscerator on 28 Aug 2002, 18:42:15
at the minute ive got it coded like a tank, i suppose it will do as there is nothing else i can do, theres a few quirks in it, like you can rotate on the spot without accelerating and the wheels dont turn when moving left/right, i just need to work on the cpp, unfortunately zikon i cant stop it firing when moving and making it so the missiles have ranges would pretty much render the addon useless, ofp has a lot more limitations than real world :) and i think i said about the gunner aiming from the back in an earlier post
Title: Re:BM-21
Post by: BoNeCoLLeCToR on 28 Aug 2002, 20:58:45
Evi why not use the cpp of the M109Adats from the dkm mod you can ask them and than change a couple things and voila  ;D
Title: Re:BM-21
Post by: Eviscerator on 28 Aug 2002, 21:17:55
because that has the wrong type of missiles, it targets aircraft... anyway ive already made a cpp and a new rocket :) ill get some shots of it in a hour or so
Title: Re:BM-21
Post by: Eviscerator on 28 Aug 2002, 22:01:21


[attachment deleted by admin]
Title: Re:BM-21
Post by: ZIKAN on 29 Aug 2002, 00:54:10
Its a shame about the wheels not turning left and right and moving like a tank etc, but considering the limitations of OFP and the speed of your work its a very good so far!  :o
I think it will look awesome with some flame and smoke from the rockets also.

The job's a good un!  8)
Title: Re:BM-21
Post by: ZIKAN on 29 Aug 2002, 01:13:29
Eviscerator you say its coded like a tank? so does this mean you would have to have clear direct line of sight to shooot the rockets like a tank shell at the target?
 Or could you use the radar you get  in a A10 (LGB) or Chopper and find a red square, highlight it then fire the rockets then hopefully it would hit even though you wouldnt need a direct line of sight to the target, so it would be possible to be behind a hill or wood etc does that make sense? lol
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 01:20:13
im sorting out the config now, im looking through the ofp config and seeing if i can get it to act like a ural instead of a tank although the wheels still wont turn, im going to try some different radar/ir scan coding and see what turns up best...
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 01:29:28
oh and whats everyones opinion on how strong to make it? i know the british call their mlrs' grid square deniers because they can take out a km square...heres some coding for comparison

(LGB)
hit=5000;indirectHit=3500;indirectHitRange=15;
(Maverick)
hit=1900;indirectHit=800;indirectHitRange=2.5;
(FFAR)
hit=700;indirectHit=300;indirectHitRange=3;
(BM-21 rocket as i have it now...)
hit=4000;indirectHit=2000;indirectHitRange=20;

as far as i can see the BM-21 launches all 40 rockets in a 20 second long salvo and takes 10 minutes to reload, the ammunition ive chosen is the 9M28F 122-mm Frag-HE

Minimum Range 1500
Maximum Range 15,000
Warhead Weight (kg) 21.0
Rocket Length (m) 2.87
Maximum Velocity INA
Fuze Type MRV-U (PD) or AR-6 (proximity)

i may take the range down to 500 metres or less as this is ofp and a smaller minimum range would be better, im also making them guided(not as much as say a hellfire though) so it can simulate the rockets being set at a specific range
Title: Re:BM-21
Post by: ZIKAN on 29 Aug 2002, 01:56:09
I dont think the rockets are as big in HE as a LGB. So maybe the eqivalent of a Maverick or FFR perhaps. Would it also be possible to have a smoke rocket? Im sure they use them for battlefield smoke screens for tank battles etc.
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 02:04:46
from rough guessing its 2lbs to a kg and an average ffar warhead is 10 lb's and the maverick is 125 lbs or 56kg and also i need to calculate that they would not all land in the same place irl they would be kinda spread about, in ofp they will all land on the same spot, ill play with some figures and see whats best..., and i think smoke is workable
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 08:03:41
i tried a few things out and it looks like you cant fire smoke/flares from vehicles, so those wont work, ive decided to make some more armed trucks(open 5t with M2 and Ural with a PK out the back) and a uaz with PK to go with this addon so there doesnt always have to be armour spoiling the infantrys fun :)
Title: Re:BM-21
Post by: OCOM_LMLVLM on 29 Aug 2002, 08:28:13
What about an Ural with a NSV or a  Kord or a DSchK  ;) ?
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 08:43:39
im in the process of making a Dshk right now :)
Title: Re:BM-21
Post by: OCOM_LMLVLM on 29 Aug 2002, 08:49:20
WOW  :o, Man.......your a PRO!!  :wow:
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 10:19:47
im nearly finished with the coding, this will just need texturing too, hopefully skaven will help me out as hes already going to do the bm-21 :) ill get some shots in an hour or so...
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 10:33:14


