OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: HedgeHog on 14 Dec 2008, 14:06:53
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How can I animate the oil pumps near Cayo, in Southern Sahrani?
In OTK's campaign Status Quo they move up and down, so it's possible to make them work.
I tried to unpbo the mission and see if there was any .sqf or .sqs script to make them move, but I was unsuccessful.
Any idea? :dunno:
Thank you in advance! :) ;)
Hedgehog :cool2:
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They're automated automatically. No scripts are required to make them do so. :)
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No, they start their anim, then, after not even a second, they stop and remain frozen all mission long.
But in some cutscenes/intros I saw them moving up and down steadily. :dunno:
How should I deal with them? :confused:
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That's odd, I've never experienced that. They always move for me. :dunno:
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I think the pumps were fixed in 1.14 patch, or the one before that.
Originally they didn't work.
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h- is right. They "fixed" the oil pumps with patch 1.14. But IMO they fixed them too good, because they now will not stop. I wrote a nice burning exploding oil script for pumps placed via the editor, but patch 1.14 makes it no good because after I explode, tilt, and sink the pump partly in the ground, the pump keeps on pumping and looks stupid.
But if all you need is working pumps, upgrade to patch 1.14.
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I didn't actually think to ask if he had v1.14 installed, figured he would have... :confused: