OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: dodgeman55 on 14 Feb 2007, 14:04:23

Title: Buttons/switches
Post by: dodgeman55 on 14 Feb 2007, 14:04:23
I had a good idea, and I dont think it can be found elsewhere...
how about a 'buttons and switches' addon, so they are objects that are basically a selection of buttons, levers and stuff that can execute a script when used, so you could use it to open large doors, launch a missile, blow something up... the possibilities are endless!!
would this be feasable/possible/already existant?
Title: Re: Buttons/switches
Post by: Chris Death on 15 Feb 2007, 14:56:16
Most likely this would be a dialogue (scripting) which you could combine with a custom action
attached to an object.

Now off course one could now come up with a detailed keyboard/pad object but i doubt it's
worth it.

Also there already exist a few of those objects (e.g: a tresor addon).

~S~  CD
Title: Re: Buttons/switches
Post by: dodgeman55 on 17 Feb 2007, 14:17:01
I mean an actual static object in-game, like you can find in some aircraft hanger addons, to open doors. you just go up to it and the action menu says "open doors" or similar.
Title: Re: Buttons/switches
Post by: savedbygrace on 07 Nov 2008, 12:49:51
Simply for the sake of future readers of this post I will make a suggestion to help bring some sort of remedy to this members concern.....addaction is a command found in the comref and can be used on any object on the map. The basic syntax is ....              objectname addaction ["Throw the switch", "switch.sqs"] 
objectname = the name of the object that you are adding the action to.
Throw the switch = Represents the text that appears in the action menu and can be whatever you desire.
switch.sqs = the name of the script that will perform the action.(path to the script must also be included)