[attachment deleted by admin]
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 10:40:46


[attachment deleted by admin]
Title: Re:BM-21
Post by: Skaven on 29 Aug 2002, 10:47:15
Evis your a machinegun making models, all very fast and very nice, you sure your not a Factory of models   ;D
And ofcourse I'll help you with the textures  ;D
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 10:55:12
it looks like stt is going to texture it for the nam pack so theres no need to waste skavens time and he'll be able to do other things ;)
Title: Re:BM-21
Post by: Skaven on 29 Aug 2002, 11:02:59
 ;D OK  ;)  ;D
Title: Re:BM-21
Post by: ZIKAN on 29 Aug 2002, 11:18:45
Its good to see some new East side vehicles being made to balance the game out. Will you be releasing a 'big' East Side Vehicle add on pack?

I guess you are busy with other projects and so on, but i was looking at a BRDM-2, its the same as we have already, except it has a turret with a 14.5mm MG and a 7.62mm coax MG. Could you make something like this also if you get a chance?

Nice work m8, your an asset to the community like all the other 'add on makers/teams' out there  :cheers:
Title: Re:BM-21
Post by: Wires on 29 Aug 2002, 11:32:35
@Eviscerator: Perhaps a BMP-3? Basically a BMP-1 and BMP-2 wepons combined and a few extras.
Now we just need someone to convert all of UCE's units to Res with handguns ect!  ;D

Wires
Title: Re:BM-21
Post by: Eviscerator on 29 Aug 2002, 22:13:09
the bmp-3 is different to the bmp-1 in shape so it would need a brand new model, i plan to make one soon just not right now :) and its guns are much better than a mix of bmp 1/2 its got 100mm/30mm/AT-10/3 x PKT

and im hoping to make the kord/nsv/kpv as well to go with the Dshk, once the dshk is textured ill be able to make a few different mounts on vehicles, like an aa uaz with quad 50's :) and also trying a few things out with the brdm once the tool to work on odols has been released, ill have to wait until this tool is released to finish the BM-21 as the ural from the demo is of much less quality than the one in the game atm, it just needs the rockets texturing though and then i can swap it to the ingame model, also the same with modifications to any other vehicles
Title: Re:BM-21
Post by: OCOM_LMLVLM on 30 Aug 2002, 08:23:14
Kool, but dont forget to make teh DSchK stronger(Much stronger) than BMG(M2), cause the 14mm bullet should be able to penetrate armor of almost any modern APC 8)
Title: Re:BM-21
Post by: ZIKAN on 30 Aug 2002, 11:57:23
Evis anychance of some more screen shots to wet our appetite of work you have done so far?  ;D
Title: Re:BM-21
Post by: Davies1 on 30 Aug 2002, 18:22:24
this addon is going to kick serious bum :) good luck with it.
You sure BIS wont give you a job after all this?
Title: Re:BM-21
Post by: Eviscerator on 30 Aug 2002, 20:17:05
the Dshk is 12.7mm the KPV is the 14.5mm although i think the bullet the dshk uses is bigger than the nato 12.7mm as it was based on a british .50 bullet (i think) and is longer so a bit more powerful, and no new pictures of these addons until i can get them textured as they wont look too much different until they are :) unless you mean other addons im making?


oh and im 15 so not much of a chance of being shipped off to prague :)
Title: Re:BM-21
Post by: ZIKAN on 30 Aug 2002, 22:45:21
 ;D What other add ons are you making Evis?  ;)
Title: Re:BM-21
Post by: Sakato on 31 Aug 2002, 00:35:09
Guys, I WANT that machinegun!
Title: Re:BM-21
Post by: Eviscerator on 31 Aug 2002, 00:47:31
BMD-2
MT-LB
LAV-25
PT-76
OH-13/Bell 47
AH-1G
AH-1W
P-51D
OH-58A
AH-60L
MH-60L
MH-47E
MH-60G
UH-60Q
DSHK + BM-21
(these are the already modelled addons, im in the early photo finding phase on some more things)


