OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: SharkDog on 21 Aug 2002, 12:21:23
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How do you make it that the russians will fire at the civies and the civies wil fire at the russians? ??? ??? ??? ???
help plz :-\
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I think the civies already attack the soviets, if they have weapons. If you want the soviets to shoot the civies, try "dofire" command, or group the civies with a resistance unit. They say that hacking the .sqm file and changing the side of the civies works too, but I'm not sure.
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ok, place your civies on the map and name them civ1 - civ# for however many u have (if u are just using the 3 normal civies then just place those 3 and then copy and paste later)
then alt-tab out of ofp and go into your missions folder:
codemasters/ofp/user/yourname/missionname
and then open up your mission.sqm
then scroll down and look for the names of the civies (there are 8 line paragraphs that represent any unit with its rank, skill, posistion)
in that paragraph there should be a line called Side = CIV, change that to GUER which makes the resistance but keeps them in civie clothing.
important: Make sure you have added all the weapons u want them to have and all the info about them - after you have edited the mission.sqm and enter the unit (double click on it) - if u press OK then the unit will become a resistance soldier with camo.
also you can do nearly the same but place a resistance soldier and then find him i the mission.sqm and the replace the line which says Vehicle = SoldierGB - replace that with either SoldierGfakeC or SoldierGfakeC2
hope that helps ::)
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You can use civilian like skin addon made to recistance and make resistant hostile to rusians.
Then it looks like civilians attacks to russians. ;)
That's anyway how I did it ...
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Thx all!!! :D :D :D :D
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good good - then just click that little 'problem solved' button so we editing depot staff can do our jobs and use the info in this thread to help others. ;D
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You rule ;) ;)
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click problem solved then :-\
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:-[
what and where is that " problem solved" button ...
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;D hups ...
I solved that allready ...