OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Mandoble on 27 Oct 2007, 21:39:19
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Hope not to be too late Mattius ;)
Some ghosts for ArmA :o
EDIT: Particle problems fixed.
OFPEC Download (http://www.ofpec.com/ed_depot/index.php?action=details&id=473&game=ArmA)
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Downloaded and tried out the demo...
Very cool resource, could especially be good for children's missions (an idea i've heard bandied around a bit). Worked fine for me.
The combination of these ghosts and the "yommies" could make for a good haunted Rahmadi mission....
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Nope Right on time mate, thanks ever so much, i will remeber this. You will not be forgotten. :good:
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I get some errors when I run this. Although I do get the demo.
LODShape::Preload: shape 'ca\data\micuda.p3d' not found
Warning Message: Cannot open object ca\data\micuda.p3d
LODShape::Preload: shape 'data3d\koulesvetlo.p3d' not found
Warning Message: Cannot open object data3d\koulesvetlo.p3d
These two error give me a dialog box. there are many other errors in the RPT.
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micuda.p3d does not exist in ArmA, its a football btw.
koulesvetlo is in ca\data.
Planck
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Trying to find a "good" ArmA substitute for Micuda (used for eyes).
EDIT:
Found sphere thanks to Planck.
New version available.
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thanks. :good: :D
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this one looks ready as well unless Mandoble has any other comments? i'm guessing its good to go though :)
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Indeed it is ive had it playing on my Halloween map on the GOL server and ive had lots of Wows WooooWs lol No problems what so ever on a dedi server :good:
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:-[
sorry to be a real noob and all but i really like this scripting but the demmo has the player dying when the timer runs out...how can i adapt this?
thanks :-[
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Well, not sure what timer are you talking about. If it is about the explosion that a ghost creates when it expires, it is implemented into "finfantasma.sqs" and it is not dangerous for the player. If you mean the effect of being close to a ghost and then being sent into the air, this is implemented into "susto.sqs" just after the line containing [_pos]exec"mando_ghosts\explosion.sqs"
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:D
thankyou that is exactly what i was so incoherently trying to ask about
:-[
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We have been trying to use this script but need to be able to disable it on a trigger or command line in a script..
found we can do this by setting it to
ghost_parms = false
but we get errors of course XD..
any way we can disable this by a trigger or script Mando?
Btw it's been fun to play with.. My brother set the parameters in such a way as to only have small orbs flying around scarcely.. neat effect.
Thank ya. :)..
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All you need to do is to terminate the script:
script_running = [7, 30, 50, 5, 10]execVM"mando_ghosts\ghost_mngr.sqf";
When you want to terminate it:
terminate script_running;