im also importing about 5 models for people, im not working on all of these alone, most of them i have help with texturing as i cant texture myself
Title: Re:BM-21
Post by: OCOM_LMLVLM on 31 Aug 2002, 01:24:26
Yes your right  :D, the DSchK/NSV(utes)/Kord fires a 12.7x109mmR (the one that M2 fires is a 12.7x99mm) so, its a lil bigger n more powerfull (can penetrate over 14mm of armor at 500m)
And the KPV fires a 14.5x115mmR  bullet (KPV is a one of the most powerful MGs in the word, well actually the BRG15 (FN) is a most powerfull mg in the world (15.5x115mm  :wow:) but  due to financial difficulties of the FN, the company shelved
this project in the early 90s, so that left the KPV as one of the most powerfull mg's in the world  ;D)
Title: Re:BM-21
Post by: Davies1 on 31 Aug 2002, 13:30:14
whats the progress on the bm-21?
Hows the wheel coding going?
and whats the score with that beaut machine gun ?
Title: Re:BM-21
Post by: Messiah on 31 Aug 2002, 14:55:48
oooh Evis - so this is what youve been working on...

:wow: .... hehehe.... this things rocks.... shame about the whole wheel thing.

now one point is that these things were meant for long range strikes - something that isnt really possible in ofp, cos the AI require a direct line of fire (or am i mistaken) but still - having these in your arsenal would be fun

keep up the good work matey :thumbsup:
Title: Re:BM-21
Post by: Skaven on 31 Aug 2002, 15:31:18
The Scud is also a long range missile and it's in game and works  :-\ well kind of  :-\
I think this vehicle is a great adittion to the game, to make it hit a target on a long range perssonaly I think it's impossible without a script or something, but than maybe SelectThis can make it work  ;D
Also from all the vehicles list I saw from Evis, I say that they will be a great addition to the game, and it's really nice to see someone taking the challendge of making so many and all so very well choosen,keep it going mate Your Rocking  ;)
Title: Re:BM-21
Post by: Eviscerator on 31 Aug 2002, 18:20:19


[attachment deleted by admin]
Title: Re:BM-21
Post by: ZIKAN on 31 Aug 2002, 19:25:21
Wow thats quality!  :o

Evis i see you are making an MT-LB which is an artillery tractor. Would you be planning on making a MT-12 artillery gun also to go with it?
Is it possible to tow things along like this in OFP then disconnect them?
Title: Re:BM-21
Post by: Eviscerator on 31 Aug 2002, 19:32:31
the MT-LB is a lightly armoured lightly armed amphibious apc, also the base for the SA-13 and the 2S1 self propelled howitzer...

(http://naoruzanje.paracin.co.yu/mt-lb1.jpg)
(http://naoruzanje.paracin.co.yu/mt-lb4.jpg)
(http://naoruzanje.paracin.co.yu/mt-lb3.jpg)
Title: Re:BM-21
Post by: ZIKAN on 31 Aug 2002, 19:47:41
DITTO

"and also an artillery tractor"
can you tow vehicles and artillery  in ofp?  ::)
Title: Re:BM-21
Post by: LimeCordial on 31 Aug 2002, 20:14:17
well you cant carry things under a chinook......
Title: Re:BM-21
Post by: Messiah on 31 Aug 2002, 21:46:28
well - u can.

there was an addon a while back that let u pick up a truck with a rope on a chinook - then move it and drop it - if the truck was high enuff a parachute would open.
Title: Re:BM-21
Post by: LimeCordial on 31 Aug 2002, 22:25:49
yeah i know but i heard it didnt work properly......just setpos getpos'd the truck.
Title: Re:BM-21
Post by: LimeCordial on 31 Aug 2002, 23:44:20


