OFPEC Forum

Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Worldeater on 20 Aug 2009, 03:20:27

Title: WAR_3DMarkers
Post by: Worldeater on 20 Aug 2009, 03:20:27
Here are some 3D markers I made for A1 some time ago. AddOn, source and demo mission are included in the archive. They are quite useful to debug the AI behaviour in missions.

Features:

Screenshot #1 (http://i32.tinypic.com/5b1wcz.jpg)
Screenshot #2 (http://i27.tinypic.com/mqbdx.jpg)

Title: Re: WAR_3DMarkers
Post by: Mandoble on 20 Aug 2009, 03:49:06
Nice work Worldeater.
Perhaps a good idea would be to add your tag to the globals your scripts are using, including vehicle vars.
Title: Re: WAR_3DMarkers
Post by: Worldeater on 23 Aug 2009, 20:13:57
Well, I don't think it is needed for "throw away code" like demos and examples but I can see your point.

It'd be possible to have a really nice "AI debug mod" where you can turn on markers (map and 3D) for all units/groups and have a "blackbox" for each unit so you can track their movement, speed, heading, known enemies, etc. This mod would be even more useful if you were able to freeze time (which was possible in A1; I haven't checked if this is still possible in A2).