[attachment deleted by admin]
Title: Re:BM-21
Post by: OCOM_LMLVLM on 04 Sep 2002, 02:39:10
   *BUMP*
  ;D
Title: Re:BM-21
Post by: @cero on 06 Sep 2002, 01:33:52
Hi all, nice post, it toke me ages to read it all.
 Its a cuple of things I would like to say, has anyone seen the new Hummer pack, the one with the machinne guns and the TOW I don't know anything about that and I may just saying something pointless, but one of them hummers use a TOW, would that meant that is a way to shoot rockets from a weeled vehicle?
 The other thing I wanted to say is a sugestion about the gunner in the BM-21, I think that the gunner should be the driver, or the gunner shouldn't be able to soot when in moviment but only when stoped and from outside the vehicle, so once the gunner is outside in certen place on the truck, or around the truck, it would be able to fire. Would that be posible?
Later all.
@CERO.
Title: Re:BM-21
Post by: Wires on 06 Sep 2002, 06:51:35
The Hummer pack uses a bullet model to represent a TOW it doesn't actually fire a rocket of any kind and looks pretty dodgy. The gunner on the outside, well I don't know Evis would probably be able to tell you if it's possible. Would be pretty cool though, maybe have a gunner position but no gunner placed (if you know what I mean) then the driver has to stop and get inot the gunners position to fier if there is no manual fire. Ofcourse the AI might not be able to do that.
Title: Re:BM-21
Post by: Eviscerator on 06 Sep 2002, 09:49:06
the tow on the hummers is actually just a singlke explosive bullet, it doesnt track at all, so shooting at some kind of long distance in ofp would be impossible, and the ai would not be able to fire the rockets if i made it so thwe driver had to get out
Title: Re:BM-21
Post by: @cero on 06 Sep 2002, 22:12:07
Oh well, unlucky this time ;Dlol.
 It would be nice to have the AI to do the job proply, but never mind ::)
 However, its loocking great and the rest of the stuff you got in mind and on working stages are gonna be good aswell, I supose :D
Later all.
@cero
Title: Re:BM-21
Post by: ZIKAN on 07 Sep 2002, 18:52:26
Eviscerator can you please give us all  an update on progress with your forth-commming add ons?  
Title: Re:BM-21
Post by: Eviscerator on 07 Sep 2002, 20:04:47
well the BM-21/BMD-2/MT-LB/Gazelle are all getting textures assigned so that Skaven will know what he is texturing (he doesnt have o2) so its just waiting for the time being :)
Title: Re:BM-21
Post by: ZIKAN on 06 Oct 2002, 13:48:32
Hey Evis have you made any progress with BM-21 and all those other interesting things you had on your 'add on production line' ?  ::)
Title: Re:BM-21
Post by: Eviscerator on 06 Oct 2002, 14:01:40
well the dshk:

[img removed]Dshkingame.jpg[/img]

and the rest are nearly finished mapping the textures (with white and black), then skaven will basically colour them in :) not sure how long it will take
Title: Re:BM-21
Post by: ZIKAN on 06 Oct 2002, 14:56:35
Ok thanks for the sitrep.
The dshk, do you intend to mount it on a vehicle also? if so which ones?
Title: Re:BM-21
Post by: Eviscerator on 06 Oct 2002, 15:05:09
it will probably be mounted on the commanders turret of some of the nam pack armour (in modules after the pack)
Title: Re:BM-21
Post by: bringer_25 on 06 Oct 2002, 15:29:08
bm-21 will this be for the russians or the americans.
Title: Re:BM-21
Post by: LimeCordial on 06 Oct 2002, 15:31:22
it's soviet hardware.
Title: Re:BM-21
Post by: OCOM_LMLVLM on 07 Oct 2002, 01:09:41
WOW, the dshk looks great!!! can I have it ??  ;).....jk
will you relase it with a mod, or as an independent addon ?
Title: Re:BM-21
Post by: Capt.Volkov on 20 Oct 2002, 21:30:58
how well is the bm-21 going?
and btw, I saw someone selling a glock 17 for 550$ CAN at the firing range. Is it a good deal?
Title: Re:BM-21
Post by: OCOM_LMLVLM on 21 Oct 2002, 06:55:18
I don't think its a good deal :-\........i saw a glock 17 for like umm.........$400.............$420....something like that.....it was used thu
Title: Re:BM-21
Post by: BoNeCoLLeCToR on 21 Oct 2002, 18:29:42
Keep to topic people don't go of topic  ;)
Hey Evis how is the project going m8 on the B-21 ???
Title: Re:BM-21
Post by: Eviscerator on 21 Oct 2002, 20:10:05
im not sure, the person whos been mapping for skaven was concentrating on the BMD-2, which is now nearly ready for skaven to work his magic, im guessing the BM-21 will be after that
Title: Re:BM-21
Post by: Capt.Volkov on 22 Oct 2002, 14:35:16
Can't wait to see it in action, but guess i'll have to :)
Title: Re:BM-21
Post by: PsyWarrior on 22 Oct 2002, 15:38:13
Eviscerator
I am most impressed with your modeling skills. I for one will get this addon the day it becomes available (soon hopefully...). I believe you have a future career just waiting for you with this level of skill...
...Keep it up! :).

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PsyWarrior
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Transmission Ends
Title: Re:BM-21
Post by: ZIKAN on 22 Oct 2002, 16:57:31
If Evis gets this BM-21 cracked he deserves more than a job, more like  a bloody  'Knighthood' lol

Arise Sir Evis!    ;D